Timeline


and

12/06/09:

20:38 Changeset [434] by barra_parpg
Patch by Sirren: * Gate model & textures
20:22 Ticket #192 (Top level gate [3D scenery]) closed by barra_parpg
fixed
20:22 Ticket #192 (Top level gate [3D scenery]) reopened by barra_parpg
20:22 Ticket #192 (Top level gate [3D scenery]) closed by barra_parpg
fixed: Sirren uploaded the final version at #235 Commited into SVN via [433] & …
20:19 Changeset [433] by barra_parpg
Ticket 235. Patch by Sirren & mvbarracuda: * Textured gate by Sirren * …
19:03 Ticket #235 (Main Gate) closed by sirren_parpg
fixed
18:47 Ticket #234 (PARPG crashes if you try to move on a map with no objects) closed by Kaydeth_parpg
fixed: (In [432]) Ticket #234. Patch by Kaydeth. Added some error checking to the …
18:47 Changeset [432] by Kaydeth_parpg
Ticket #234. Patch by Kaydeth. Added some error checking to the …
18:44 Ticket #235 (Main Gate) created by sirren_parpg
The mall main gate for techdemo1 map. Sprites model and texture included.
18:35 Ticket #234 (PARPG crashes if you try to move on a map with no objects) created by kaydeth_parpg
If you create a map that only has the PC and no other object than the game …
17:46 Ticket #233 (Dropping items on the floor (aka freeing the cursor)) created by eliedebrauwer
At this point when you open an inventory, or show the contents of a crate, …
17:36 Changeset [431] by barra_parpg
Ticket #154. Patch by Sirren: * Shopping trolley model and textures * …
17:34 Changeset [430] by barra_parpg
Ticket #154. Patch by Sirren & mvbarracuda: * Added Sirren's shopping …
17:33 Ticket #232 (weakref exception when dealing with containers) created by eliedebrauwer
I can reproduce this fairly well. How to reproduce: * run parpg * …
17:21 Ticket #231 (Exceptions in inventory) created by eliedebrauwer
How to reproduce: * start the game * open the inventory, you have …
16:50 Changeset [429] by barra_parpg
Patch by infrared & mvbarracuda: * New broken truck object by infrared * …

12/04/09:

20:50 Ticket #230 (Decrepit Truck) created by infrared@…
This is a large, decrepit truck (I bet you never would've guessed) that's …
12:00 Changeset [428] by barra_parpg
Patch by mvbarracuda: * Added missing svn:eol-style >> native properties …
11:48 Changeset [427] by barra_parpg
Patch by mvbarracuda: * Added missing TopLayer? to map2.xml to avoid crash …

12/03/09:

19:39 Changeset [426] by barra_parpg
Patch by or1andov & mvbarracuda: * 72*36px ground tiles by or1andov * …
18:54 Changeset [425] by barra_parpg
Patch by mvbarrauda: * Map fixes for the upcoming view_performance FIFE …
10:02 Changeset [424] by b0rland_parpg
Ticket #107: patch by b0rland * Reworked inventory gui to use new …
05:57 Ticket #229 (Reconcile Inventory, Dialog, and Quest engine - Techdemo) created by zenbitz
Inventory objects need to be attached to PCs. DialogeGUI call backs need …
01:11 Changeset [423] by Kaydeth_parpg
Ticket #113: Patch by Kaydeth. Deleting a bunch of files that were …
00:58 Ticket #113 (Need a build script to package parpg, fife and libraries) closed by Kaydeth_parpg
fixed: (In [422]) Ticket #113. Patch by Kaydeth. Added publisher and version …
00:57 Changeset [422] by Kaydeth_parpg
Ticket #113. Patch by Kaydeth. Added publisher and version information to …

12/02/09:

17:24 Changeset [421] by zenbitz
new dialog file, add quartermaster to map, some edits

12/01/09:

20:41 Changeset [420] by saritor
Patch by saritor. * This patch re-introduces basic parts of the hud back …

11/30/09:

23:02 Changeset [419] by barra_parpg
Ticket #153 & ticket #143. Patch by Sirren & zeli: * Sirren's furniture …
20:57 Changeset [418] by saritor
Patch by saritor. Catching the branch back up to trunk.
20:21 Ticket #228 (crate contents dialog looks odd) created by eliedebrauwer
At this point when you open a footlocker or a create it will show you 2x3 …
20:18 Ticket #227 (there should be an easy way to put things from a crate into an inventory) created by eliedebrauwer
Usually you don't wish to open a crate, open the inventory and drag …
20:13 Ticket #226 (inventory window item handling broken) created by eliedebrauwer
at this point you can do all sorts of crazy things with the inventory. If …
20:08 Ticket #225 ('take all' in crate contents dialogue is not working) created by eliedebrauwer
When you open a crate or a box there is a 'take all' button. At this point …
20:05 Changeset [417] by barra_parpg
Patch by mvbarracuda & Sirren: * Removed the PythonMagick? version of the …
20:04 Ticket #187 (console suggestions) closed by eliedebrauwer
fixed: (In [416]) Ticket #187: Patch by eliedebrauwer. Added shortcuts so from …
20:03 Changeset [416] by eliedebrauwer
Ticket #187: Patch by eliedebrauwer. Added shortcuts so from the console …
19:41 Ticket #198 (hard coded text in dialoguegui) closed by eliedebrauwer
fixed: (In [415]) Ticket #198: Patch by eliedebrauwer. Now reads the NPC name and …
19:41 Changeset [415] by eliedebrauwer
Ticket #198: Patch by eliedebrauwer. Now reads the NPC name and uses this …
12:20 Changeset [414] by barra_parpg
Patch by mvbarracuda: * Moved shadow of the gate to objects layer to …
06:44 Changeset [413] by zenbitz
added Matti, snowshoveler, some other minor tweaks
03:22 Changeset [412] by orlandov
Ticket #63 - patch by or1andov - Fade TopLayer? instances when the PC goes …
00:41 Changeset [411] by barra_parpg
Patch by mvbarracuda: * Adding missing pillar (forgot that one in my last …
00:32 Changeset [410] by barra_parpg
Patch by mvbarracuda & sirren: * Updated gate object * Sliced gate into …

11/29/09:

22:47 Changeset [409] by zenbitz
changed tail to minimum 35 px (I hope)
21:56 Changeset [408] by zenbitz
PIL version of splicer

11/28/09:

23:36 Changeset [407] by barra_parpg
Patch by mvbarracuda: * Split up one of the gate's pillars for testing …
21:49 Changeset [406] by zenbitz
many dialog and quest tweaks
21:05 Changeset [405] by barra_parpg
Patch by mvbarracuda: * Removing objects/objects as it's very verbose and …
21:02 Changeset [404] by barra_parpg
Patch by mvbarracuda: * Restructuring the objects directory as discussed …
20:28 Changeset [403] by barra_parpg
Patch by Sirren & mvbarracuda: * Added Sirren's gate from #224 to map.xml …
12:51 Changeset [402] by eliedebrauwer
Patch by eliedebrauwer. Remove + characters introduced by faulty copy …
02:33 Changeset [401] by Kaydeth_parpg
Ticket #113: Patch by Kaydeth. First version of a windows packaging script …

11/27/09:

22:46 Ticket #224 (Gate building test) closed by sirren_parpg
fixed
22:45 Ticket #224 (Gate building test) created by sirren_parpg
A couple of HUGE building sprites for testing purposes.
14:17 Ticket #223 (Ramps and stairs for the bottom level [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the ramps and stairs of the …
14:11 Ticket #222 (Secondary gate [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the secondary gate; the concept …
14:10 Ticket #221 (Toolshed that resides on the postwar farm [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the toolshed that resides on …
14:09 Ticket #220 (Postwar farm [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the postwar farm; the concept …
14:04 Ticket #219 (Bottom of the cistern including furnace [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the bottom of them cistern …
14:02 Ticket #218 (Junk pile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the junk pile; the concept art …
14:02 Ticket #217 (Refuse pile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the refuse pile; the concept …
14:01 Ticket #216 (Woodpile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the woodpile; the concept art …
14:00 Ticket #215 (Parking lot [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the parking lot; the concept …
13:53 Ticket #214 (Other ramps and stairs [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the other ramps and stairs; the …
13:51 Ticket #213 (Galley (group kitchen area outside of the inn) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the Galley (group kitchen area …
13:49 Ticket #212 (Dog kennel [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the dog kennel; the concept art …
13:46 Ticket #211 (Loading dock (interior, exterior, ramp to lower level) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the loading …
13:44 Ticket #210 (Mom's quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of mom's quarters; …
13:42 Ticket #209 (Pekko's quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of Pekko's …
13:39 Ticket #208 (Niklas' (the leader's) quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of Niklas' (the …
13:37 Ticket #207 (Workshop (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the workshop; …
13:37 Ticket #206 (Smokehouse / tannery (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the smokehouse …
13:36 Ticket #205 (Storehouse (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the storehouse; …
13:29 Ticket #204 (Living quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the living …
13:26 Ticket #203 (Inn (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the inn ; the …
13:23 Ticket #202 (Exterior of main store front [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the main store front ; the …
12:56 Changeset [400] by barra_parpg
Patch by mvbarracuda: * Starting to restructure the objects directory * …
11:45 Changeset [399] by barra_parpg
Patch by mvbarracuda: * Corrected angles: 180+45 = 225, not 215 * Sorry, …
11:36 Changeset [398] by barra_parpg
Ticket 201: Patch by Sirren & mvbarracuda: * Added renders and source …
00:03 Ticket #201 (Makeshift beds) closed by sirren_parpg
fixed

11/26/09:

23:53 Ticket #201 (Makeshift beds) created by sirren_parpg
Makeshift beds. Sprites, models and textures. No texture licence issues.
20:38 WikiStart edited by luke
minor change in second line (diff)
15:24 Ticket #73 (Saving/Loading of the game does not work) closed by kaydeth_parpg
fixed: The new problem with saving/loading has been identified and a root cause …
13:52 Ticket #73 (Saving/Loading of the game does not work) reopened by barra_parpg
Saving is broken again right now; confirmed for SVN revision 397. …
03:35 Changeset [397] by zenbitz
remove automatic beer quest, no longer needed, get beer quest from bart

11/25/09:

05:58 Ticket #200 (Save game support is broken) created by zenbitz
Save game no longer works in release 396. Presumably trying to pickle a …
00:37 Ticket #149 (drunkard.yaml contains a reference to an invalid section) closed by zenbitz
fixed: This has been fixed no later than rev 396
00:05 Ticket #199 (Create 72 x 36px Test Tiles) created by Az_
Creation of two new test tiles for the engine. One tile should be solid …

11/24/09:

22:52 Changeset [396] by zenbitz
dialogue fixes
22:37 Ticket #198 (hard coded text in dialoguegui) created by zenbitz
All NPCs have the same name "NPC NAME" and are referred to as "Ronwell, a …
19:29 Ticket #138 (Containers do not have unique contents) closed by eliedebrauwer
fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
19:29 Ticket #137 (Need support for object animation) closed by eliedebrauwer
fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
19:27 Changeset [395] by eliedebrauwer
Ticket #137 and #138. Patch by Beliar (confirmed by eliedebrauwer). Fixes …
14:43 Changeset [394] by barra_parpg
Patch by mvbarracuda: * Removed unused rotated versions of the guard …
12:34 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) closed by luke
fixed: Merged with ticket #160 Empty bottle and Homebrewed beer in a bottle …
11:51 Changeset [393] by barra_parpg
Patch by Sirren & mvbarracuda: * Guard tower in 8 rotations (we might …
09:33 Ticket #197 (Investigate large map bottleneck via profiling) created by barra_parpg
Having a large number of instances on a map seems to seriously affect …

11/23/09:

22:38 Changeset [392] by barra_parpg
Patch by mvbarracuda: * techdemo1_ground_level.xml is now a copy of …
22:12 Ticket #196 (Map editor fill layer script) closed by barra_parpg
fixed: (In [391]) Patch by beliar & mvbarracuda: * Layer fill utility by beliar …
22:11 Changeset [391] by barra_parpg
Patch by beliar & mvbarracuda: * Layer fill utility by beliar to easily …
20:12 Ticket #196 (Map editor fill layer script) created by barra_parpg
For our first techdemo we want to create an outdoor map that is about …
20:01 Ticket #195 (Top of cistern / tanker truck [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top of the cistern / tanker …
19:59 Ticket #194 (Top level parking lot [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level parking lot ; the …
19:49 Ticket #193 (Top level wall [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level wall ; the …
19:47 Ticket #192 (Top level gate [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level gate ; the …
19:30 Ticket #191 (Guard tower [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior and the exterior …
19:19 Ticket #190 (Gate house [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior and the exterior …
15:02 Ticket #189 (Replace window icon with a more suited one) created by barra_parpg
The current window icon for PARPG that can be found in …
13:28 Ticket #188 (Create techdemo maps) created by barra_parpg
Create the maps for the techdemo with the help of the map editor. Needed …

11/20/09:

15:22 Changeset [390] by saritor
Patch by saritor. Merged recent changes in trunk to the gui branch.

11/19/09:

18:24 Changeset [389] by eliedebrauwer
Ticket #187. Patch by eliedebrauwer: Improved python code parsing from the …
14:35 Changeset [388] by barra_parpg
Patch by mvbarracuda: * Larger starting map * Removed unused shanty map …
12:21 Changeset [387] by barra_parpg
Patch by mvbarracuda: * Corrected NPC y offsets * Removed wrong scaled …
11:21 Changeset [386] by barra_parpg
Patch by mvbarracuda: * Removing unneeded overlay layer (not used …
10:18 Changeset [385] by barra_parpg
Patch by mvbarracuda: * Removed shanty building as it featured a wrong …
09:24 Changeset [384] by barra_parpg
Patch by mvbarracuda: * Discovered base tile size problems, perfect …
09:08 Changeset [383] by barra_parpg
Patch by mvbarracuda: * Removed DLL copy batch files as they're not …

11/18/09:

21:54 Ticket #187 (console suggestions) created by zenbitz
For testing dialogue/quest files I need the python console to be able to …
11:38 Changeset [382] by barra_parpg
Patch by mvbarracuda: * Added missing LICENCSE information about precious …
11:24 Changeset [381] by barra_parpg
Patch by timong & mvbarracuda: * Added two music tracks by timong, …

11/17/09:

18:54 Changeset [380] by zenbitz
New techdemo quest files
18:53 Changeset [379] by zenbitz
New techdemo dialogue files
18:51 Changeset [378] by zenbitz
Fixed internal tree test
16:18 Ticket #186 (Pausing the game.) created by saritor
We need to determine whether or not it is possible to pause the game and …
15:53 Changeset [377] by saritor
Ticket #144: Patch by saritor. * Moved all potential GUIModule canidates …
11:55 Changeset [376] by barra_parpg
Patch by Continuum: * Rusty barrels source version * Colormap taken from …
09:48 WikiStart edited by barra_parpg
(diff)
09:40 Ticket #185 (Object information database in xml) created by b0rland_parpg
We need to be able to store various attributes for each game object type. …
06:24 Ticket #184 (Dialog File - Dig) created by zenbitz
Dialog YAML file needed for Dig - Inn boucer See …
06:23 Ticket #183 (Dialog File - Cali) created by zenbitz
Dialog YAML file needed for Cali (Inn girl) See …
06:22 Ticket #182 (Dialog File - Kande) created by zenbitz
Dialog YAML file needed for Kande - inn "girl" See …
06:21 Ticket #181 (Dialog File - Camilia) created by zenbitz
Dialog YAML file needed for Camilia, Innkeepers daugher See …
06:21 Ticket #180 (Dialog File - Jacob) created by zenbitz
Dialog YAML file needed for Jacob, the Innkeeper See …
06:20 Ticket #179 (Fedex quest: Dialog file for Snowshoveler) created by zenbitz
Dialog YAML file needed for The snow shoveler See …
06:19 Ticket #178 (Beer Quest: Dialog file for Quartermaster) created by zenbitz
Dialog YAML file needed for the Quartermaster See …
06:19 Ticket #177 (Dialog File - Farmers' Apprentices) created by zenbitz
Dialog YAML file needed for Farmers Apprentices. See …
06:18 Ticket #176 (Beer Quest: Dialog file for Farmer) created by zenbitz
Dialog YAML file needed for the Farmer See …
06:17 Ticket #175 (Beer Quest: Dialog file for Crazy Swede) created by zenbitz
Dialog YAML file needed for Skwisgaar the Crazy Swede See …
06:16 Ticket #174 (Fedex quest: Dialog file for Ma) created by zenbitz
Dialog YAML file needed for Aino Niitty, Mother of Pekko and Kimmo See …
06:15 Ticket #173 (Fedex/Beer quest: Dialog file for Drunkard) created by zenbitz
Dialog YAML file needed for Bark aka Jone, Drunkard See …
06:14 Ticket #172 (Fedex quest: Dialog file for Jenna) created by zenbitz
Dialog YAML file needed for Jenna (aka Janie aka fguard), Female Guard See …
06:13 Ticket #171 (Fedex quest: Dialog file for Kimmo Niitty) created by zenbitz
Dialog YAML file needed for Kimmo Niitty, leader of the Mall Compound See …

11/13/09:

16:24 Changeset [375] by saritor
Patch by saritor. * Commented out all of the pychan relavent code in …

11/12/09:

15:41 Changeset [374] by saritor
Ticket #144: Patch by saritor. *Created a branch for GUI overhaul. …
14:12 Ticket #170 (Beer brewing pamphlet object [2d inventory item ???]) created by barra_parpg
Information: * Full title: "How to brew your own beer" * Player …
14:08 Ticket #169 (Pocket knife object [2D/3D inventory item]) created by barra_parpg
Information: * The pocket knife is a trade good * Player character …
14:06 Ticket #168 (Pack of grain object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered pack of grain * Ingame descriptions …
14:03 Ticket #167 (Potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered potatoes * Ingame descriptions * …
14:02 Ticket #166 (Instant potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered instant potatoes * Ingame descriptions …
14:00 Ticket #165 (Rotten yam objects [2D/3Dinventory item]) created by barra_parpg
Required assets: * Rendered rotten yams * Ingame descriptions …
13:58 Ticket #164 (Block of yeast object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered block of yeast * Ingame descriptions …
13:55 Ticket #163 (Large water pot object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered water pot (full & empty) * Ingame …
13:51 Ticket #162 (Immobile stove object [3D scenery]) created by barra_parpg
Required assets: * Rendered immobile stove * Ingame description …
13:35 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered empty beer bottle & bottle caps * …
13:31 Ticket #160 (Empty bottle and Homebrewed beer in a bottle [2D/3D inventory items]) created by barra_parpg
Required assets: * Rendered beer bottle * Ingame description * …
13:29 Ticket #159 (Multiple instances of wood objects) created by barra_parpg
Required assets: * Rendered wood instances * Ingame description …
13:26 Ticket #158 (Meat hook object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered meat hook * Ingame description * …
13:18 Ticket #157 (Fedex package object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered package * Ingame description * …
13:12 Ticket #156 (Content of fedex package [3d bunch of inventory items]) created by barra_parpg
Actual content of the package is yet to be decided. Current proposals: * …
13:05 Ticket #155 (Dead body object [3D person]) created by barra_parpg
Required assets: * Rendered dead body * Portrait * Ingame …
13:02 Ticket #154 (Exterior scenery objects [3D scenery]) created by barra_parpg
The following exterior scenery objects are planned for the techdemo: * …
12:59 Ticket #153 (Interior scenery objects [3D scenery]) created by barra_parpg
The following interior scenery objects are planned for the techdemo: * …

11/07/09:

20:04 Ticket #152 (Implement animated main menu) created by Q_x
Implement an animated main menu that supports the following states for …

11/06/09:

16:43 Ticket #151 (PC map change coordinates are being ignored) closed by saritor
fixed: (In [373]) Ticket #151: Patch by saritor. * Modifies door object calling …
16:43 Changeset [373] by saritor
Ticket #151: Patch by saritor. * Modifies door object calling arguements …
14:49 Ticket #151 (PC map change coordinates are being ignored) created by saritor
To reproduce: Try changing the coordinates in a map xml file on a door and …
13:27 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) closed by saritor
fixed: (In [372]) Ticket #150: Patch by saritor. * Moved GUI code to …
13:26 Changeset [372] by saritor
Ticket #150: Patch by saritor. * Moved GUI code to <parpg>/scripts/gui * …
13:17 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) created by saritor
This is part of the GUI refactor mentioned in …
07:18 Ticket #148 (fguard.yaml contains an invalid avatar) closed by eliedebrauwer
fixed: Fixed by or1andov in r371
06:35 Changeset [371] by orlandov
Patch by or1andov: Fix broken dialogue unit tests
Note: See TracTimeline for information about the timeline view.