Timeline
12/19/09:
- 06:39 Changeset [454] by
- many dialog edits, untested, in lieu of backup
12/18/09:
- 23:00 Changeset [453] by
- many dialog edits, untested, in lieu of backup
- 22:59 Changeset [452] by
- many dialog edits, untested, in lieu of backup
- 07:26 Ticket #232 (weakref exception when dealing with containers) reopened by
- reopening
12/17/09:
- 09:19 Ticket #241 (Decouple gui from container objects) closed by
- fixed
- 09:19 Changeset [451] by
- Ticket #241: patch by b0rland *Removed reference from containers to GUI …
- 09:18 Ticket #241 (Decouple gui from container objects) created by
- Currently container objects (which are model-level objects) reference …
12/14/09:
- 08:30 Ticket #232 (weakref exception when dealing with containers) closed by
- fixed: Seems to have fixed by itself
- 08:01 Ticket #228 (crate contents dialog looks odd) closed by
- fixed: Wrong range() parameters. Fixed.
- 08:00 Changeset [450] by
- Ticket #228: patch by b0rland * Fixed the button for last slot in …
- 07:49 Ticket #107 (Split inventory into model and view) closed by
- fixed: All done. Resolving.
- 07:48 Changeset [449] by
- Ticket #107: patch by b0rland * Added bulk and capacity into Carryable and …
12/13/09:
- 18:00 Ticket #240 (F5, coordinate renderer is broken) closed by
- fixed: (In [448]) Ticket #240: Patch by eliedebrauwer. Fixed the coordindate …
- 17:58 Changeset [448] by
- Ticket #240: Patch by eliedebrauwer. Fixed the coordindate renderer, seems …
- 17:41 Changeset [447] by
- Updated keybindings and added link to insallation instructions on the wiki
- 17:35 Ticket #240 (F5, coordinate renderer is broken) created by
- To reproduce, start PARPG, press F5 Catched director exception File …
- 16:23 Ticket #186 (Pausing the game.) closed by
- fixed: (In [446]) Ticket #186: Patch by eliedebrauwer. Added possibility to …
- 16:23 Changeset [446] by
- Ticket #186: Patch by eliedebrauwer. Added possibility to pause/unpause …
- 15:30 Ticket #239 (Quickaccess buttons inconsistency) closed by
- fixed: (In [445]) Ticket #239: Patch by eliedebrauwer. The readyAccess buttons …
- 15:29 Changeset [445] by
- Ticket #239: Patch by eliedebrauwer. The readyAccess buttons are now …
- 14:35 Ticket #239 (Quickaccess buttons inconsistency) created by
- If you start parpg, the HUD toolbar (the thing at the bottom of the …
12/12/09:
- 14:01 Ticket #238 (Inventory dialog enhancements) created by
- Make backpack section of inventory dialog MUCH larger and scrollable. It's …
- 13:55 Changeset [444] by
- Ticket #107: patch by b0rland Ready slots in hud are now updated in sync …
- 13:22 Changeset [443] by
- Ticket #107: patch by b0rland Fixed the minor issue with object …
12/11/09:
- 13:38 Ticket #237 (Toolboard object) created by
- Some makeshift tools hanging from a wooden board in a metal frame with …
12/10/09:
- 06:26 Changeset [442] by
- Patch by mvbarracuda: * Modified image slicer to split objects into …
12/09/09:
- 13:22 Changeset [441] by
- Patch by Artifice: * 3ds Max rendering setup by Artifice * It looks like …
12/08/09:
- 09:22 Ticket #231 (Exceptions in inventory) closed by
- fixed
- 09:09 Changeset [440] by
- Ticket #231: patch by b0rland * Fixed the exceptions and misbehaviour …
- 08:20 Changeset [439] by
- Ticket #229: patch by b0rland Added findItem function which currently …
12/07/09:
- 23:35 Ticket #236 (Volvo like car) closed by
- fixed
- 23:30 Ticket #236 (Volvo like car) created by
- A rusty car. Sprites, model, textures
- 17:36 Changeset [438] by
- Patch by Kaydeth. Modified the windows uninstaller to remove README.rtf.
- 17:27 Changeset [437] by
- Patch by Kaydeth. Modified the windows installer script to rename the …
- 02:32 Ticket #199 (Create 72 x 36px Test Tiles) closed by
- fixed
- 01:59 Changeset [436] by
- Ticket #107: patch by b0rland Extended inventory with findByID method. …
- 01:22 Ticket #226 (inventory window item handling broken) closed by
- fixed
- 01:18 Changeset [435] by
- Ticket #226: patch by b0rland * fixing the inventory display bug * fixed …
12/06/09:
- 20:38 Changeset [434] by
- Patch by Sirren: * Gate model & textures
- 20:22 Ticket #192 (Top level gate [3D scenery]) closed by
- fixed
- 20:22 Ticket #192 (Top level gate [3D scenery]) reopened by
- 20:22 Ticket #192 (Top level gate [3D scenery]) closed by
- fixed: Sirren uploaded the final version at #235 Commited into SVN via [433] & …
- 20:19 Changeset [433] by
- Ticket 235. Patch by Sirren & mvbarracuda: * Textured gate by Sirren * …
- 19:03 Ticket #235 (Main Gate) closed by
- fixed
- 18:47 Ticket #234 (PARPG crashes if you try to move on a map with no objects) closed by
- fixed: (In [432]) Ticket #234. Patch by Kaydeth. Added some error checking to the …
- 18:47 Changeset [432] by
- Ticket #234. Patch by Kaydeth. Added some error checking to the …
- 18:44 Ticket #235 (Main Gate) created by
- The mall main gate for techdemo1 map. Sprites model and texture included.
- 18:35 Ticket #234 (PARPG crashes if you try to move on a map with no objects) created by
- If you create a map that only has the PC and no other object than the game …
- 17:46 Ticket #233 (Dropping items on the floor (aka freeing the cursor)) created by
- At this point when you open an inventory, or show the contents of a crate, …
- 17:36 Changeset [431] by
- Ticket #154. Patch by Sirren: * Shopping trolley model and textures * …
- 17:34 Changeset [430] by
- Ticket #154. Patch by Sirren & mvbarracuda: * Added Sirren's shopping …
- 17:33 Ticket #232 (weakref exception when dealing with containers) created by
- I can reproduce this fairly well. How to reproduce: * run parpg * …
- 17:21 Ticket #231 (Exceptions in inventory) created by
- How to reproduce: * start the game * open the inventory, you have …
- 16:50 Changeset [429] by
- Patch by infrared & mvbarracuda: * New broken truck object by infrared * …
12/04/09:
- 20:50 Ticket #230 (Decrepit Truck) created by
- This is a large, decrepit truck (I bet you never would've guessed) that's …
- 12:00 Changeset [428] by
- Patch by mvbarracuda: * Added missing svn:eol-style >> native properties …
- 11:48 Changeset [427] by
- Patch by mvbarracuda: * Added missing TopLayer? to map2.xml to avoid crash …
12/03/09:
- 19:39 Changeset [426] by
- Patch by or1andov & mvbarracuda: * 72*36px ground tiles by or1andov * …
- 18:54 Changeset [425] by
- Patch by mvbarrauda: * Map fixes for the upcoming view_performance FIFE …
- 10:02 Changeset [424] by
- Ticket #107: patch by b0rland * Reworked inventory gui to use new …
- 05:57 Ticket #229 (Reconcile Inventory, Dialog, and Quest engine - Techdemo) created by
- Inventory objects need to be attached to PCs. DialogeGUI call backs need …
- 01:11 Changeset [423] by
- Ticket #113: Patch by Kaydeth. Deleting a bunch of files that were …
- 00:58 Ticket #113 (Need a build script to package parpg, fife and libraries) closed by
- fixed: (In [422]) Ticket #113. Patch by Kaydeth. Added publisher and version …
- 00:57 Changeset [422] by
- Ticket #113. Patch by Kaydeth. Added publisher and version information to …
12/02/09:
- 17:24 Changeset [421] by
- new dialog file, add quartermaster to map, some edits
12/01/09:
- 20:41 Changeset [420] by
- Patch by saritor. * This patch re-introduces basic parts of the hud back …
11/30/09:
- 23:02 Changeset [419] by
- Ticket #153 & ticket #143. Patch by Sirren & zeli: * Sirren's furniture …
- 20:57 Changeset [418] by
- Patch by saritor. Catching the branch back up to trunk.
- 20:21 Ticket #228 (crate contents dialog looks odd) created by
- At this point when you open a footlocker or a create it will show you 2x3 …
- 20:18 Ticket #227 (there should be an easy way to put things from a crate into an inventory) created by
- Usually you don't wish to open a crate, open the inventory and drag …
- 20:13 Ticket #226 (inventory window item handling broken) created by
- at this point you can do all sorts of crazy things with the inventory. If …
- 20:08 Ticket #225 ('take all' in crate contents dialogue is not working) created by
- When you open a crate or a box there is a 'take all' button. At this point …
- 20:05 Changeset [417] by
- Patch by mvbarracuda & Sirren: * Removed the PythonMagick? version of the …
- 20:04 Ticket #187 (console suggestions) closed by
- fixed: (In [416]) Ticket #187: Patch by eliedebrauwer. Added shortcuts so from …
- 20:03 Changeset [416] by
- Ticket #187: Patch by eliedebrauwer. Added shortcuts so from the console …
- 19:41 Ticket #198 (hard coded text in dialoguegui) closed by
- fixed: (In [415]) Ticket #198: Patch by eliedebrauwer. Now reads the NPC name and …
- 19:41 Changeset [415] by
- Ticket #198: Patch by eliedebrauwer. Now reads the NPC name and uses this …
- 12:20 Changeset [414] by
- Patch by mvbarracuda: * Moved shadow of the gate to objects layer to …
- 06:44 Changeset [413] by
- added Matti, snowshoveler, some other minor tweaks
- 03:22 Changeset [412] by
- Ticket #63 - patch by or1andov - Fade TopLayer? instances when the PC goes …
- 00:41 Changeset [411] by
- Patch by mvbarracuda: * Adding missing pillar (forgot that one in my last …
- 00:32 Changeset [410] by
- Patch by mvbarracuda & sirren: * Updated gate object * Sliced gate into …
11/29/09:
- 22:47 Changeset [409] by
- changed tail to minimum 35 px (I hope)
- 21:56 Changeset [408] by
- PIL version of splicer
11/28/09:
- 23:36 Changeset [407] by
- Patch by mvbarracuda: * Split up one of the gate's pillars for testing …
- 21:49 Changeset [406] by
- many dialog and quest tweaks
- 21:05 Changeset [405] by
- Patch by mvbarracuda: * Removing objects/objects as it's very verbose and …
- 21:02 Changeset [404] by
- Patch by mvbarracuda: * Restructuring the objects directory as discussed …
- 20:28 Changeset [403] by
- Patch by Sirren & mvbarracuda: * Added Sirren's gate from #224 to map.xml …
- 12:51 Changeset [402] by
- Patch by eliedebrauwer. Remove + characters introduced by faulty copy …
- 02:33 Changeset [401] by
- Ticket #113: Patch by Kaydeth. First version of a windows packaging script …
11/27/09:
- 22:46 Ticket #224 (Gate building test) closed by
- fixed
- 22:45 Ticket #224 (Gate building test) created by
- A couple of HUGE building sprites for testing purposes.
- 14:17 Ticket #223 (Ramps and stairs for the bottom level [3D scenery]) created by
- Optional assets: * Concept art drawing of the ramps and stairs of the …
- 14:11 Ticket #222 (Secondary gate [3D scenery]) created by
- Optional assets: * Concept art drawing of the secondary gate; the concept …
- 14:10 Ticket #221 (Toolshed that resides on the postwar farm [3D scenery]) created by
- Optional assets: * Concept art drawing of the toolshed that resides on …
- 14:09 Ticket #220 (Postwar farm [3D scenery]) created by
- Optional assets: * Concept art drawing of the postwar farm; the concept …
- 14:04 Ticket #219 (Bottom of the cistern including furnace [3D scenery]) created by
- Optional assets: * Concept art drawing of the bottom of them cistern …
- 14:02 Ticket #218 (Junk pile [3D scenery]) created by
- Optional assets: * Concept art drawing of the junk pile; the concept art …
- 14:02 Ticket #217 (Refuse pile [3D scenery]) created by
- Optional assets: * Concept art drawing of the refuse pile; the concept …
- 14:01 Ticket #216 (Woodpile [3D scenery]) created by
- Optional assets: * Concept art drawing of the woodpile; the concept art …
- 14:00 Ticket #215 (Parking lot [3D scenery]) created by
- Optional assets: * Concept art drawing of the parking lot; the concept …
- 13:53 Ticket #214 (Other ramps and stairs [3D scenery]) created by
- Optional assets: * Concept art drawing of the other ramps and stairs; the …
- 13:51 Ticket #213 (Galley (group kitchen area outside of the inn) [3D scenery]) created by
- Optional assets: * Concept art drawing of the Galley (group kitchen area …
- 13:49 Ticket #212 (Dog kennel [3D scenery]) created by
- Optional assets: * Concept art drawing of the dog kennel; the concept art …
- 13:46 Ticket #211 (Loading dock (interior, exterior, ramp to lower level) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the loading …
- 13:44 Ticket #210 (Mom's quarters (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of mom's quarters; …
- 13:42 Ticket #209 (Pekko's quarters (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of Pekko's …
- 13:39 Ticket #208 (Niklas' (the leader's) quarters (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of Niklas' (the …
- 13:37 Ticket #207 (Workshop (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the workshop; …
- 13:37 Ticket #206 (Smokehouse / tannery (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the smokehouse …
- 13:36 Ticket #205 (Storehouse (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the storehouse; …
- 13:29 Ticket #204 (Living quarters (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the living …
- 13:26 Ticket #203 (Inn (interior) [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior of the inn ; the …
- 13:23 Ticket #202 (Exterior of main store front [3D scenery]) created by
- Optional assets: * Concept art drawing of the main store front ; the …
- 12:56 Changeset [400] by
- Patch by mvbarracuda: * Starting to restructure the objects directory * …
- 11:45 Changeset [399] by
- Patch by mvbarracuda: * Corrected angles: 180+45 = 225, not 215 * Sorry, …
- 11:36 Changeset [398] by
- Ticket 201: Patch by Sirren & mvbarracuda: * Added renders and source …
- 00:03 Ticket #201 (Makeshift beds) closed by
- fixed
11/26/09:
- 23:53 Ticket #201 (Makeshift beds) created by
- Makeshift beds. Sprites, models and textures. No texture licence issues.
- 20:38 WikiStart edited by
- minor change in second line (diff)
- 15:24 Ticket #73 (Saving/Loading of the game does not work) closed by
- fixed: The new problem with saving/loading has been identified and a root cause …
- 13:52 Ticket #73 (Saving/Loading of the game does not work) reopened by
- Saving is broken again right now; confirmed for SVN revision 397. …
- 03:35 Changeset [397] by
- remove automatic beer quest, no longer needed, get beer quest from bart
11/25/09:
- 05:58 Ticket #200 (Save game support is broken) created by
- Save game no longer works in release 396. Presumably trying to pickle a …
- 00:37 Ticket #149 (drunkard.yaml contains a reference to an invalid section) closed by
- fixed: This has been fixed no later than rev 396
- 00:05 Ticket #199 (Create 72 x 36px Test Tiles) created by
- Creation of two new test tiles for the engine. One tile should be solid …
11/24/09:
- 22:52 Changeset [396] by
- dialogue fixes
- 22:37 Ticket #198 (hard coded text in dialoguegui) created by
- All NPCs have the same name "NPC NAME" and are referred to as "Ronwell, a …
- 19:29 Ticket #138 (Containers do not have unique contents) closed by
- fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
- 19:29 Ticket #137 (Need support for object animation) closed by
- fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
- 19:27 Changeset [395] by
- Ticket #137 and #138. Patch by Beliar (confirmed by eliedebrauwer). Fixes …
- 14:43 Changeset [394] by
- Patch by mvbarracuda: * Removed unused rotated versions of the guard …
- 12:34 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) closed by
- fixed: Merged with ticket #160 Empty bottle and Homebrewed beer in a bottle …
- 11:51 Changeset [393] by
- Patch by Sirren & mvbarracuda: * Guard tower in 8 rotations (we might …
- 09:33 Ticket #197 (Investigate large map bottleneck via profiling) created by
- Having a large number of instances on a map seems to seriously affect …
11/23/09:
- 22:38 Changeset [392] by
- Patch by mvbarracuda: * techdemo1_ground_level.xml is now a copy of …
- 22:12 Ticket #196 (Map editor fill layer script) closed by
- fixed: (In [391]) Patch by beliar & mvbarracuda: * Layer fill utility by beliar …
- 22:11 Changeset [391] by
- Patch by beliar & mvbarracuda: * Layer fill utility by beliar to easily …
- 20:12 Ticket #196 (Map editor fill layer script) created by
- For our first techdemo we want to create an outdoor map that is about …
- 20:01 Ticket #195 (Top of cistern / tanker truck [3D scenery]) created by
- Optional assets: * Concept art drawing of the top of the cistern / tanker …
- 19:59 Ticket #194 (Top level parking lot [3D scenery]) created by
- Optional assets: * Concept art drawing of the top level parking lot ; the …
- 19:49 Ticket #193 (Top level wall [3D scenery]) created by
- Optional assets: * Concept art drawing of the top level wall ; the …
- 19:47 Ticket #192 (Top level gate [3D scenery]) created by
- Optional assets: * Concept art drawing of the top level gate ; the …
- 19:30 Ticket #191 (Guard tower [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior and the exterior …
- 19:19 Ticket #190 (Gate house [3D scenery]) created by
- Optional assets: * Concept art drawing of the interior and the exterior …
- 15:02 Ticket #189 (Replace window icon with a more suited one) created by
- The current window icon for PARPG that can be found in …
- 13:28 Ticket #188 (Create techdemo maps) created by
- Create the maps for the techdemo with the help of the map editor. Needed …
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