Timeline


and

01/10/11:

10:27 Changeset [705] by luke
Patch by Q_x Adding textures and description for scalable notebook GUI.

01/09/11:

22:29 Changeset [704] by zenbitz
make NPCs wander slower
19:51 Changeset [703] by barra_parpg
Patch by mvbarracuda: * Applying graphics assets naming convention: …
19:18 Changeset [702] by luke
Patch by Q_x Straightening out things introduced in 701st commit.
17:54 Changeset [701] by luke
Patch by Q_x Inventory grid source files added to media branch.
17:47 Changeset [700] by luke
Patch by Q_x, happy 700th! Inventory grid elements added to our code tree.

01/08/11:

03:14 Changeset [699] by technomage
Patch by Technomage * Renamed the default_root_section and root_sections …
01:41 Changeset [698] by technomage
Patch by Technomage * Added support for dynamic/conditional dialogue …

01/07/11:

20:03 Changeset [697] by barra_parpg
Patch by mvbarracuda: * Branch restructuing part 2 * Moving all current …
19:45 Changeset [696] by barra_parpg
Patch by mvbarracuda: * Introducing new scheme for active and historic …

01/05/11:

23:38 Ticket #280 (Reorganize directory hierarchy) reopened by anonymous
I don't see how it affects anyone outside of the programming department. …

01/04/11:

09:38 Ticket #280 (Reorganize directory hierarchy) closed by technomage
wontfix: I support the reorganization of the python packages for several reasons: * …

01/03/11:

13:34 Changeset [695] by barra_parpg
Ticket #281. Patch by mvbarracuda: * Removing unneeded duplicated assets …

01/02/11:

20:34 Ticket #281 (Reorganize Graphics Assests) closed by zenbitz
fixed: Committed to SVN, revision 694.
20:33 Changeset [694] by zenbitz
from KB1PKL ticket #281, renaming graphics asses and editing XML to comply …
09:10 Ticket #281 (Reorganize Graphics Assests) created by KB1PKL
This is mostly renaming items and editing XML to comply with the (now …

12/31/10:

21:57 Ticket #280 (Reorganize directory hierarchy) created by Aspidites <aspidites@…>
As a developer, I want to have a logical directory structure so that I …

12/29/10:

06:00 Ticket #279 (No standard way to perform a system-wide install of PARPG) closed by barra_parpg
duplicate: Duplicate of #275. Closed by request of ticket submitter.
04:58 Ticket #279 (No standard way to perform a system-wide install of PARPG) created by Aspidites <aspidites@…>
== Enhancement Description == A setup.py script should be added to the …

12/25/10:

04:05 Changeset [693] by technomage
Patch Technomage * Added a placeholder character creation screen …

12/22/10:

22:18 Changeset [692] by technomage
Patch by Technomage * Added Workflow flowchart source and image to svn;
21:59 Ticket #278 (Solidify Primary Character Stats Mechanics) closed by technomage
fixed: zenbitz's proposal at …
21:56 Ticket #278 (Solidify Primary Character Stats Mechanics) created by technomage
== Enhancement Description == The number and types of character stats …
18:45 Changeset [691] by barra_parpg
Patch by mvbarracuda: * Getting rid of empty editor directory * As an …

12/21/10:

18:15 Ticket #276 (Inconsistency between attributes and parameters in dialogueparsers.py) closed by technomage
fixed: Patch applied via revision 690.
18:05 Changeset [690] by technomage
Patch by Aspidites * Renamed the 'dialogue_sections' parameter in …

12/19/10:

04:52 Ticket #277 (burning_barrel replacement) closed by barra_parpg
fixed: (In [689]) Ticket #277. Patch by KB1PKL: * Added new animated burning …
04:51 Changeset [689] by barra_parpg
Ticket #277. Patch by KB1PKL: * Added new animated burning barrel * …
03:29 Ticket #277 (burning_barrel replacement) created by KB1PKL
I made a simple replacement to burning_barrel in …

12/18/10:

01:47 Ticket #276 (Inconsistency between attributes and parameters in dialogueparsers.py) created by Aspidites <aspidites@…>
== How to reproduce the bug == * Construct a new Dialogue object passing …
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