Timeline
06/30/10:
- 18:47 Changeset [571] by
- Patch by Beliar. - Minor modifications to dialogue files that check for an …
06/29/10:
- 17:09 Changeset [570] by
- Patch by Beliar. - Quest files are now read in and parsed at the start of …
06/28/10:
- 17:09 Changeset [569] by
- Patch by Beliar. - Added item_id property to the CarryableItem? class. This …
06/27/10:
- 13:52 Changeset [568] by
- Patch by Beliar. - The Basic Action now has a commands property. The …
- 06:32 Changeset [567] by
- Patch by Beliar. - Replaced "doesn't" with "doesn't" in DirtyOldCrate? …
06/26/10:
- 18:30 Changeset [566] by
- Patch by Beliar. - Fixed inventory/container contents not saved/restored …
- 15:42 Ticket #260 (Can't move items between containers) closed by
- fixed: Fixed in [565]
- 15:34 Changeset [565] by
- Ticket #260 Patch by Beliar - When creating inventory objects there will …
- 14:14 Ticket #260 (Can't move items between containers) created by
- Currently trying to move an item from one container to another raises an …
06/25/10:
- 18:07 Changeset [564] by
- Patch by Beliar - Removed .settings directory that wasn't intended to be …
- 18:02 Ticket #200 (Save game support is broken) closed by
- fixed: (In [563]) Ticket #200: Patch by Beliar. - Merging map_loading_change …
- 18:01 Changeset [563] by
- Ticket #200: Patch by Beliar. - Merging map_loading_change branch back …
- 17:39 Changeset [562] by
- Ticket #200: Patch by Beliar. - Saving and loading works again - even when …
06/24/10:
- 19:13 Changeset [561] by
- Patch by Beliar - Fixed name typo in quartermaster.yaml - Changed names in …
- 18:35 Changeset [560] by
- Patch by Beliar. - The game now searches for dialogues in the directory …
06/22/10:
- 17:37 Changeset [559] by
- Patch by Beliar. - Imports for the Agents are now loaded by using the …
06/21/10:
- 19:28 Changeset [558] by
- Patch by Beliar. - Merged changes from trunk - Added a methods to read the …
06/20/10:
- 21:24 Changeset [557] by
- - Fixed "Walk here" in context menu
- 20:05 Changeset [556] by
- - Added maps/maps.yaml. This contains the map name and the belonging file. …
- 11:51 Changeset [555] by
- - Added files that contain the information of the agents. all_agents.yaml …
- 09:23 Changeset [554] by
- Creating a branch dedicated to change the way a map and especially the …
06/19/10:
- 23:03 Changeset [553] by
- Merged changes from code-cleanup-and-refactoring back into the trunk.
- 22:35 Changeset [552] by
- - Removed editor/savers.py. Its not used. - Created base classes for …
- 21:22 Changeset [551] by
- - Fixed an issue that was introduced with yesterdays commit
06/18/10:
- 20:18 Changeset [550] by
- More code-cleanup - removed editor/loaders.py - doesn't seem to be used, …
- 11:51 Changeset [549] by
- Cleanup and refactoring continues - Split World into GameView? and …
- 08:47 Changeset [548] by
- Renaming Controller to GameModel? to reflect its purpose.
06/17/10:
- 17:29 Changeset [547] by
- - Replaced setNonConsumableKeys call with a KeyFilter? - Renamed …
- 14:35 Changeset [546] by
- * Moving the code cleanup and refactoring branch into branches/ * Future …
- 14:28 Changeset [545] by
- Branch for code cleanup and refactoring
- 14:16 Changeset [544] by
- Moving classes from run.py to scripts/parpg.py.
- 12:57 Ticket #200 (Save game support is broken) reopened by
- Game crashes when loading a save that was saved when on another map than …
- 12:49 Changeset [543] by
- Fixed seemingly garbled mouse-over text caused by a leading space in the …
- 10:23 Changeset [542] by
- Added engine attribute to DynamicObject? which can be used to access the …
06/16/10:
- 19:18 Changeset [541] by
- - Change to make PARPG run with the latest FIFE revision (3373) - …
- 16:14 Ticket #200 (Save game support is broken) closed by
- worksforme: Saving and loading works for me. No segfault happens here either. If no …
Note: See TracTimeline
for information about the timeline view.