Timeline


and

02/05/11:

22:54 Ticket #308 (Design In-Game Character Screen) created by technomage
19:57 Changeset [713] by barra_parpg
Patch by mvbarracuda: * Removing pydev project files that were commited …
19:38 Changeset [712] by barra_parpg
Patch by mvbarracuda: * Renaming sprint branch to reflect the actual …
00:58 Ticket #307 (Design Character Stats Scripting System) created by technomage
The scripting system will be the primary interface used by mechanics …
00:52 Ticket #306 (Prototype Character Statistics Interface) created by technomage
The Python classes that make up the character stats, traits and skills and …
00:51 Ticket #305 (Prototype/Implement Character Creation Logic) created by technomage
00:46 Ticket #304 (Prepare and Describe Assets for Character Creation Screen GUI) created by technomage
Discuss stuff in this thread: …
00:44 Ticket #303 (Establish Graphical Structure for PC Stats Generation) created by technomage
Create in-game UI graphics for player character stats generation. Discuss …
00:36 Ticket #302 (Define Secondary Stats Relationships to Primary Stats) created by technomage
00:35 Ticket #301 (Define Working Set of Secondary Stats + Damage Gauges) created by technomage
This is essentially done on the following wiki page: …
00:34 Ticket #300 (Define Costs for All Stats and Skills) created by technomage
00:32 Ticket #299 (Define Relationships Between Stats and Skills) created by technomage
00:30 Ticket #298 (Define Subset of Skills to Implement for Testing) created by technomage
I have attached the first cut of skills. It was easier just to have a big …
00:23 Ticket #297 (Design UI for Pre-game Character Creation Screen) created by technomage
Flesh out (design mockups of) UI design for pre-game character creation …
00:15 Ticket #295 (View Character Stats and Attributes) closed by technomage
duplicate: Duplicate of #268.
00:13 Ticket #296 (Pre-game Character Customization) created by technomage
As a player, I want to customize my character before entering the game.

02/04/11:

23:43 Ticket #295 (View Character Stats and Attributes) created by Technomage
As a player, I want to be able to view my character's stats and attributes …
20:35 Ticket #270 (Implement support for primary stats for player and non-player characters) closed by barra_parpg
wontfix: Closing it for the time being as it's a duplicate of #264 and we want to …
01:09 Changeset [711] by barra_parpg
Patch by mvbarracuda: * Branching trunk for the upcoming sprint * The …
01:07 Changeset [710] by barra_parpg
Patch by mvbarracuda: * Removing pydev project files that were commited …
00:54 Changeset [709] by technomage
Patch by Technomage * Got rid of an annoying print statement in …
00:54 Changeset [708] by technomage
Patch by Technomage * Added Eclipse project configuration files;
00:54 Changeset [707] by technomage
Last commit didn't work, trying again…
00:53 Changeset [706] by technomage
Patch by Technomage * Fixed a few minor kludges in various …

02/02/11:

00:06 Ticket #294 (Procedurally generated maps) created by barra_parpg
As a game designer, I want to have procedurally generated maps.

01/28/11:

23:15 Ticket #258 (Redesigning ingame console class.) closed by barra_parpg
wontfix: Closed for now. We'll have a console-themed sprint in the future to …
23:11 Ticket #293 (Ingame Python console) created by barra_parpg
As a game designer, I want to be able to modify the game state using an …

01/26/11:

00:31 Ticket #292 (Camera customization) created by barra_parpg
As a player, I want to customize the ingame camera according to my …

01/25/11:

23:12 Ticket #291 (GUI dropdown lists crash PARPG ingame) created by barra_parpg
Just confirming that this bug exists on linux as well. (32bit)
22:35 Ticket #290 (Branching tree dialogue gameplay) created by barra_parpg
As a game designer, I want to have branching dialogue trees with choices …
08:40 Ticket #289 (Sound effects import pipeline) created by barra_parpg
As a sound effects engineer, I want to have a tool to easily import my …
08:21 Ticket #288 (Level editor) created by barra_parpg
As a level designer, I want to have a tool to edit existing maps and …

01/24/11:

23:17 Ticket #287 (Precompiled native Mac OS X packages) created by barra_parpg
As a Mac user, I want to install stable releases of PARPG the same way I …
04:28 Ticket #286 (Distributed version control) created by barra_parpg
As a programmer, I want to work with a distributed version control system …
03:57 Ticket #285 (Crafting items) created by barra_parpg
As a player, I want to craft items.

01/23/11:

15:02 Ticket #284 (Asset validation tool) created by barra_parpg
As a graphics artist, I want to have a tool to validate that my created …
11:35 Ticket #283 (Player character inventory) created by barra_parpg
As a player, I want to have an inventory where my player character can …
00:32 Ticket #266 (To implement general test procedure) closed by barra_parpg
wontfix: Closed for now.
00:29 Ticket #265 (To implement a skill system) closed by barra_parpg
wontfix: This user story is too low level at this point. We shouldn't worry about …
00:18 Ticket #261 (Dynamic gui for containers) closed by barra_parpg
wontfix: Closing it for now. This user story depends on the implementation of an …

01/22/11:

23:51 Ticket #282 (Looting of items) created by barra_parpg
As a player, I want to loot items so I can trade them or utilize them …
21:53 Ticket #257 (Inventory dialog -- item images) closed by barra_parpg
wontfix: Closing this inventory detail ticket. It will be irrelevant when we tackle …
21:51 Ticket #252 (Refactor the Behaviour implementation, saving and loading) closed by barra_parpg
wontfix: Closing this ticket for now. This might need further investigation down …
21:47 Ticket #238 (Inventory dialog enhancements) closed by barra_parpg
wontfix: This is a low level tweaking ticket that target the old placeholder …
21:32 Ticket #144 (GUI Refactor) closed by barra_parpg
wontfix: Closing the ticket for now. We can word a new GUI research spike ticket as …
21:04 Ticket #67 (unit tests for base classes) closed by barra_parpg
wontfix: Closing for now. Writing unit tests for new code should be part of the …
20:54 Ticket #63 (Research: FIFE alpha blending support) closed by barra_parpg
wontfix: Closing the ticket for now as

01/19/11:

01:22 Ticket #177 (Dialog File - Farmers' Apprentices) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #178 (Beer Quest: Dialog file for Quartermaster) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #179 (Fedex quest: Dialog file for Snowshoveler) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #180 (Dialog File - Jacob) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #181 (Dialog File - Camilia) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #182 (Dialog File - Kande) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #183 (Dialog File - Cali) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #184 (Dialog File - Dig) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #242 (Dialog file: Synnove) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #188 (Create techdemo maps) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #171 (Fedex quest: Dialog file for Kimmo Niitty) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #172 (Fedex quest: Dialog file for Jenna) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #173 (Fedex/Beer quest: Dialog file for Drunkard) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #174 (Fedex quest: Dialog file for Ma) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #175 (Beer Quest: Dialog file for Crazy Swede) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:22 Ticket #176 (Beer Quest: Dialog file for Farmer) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #143 (Bring source versions of 3d models into SVN) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #154 (Exterior scenery objects [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #155 (Dead body object [3D person]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #156 (Content of fedex package [3d bunch of inventory items]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #159 (Multiple instances of wood objects) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #162 (Immobile stove object [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #189 (Replace window icon with a more suited one) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #190 (Gate house [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #191 (Guard tower [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #193 (Top level wall [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #194 (Top level parking lot [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #195 (Top of cistern / tanker truck [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #202 (Exterior of main store front [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #203 (Inn (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #204 (Living quarters (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #205 (Storehouse (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #206 (Smokehouse / tannery (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #207 (Workshop (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #208 (Niklas' (the leader's) quarters (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #209 (Pekko's quarters (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #210 (Mom's quarters (interior) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #211 (Loading dock (interior, exterior, ramp to lower level) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #212 (Dog kennel [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #213 (Galley (group kitchen area outside of the inn) [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #214 (Other ramps and stairs [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #215 (Parking lot [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #216 (Woodpile [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #217 (Refuse pile [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #218 (Junk pile [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #219 (Bottom of the cistern including furnace [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #220 (Postwar farm [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #221 (Toolshed that resides on the postwar farm [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …
01:20 Ticket #222 (Secondary gate [3D scenery]) closed by barra_parpg
Closed the mall-related tickets as we agreed upon improving the asset …

01/10/11:

10:27 Changeset [705] by luke
Patch by Q_x Adding textures and description for scalable notebook GUI.

01/09/11:

22:29 Changeset [704] by zenbitz
make NPCs wander slower
19:51 Changeset [703] by barra_parpg
Patch by mvbarracuda: * Applying graphics assets naming convention: …
19:18 Changeset [702] by luke
Patch by Q_x Straightening out things introduced in 701st commit.
17:54 Changeset [701] by luke
Patch by Q_x Inventory grid source files added to media branch.
17:47 Changeset [700] by luke
Patch by Q_x, happy 700th! Inventory grid elements added to our code tree.

01/08/11:

03:14 Changeset [699] by technomage
Patch by Technomage * Renamed the default_root_section and root_sections …
01:41 Changeset [698] by technomage
Patch by Technomage * Added support for dynamic/conditional dialogue …

01/07/11:

20:03 Changeset [697] by barra_parpg
Patch by mvbarracuda: * Branch restructuing part 2 * Moving all current …
19:45 Changeset [696] by barra_parpg
Patch by mvbarracuda: * Introducing new scheme for active and historic …
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