Timeline


and

01/05/10:

00:45 Ticket #244 (Camera should not follow player character) created by qubodup@…
Currently the camera follows the player, like in Diablo1/2. PARPG however …
00:40 Ticket #243 (Put descriptions in message area or floating text, not in windows) created by qubodup@…
PARPG uses pop-ups for descriptions of objects the player 'inspect's. …

01/04/10:

23:44 Ticket #242 (Dialog file: Synnove) created by zenbitz
Dialog YAML file needed for Synnove, Innkeepers daugher See …

12/29/09:

12:38 Changeset [461] by barra_parpg
Patch by Sindwiller: * Work in progress version of the proposed main menu …
12:11 Changeset [460] by barra_parpg
Ticket #223. Patch by infrared: * Rendered stairs * addresses[t:223]
11:09 Changeset [459] by barra_parpg
Ticket #154. Patch by infrared: * Rendered broken car * addresses[t:154]
10:32 Changeset [458] by barra_parpg
Ticket #236. Patch by Sirren: * Rendered volvo car * Currently still …
10:23 Ticket #237 (Toolboard object) closed by barra_parpg
fixed: (In [457]) Ticket #237. Patch by infrared: * Rendered toolboard * closes …
10:23 Changeset [457] by barra_parpg
Ticket #237. Patch by infrared: * Rendered toolboard * closes[t:237]
09:55 Changeset [456] by barra_parpg
Patch by infrared & Sirren: * Broken car blender source by infrared * …
09:36 Ticket #230 (Decrepit Truck) closed by barra_parpg
fixed: Blender source commited via [455]
09:28 Changeset [455] by barra_parpg
Ticket #230. Patch by infrared: * Broken truck blend source file * …

12/19/09:

06:39 Changeset [454] by zenbitz
many dialog edits, untested, in lieu of backup

12/18/09:

23:00 Changeset [453] by zenbitz
many dialog edits, untested, in lieu of backup
22:59 Changeset [452] by zenbitz
many dialog edits, untested, in lieu of backup
07:26 Ticket #232 (weakref exception when dealing with containers) reopened by eliedebrauwer
reopening

12/17/09:

09:19 Ticket #241 (Decouple gui from container objects) closed by b0rland_parpg
fixed
09:19 Changeset [451] by b0rland_parpg
Ticket #241: patch by b0rland *Removed reference from containers to GUI …
09:18 Ticket #241 (Decouple gui from container objects) created by b0rland_parpg
Currently container objects (which are model-level objects) reference …

12/14/09:

08:30 Ticket #232 (weakref exception when dealing with containers) closed by b0rland_parpg
fixed: Seems to have fixed by itself
08:01 Ticket #228 (crate contents dialog looks odd) closed by b0rland_parpg
fixed: Wrong range() parameters. Fixed.
08:00 Changeset [450] by b0rland_parpg
Ticket #228: patch by b0rland * Fixed the button for last slot in …
07:49 Ticket #107 (Split inventory into model and view) closed by b0rland_parpg
fixed: All done. Resolving.
07:48 Changeset [449] by b0rland_parpg
Ticket #107: patch by b0rland * Added bulk and capacity into Carryable and …

12/13/09:

18:00 Ticket #240 (F5, coordinate renderer is broken) closed by eliedebrauwer
fixed: (In [448]) Ticket #240: Patch by eliedebrauwer. Fixed the coordindate …
17:58 Changeset [448] by eliedebrauwer
Ticket #240: Patch by eliedebrauwer. Fixed the coordindate renderer, seems …
17:41 Changeset [447] by eliedebrauwer
Updated keybindings and added link to insallation instructions on the wiki
17:35 Ticket #240 (F5, coordinate renderer is broken) created by eliedebrauwer
To reproduce, start PARPG, press F5 Catched director exception File …
16:23 Ticket #186 (Pausing the game.) closed by eliedebrauwer
fixed: (In [446]) Ticket #186: Patch by eliedebrauwer. Added possibility to …
16:23 Changeset [446] by eliedebrauwer
Ticket #186: Patch by eliedebrauwer. Added possibility to pause/unpause …
15:30 Ticket #239 (Quickaccess buttons inconsistency) closed by eliedebrauwer
fixed: (In [445]) Ticket #239: Patch by eliedebrauwer. The readyAccess buttons …
15:29 Changeset [445] by eliedebrauwer
Ticket #239: Patch by eliedebrauwer. The readyAccess buttons are now …
14:35 Ticket #239 (Quickaccess buttons inconsistency) created by eliedebrauwer
If you start parpg, the HUD toolbar (the thing at the bottom of the …

12/12/09:

14:01 Ticket #238 (Inventory dialog enhancements) created by b0rland_parpg
Make backpack section of inventory dialog MUCH larger and scrollable. It's …
13:55 Changeset [444] by b0rland_parpg
Ticket #107: patch by b0rland Ready slots in hud are now updated in sync …
13:22 Changeset [443] by b0rland_parpg
Ticket #107: patch by b0rland Fixed the minor issue with object …

12/11/09:

13:38 Ticket #237 (Toolboard object) created by Infrared
Some makeshift tools hanging from a wooden board in a metal frame with …

12/10/09:

06:26 Changeset [442] by barra_parpg
Patch by mvbarracuda: * Modified image slicer to split objects into …

12/09/09:

13:22 Changeset [441] by barra_parpg
Patch by Artifice: * 3ds Max rendering setup by Artifice * It looks like …

12/08/09:

09:22 Ticket #231 (Exceptions in inventory) closed by b0rland_parpg
fixed
09:09 Changeset [440] by b0rland_parpg
Ticket #231: patch by b0rland * Fixed the exceptions and misbehaviour …
08:20 Changeset [439] by b0rland_parpg
Ticket #229: patch by b0rland Added findItem function which currently …

12/07/09:

23:35 Ticket #236 (Volvo like car) closed by sirren_parpg
fixed
23:30 Ticket #236 (Volvo like car) created by sirren_parpg
A rusty car. Sprites, model, textures
17:36 Changeset [438] by Kaydeth_parpg
Patch by Kaydeth. Modified the windows uninstaller to remove README.rtf.
17:27 Changeset [437] by Kaydeth_parpg
Patch by Kaydeth. Modified the windows installer script to rename the …
02:32 Ticket #199 (Create 72 x 36px Test Tiles) closed by barra_parpg
fixed
01:59 Changeset [436] by b0rland_parpg
Ticket #107: patch by b0rland Extended inventory with findByID method. …
01:22 Ticket #226 (inventory window item handling broken) closed by b0rland_parpg
fixed
01:18 Changeset [435] by b0rland_parpg
Ticket #226: patch by b0rland * fixing the inventory display bug * fixed …

12/06/09:

20:38 Changeset [434] by barra_parpg
Patch by Sirren: * Gate model & textures
20:22 Ticket #192 (Top level gate [3D scenery]) closed by barra_parpg
fixed
20:22 Ticket #192 (Top level gate [3D scenery]) reopened by barra_parpg
20:22 Ticket #192 (Top level gate [3D scenery]) closed by barra_parpg
fixed: Sirren uploaded the final version at #235 Commited into SVN via [433] & …
20:19 Changeset [433] by barra_parpg
Ticket 235. Patch by Sirren & mvbarracuda: * Textured gate by Sirren * …
19:03 Ticket #235 (Main Gate) closed by sirren_parpg
fixed
18:47 Ticket #234 (PARPG crashes if you try to move on a map with no objects) closed by Kaydeth_parpg
fixed: (In [432]) Ticket #234. Patch by Kaydeth. Added some error checking to the …
18:47 Changeset [432] by Kaydeth_parpg
Ticket #234. Patch by Kaydeth. Added some error checking to the …
18:44 Ticket #235 (Main Gate) created by sirren_parpg
The mall main gate for techdemo1 map. Sprites model and texture included.
18:35 Ticket #234 (PARPG crashes if you try to move on a map with no objects) created by kaydeth_parpg
If you create a map that only has the PC and no other object than the game …
17:46 Ticket #233 (Dropping items on the floor (aka freeing the cursor)) created by eliedebrauwer
At this point when you open an inventory, or show the contents of a crate, …
17:36 Changeset [431] by barra_parpg
Ticket #154. Patch by Sirren: * Shopping trolley model and textures * …
17:34 Changeset [430] by barra_parpg
Ticket #154. Patch by Sirren & mvbarracuda: * Added Sirren's shopping …
17:33 Ticket #232 (weakref exception when dealing with containers) created by eliedebrauwer
I can reproduce this fairly well. How to reproduce: * run parpg * …
17:21 Ticket #231 (Exceptions in inventory) created by eliedebrauwer
How to reproduce: * start the game * open the inventory, you have …
16:50 Changeset [429] by barra_parpg
Patch by infrared & mvbarracuda: * New broken truck object by infrared * …
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