Timeline


and

11/27/09:

22:46 Ticket #224 (Gate building test) closed by sirren_parpg
fixed
22:45 Ticket #224 (Gate building test) created by sirren_parpg
A couple of HUGE building sprites for testing purposes.
14:17 Ticket #223 (Ramps and stairs for the bottom level [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the ramps and stairs of the …
14:11 Ticket #222 (Secondary gate [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the secondary gate; the concept …
14:10 Ticket #221 (Toolshed that resides on the postwar farm [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the toolshed that resides on …
14:09 Ticket #220 (Postwar farm [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the postwar farm; the concept …
14:04 Ticket #219 (Bottom of the cistern including furnace [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the bottom of them cistern …
14:02 Ticket #218 (Junk pile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the junk pile; the concept art …
14:02 Ticket #217 (Refuse pile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the refuse pile; the concept …
14:01 Ticket #216 (Woodpile [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the woodpile; the concept art …
14:00 Ticket #215 (Parking lot [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the parking lot; the concept …
13:53 Ticket #214 (Other ramps and stairs [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the other ramps and stairs; the …
13:51 Ticket #213 (Galley (group kitchen area outside of the inn) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the Galley (group kitchen area …
13:49 Ticket #212 (Dog kennel [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the dog kennel; the concept art …
13:46 Ticket #211 (Loading dock (interior, exterior, ramp to lower level) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the loading …
13:44 Ticket #210 (Mom's quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of mom's quarters; …
13:42 Ticket #209 (Pekko's quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of Pekko's …
13:39 Ticket #208 (Niklas' (the leader's) quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of Niklas' (the …
13:37 Ticket #207 (Workshop (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the workshop; …
13:37 Ticket #206 (Smokehouse / tannery (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the smokehouse …
13:36 Ticket #205 (Storehouse (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the storehouse; …
13:29 Ticket #204 (Living quarters (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the living …
13:26 Ticket #203 (Inn (interior) [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior of the inn ; the …
13:23 Ticket #202 (Exterior of main store front [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the main store front ; the …
12:56 Changeset [400] by barra_parpg
Patch by mvbarracuda: * Starting to restructure the objects directory * …
11:45 Changeset [399] by barra_parpg
Patch by mvbarracuda: * Corrected angles: 180+45 = 225, not 215 * Sorry, …
11:36 Changeset [398] by barra_parpg
Ticket 201: Patch by Sirren & mvbarracuda: * Added renders and source …
00:03 Ticket #201 (Makeshift beds) closed by sirren_parpg
fixed

11/26/09:

23:53 Ticket #201 (Makeshift beds) created by sirren_parpg
Makeshift beds. Sprites, models and textures. No texture licence issues.
20:38 WikiStart edited by luke
minor change in second line (diff)
15:24 Ticket #73 (Saving/Loading of the game does not work) closed by kaydeth_parpg
fixed: The new problem with saving/loading has been identified and a root cause …
13:52 Ticket #73 (Saving/Loading of the game does not work) reopened by barra_parpg
Saving is broken again right now; confirmed for SVN revision 397. …
03:35 Changeset [397] by zenbitz
remove automatic beer quest, no longer needed, get beer quest from bart

11/25/09:

05:58 Ticket #200 (Save game support is broken) created by zenbitz
Save game no longer works in release 396. Presumably trying to pickle a …
00:37 Ticket #149 (drunkard.yaml contains a reference to an invalid section) closed by zenbitz
fixed: This has been fixed no later than rev 396
00:05 Ticket #199 (Create 72 x 36px Test Tiles) created by Az_
Creation of two new test tiles for the engine. One tile should be solid …

11/24/09:

22:52 Changeset [396] by zenbitz
dialogue fixes
22:37 Ticket #198 (hard coded text in dialoguegui) created by zenbitz
All NPCs have the same name "NPC NAME" and are referred to as "Ronwell, a …
19:29 Ticket #138 (Containers do not have unique contents) closed by eliedebrauwer
fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
19:29 Ticket #137 (Need support for object animation) closed by eliedebrauwer
fixed: (In [395]) Ticket #137 and #138. Patch by Beliar (confirmed by …
19:27 Changeset [395] by eliedebrauwer
Ticket #137 and #138. Patch by Beliar (confirmed by eliedebrauwer). Fixes …
14:43 Changeset [394] by barra_parpg
Patch by mvbarracuda: * Removed unused rotated versions of the guard …
12:34 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) closed by luke
fixed: Merged with ticket #160 Empty bottle and Homebrewed beer in a bottle …
11:51 Changeset [393] by barra_parpg
Patch by Sirren & mvbarracuda: * Guard tower in 8 rotations (we might …
09:33 Ticket #197 (Investigate large map bottleneck via profiling) created by barra_parpg
Having a large number of instances on a map seems to seriously affect …

11/23/09:

22:38 Changeset [392] by barra_parpg
Patch by mvbarracuda: * techdemo1_ground_level.xml is now a copy of …
22:12 Ticket #196 (Map editor fill layer script) closed by barra_parpg
fixed: (In [391]) Patch by beliar & mvbarracuda: * Layer fill utility by beliar …
22:11 Changeset [391] by barra_parpg
Patch by beliar & mvbarracuda: * Layer fill utility by beliar to easily …
20:12 Ticket #196 (Map editor fill layer script) created by barra_parpg
For our first techdemo we want to create an outdoor map that is about …
20:01 Ticket #195 (Top of cistern / tanker truck [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top of the cistern / tanker …
19:59 Ticket #194 (Top level parking lot [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level parking lot ; the …
19:49 Ticket #193 (Top level wall [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level wall ; the …
19:47 Ticket #192 (Top level gate [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the top level gate ; the …
19:30 Ticket #191 (Guard tower [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior and the exterior …
19:19 Ticket #190 (Gate house [3D scenery]) created by barra_parpg
Optional assets: * Concept art drawing of the interior and the exterior …
15:02 Ticket #189 (Replace window icon with a more suited one) created by barra_parpg
The current window icon for PARPG that can be found in …
13:28 Ticket #188 (Create techdemo maps) created by barra_parpg
Create the maps for the techdemo with the help of the map editor. Needed …

11/20/09:

15:22 Changeset [390] by saritor
Patch by saritor. Merged recent changes in trunk to the gui branch.

11/19/09:

18:24 Changeset [389] by eliedebrauwer
Ticket #187. Patch by eliedebrauwer: Improved python code parsing from the …
14:35 Changeset [388] by barra_parpg
Patch by mvbarracuda: * Larger starting map * Removed unused shanty map …
12:21 Changeset [387] by barra_parpg
Patch by mvbarracuda: * Corrected NPC y offsets * Removed wrong scaled …
11:21 Changeset [386] by barra_parpg
Patch by mvbarracuda: * Removing unneeded overlay layer (not used …
10:18 Changeset [385] by barra_parpg
Patch by mvbarracuda: * Removed shanty building as it featured a wrong …
09:24 Changeset [384] by barra_parpg
Patch by mvbarracuda: * Discovered base tile size problems, perfect …
09:08 Changeset [383] by barra_parpg
Patch by mvbarracuda: * Removed DLL copy batch files as they're not …

11/18/09:

21:54 Ticket #187 (console suggestions) created by zenbitz
For testing dialogue/quest files I need the python console to be able to …
11:38 Changeset [382] by barra_parpg
Patch by mvbarracuda: * Added missing LICENCSE information about precious …
11:24 Changeset [381] by barra_parpg
Patch by timong & mvbarracuda: * Added two music tracks by timong, …

11/17/09:

18:54 Changeset [380] by zenbitz
New techdemo quest files
18:53 Changeset [379] by zenbitz
New techdemo dialogue files
18:51 Changeset [378] by zenbitz
Fixed internal tree test
16:18 Ticket #186 (Pausing the game.) created by saritor
We need to determine whether or not it is possible to pause the game and …
15:53 Changeset [377] by saritor
Ticket #144: Patch by saritor. * Moved all potential GUIModule canidates …
11:55 Changeset [376] by barra_parpg
Patch by Continuum: * Rusty barrels source version * Colormap taken from …
09:48 WikiStart edited by barra_parpg
(diff)
09:40 Ticket #185 (Object information database in xml) created by b0rland_parpg
We need to be able to store various attributes for each game object type. …
06:24 Ticket #184 (Dialog File - Dig) created by zenbitz
Dialog YAML file needed for Dig - Inn boucer See …
06:23 Ticket #183 (Dialog File - Cali) created by zenbitz
Dialog YAML file needed for Cali (Inn girl) See …
06:22 Ticket #182 (Dialog File - Kande) created by zenbitz
Dialog YAML file needed for Kande - inn "girl" See …
06:21 Ticket #181 (Dialog File - Camilia) created by zenbitz
Dialog YAML file needed for Camilia, Innkeepers daugher See …
06:21 Ticket #180 (Dialog File - Jacob) created by zenbitz
Dialog YAML file needed for Jacob, the Innkeeper See …
06:20 Ticket #179 (Fedex quest: Dialog file for Snowshoveler) created by zenbitz
Dialog YAML file needed for The snow shoveler See …
06:19 Ticket #178 (Beer Quest: Dialog file for Quartermaster) created by zenbitz
Dialog YAML file needed for the Quartermaster See …
06:19 Ticket #177 (Dialog File - Farmers' Apprentices) created by zenbitz
Dialog YAML file needed for Farmers Apprentices. See …
06:18 Ticket #176 (Beer Quest: Dialog file for Farmer) created by zenbitz
Dialog YAML file needed for the Farmer See …
06:17 Ticket #175 (Beer Quest: Dialog file for Crazy Swede) created by zenbitz
Dialog YAML file needed for Skwisgaar the Crazy Swede See …
06:16 Ticket #174 (Fedex quest: Dialog file for Ma) created by zenbitz
Dialog YAML file needed for Aino Niitty, Mother of Pekko and Kimmo See …
06:15 Ticket #173 (Fedex/Beer quest: Dialog file for Drunkard) created by zenbitz
Dialog YAML file needed for Bark aka Jone, Drunkard See …
06:14 Ticket #172 (Fedex quest: Dialog file for Jenna) created by zenbitz
Dialog YAML file needed for Jenna (aka Janie aka fguard), Female Guard See …
06:13 Ticket #171 (Fedex quest: Dialog file for Kimmo Niitty) created by zenbitz
Dialog YAML file needed for Kimmo Niitty, leader of the Mall Compound See …

11/13/09:

16:24 Changeset [375] by saritor
Patch by saritor. * Commented out all of the pychan relavent code in …

11/12/09:

15:41 Changeset [374] by saritor
Ticket #144: Patch by saritor. *Created a branch for GUI overhaul. …
14:12 Ticket #170 (Beer brewing pamphlet object [2d inventory item ???]) created by barra_parpg
Information: * Full title: "How to brew your own beer" * Player …
14:08 Ticket #169 (Pocket knife object [2D/3D inventory item]) created by barra_parpg
Information: * The pocket knife is a trade good * Player character …
14:06 Ticket #168 (Pack of grain object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered pack of grain * Ingame descriptions …
14:03 Ticket #167 (Potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered potatoes * Ingame descriptions * …
14:02 Ticket #166 (Instant potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered instant potatoes * Ingame descriptions …
14:00 Ticket #165 (Rotten yam objects [2D/3Dinventory item]) created by barra_parpg
Required assets: * Rendered rotten yams * Ingame descriptions …
13:58 Ticket #164 (Block of yeast object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered block of yeast * Ingame descriptions …
13:55 Ticket #163 (Large water pot object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered water pot (full & empty) * Ingame …
13:51 Ticket #162 (Immobile stove object [3D scenery]) created by barra_parpg
Required assets: * Rendered immobile stove * Ingame description …
13:35 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered empty beer bottle & bottle caps * …
13:31 Ticket #160 (Empty bottle and Homebrewed beer in a bottle [2D/3D inventory items]) created by barra_parpg
Required assets: * Rendered beer bottle * Ingame description * …
13:29 Ticket #159 (Multiple instances of wood objects) created by barra_parpg
Required assets: * Rendered wood instances * Ingame description …
13:26 Ticket #158 (Meat hook object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered meat hook * Ingame description * …
13:18 Ticket #157 (Fedex package object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered package * Ingame description * …
13:12 Ticket #156 (Content of fedex package [3d bunch of inventory items]) created by barra_parpg
Actual content of the package is yet to be decided. Current proposals: * …
13:05 Ticket #155 (Dead body object [3D person]) created by barra_parpg
Required assets: * Rendered dead body * Portrait * Ingame …
13:02 Ticket #154 (Exterior scenery objects [3D scenery]) created by barra_parpg
The following exterior scenery objects are planned for the techdemo: * …
12:59 Ticket #153 (Interior scenery objects [3D scenery]) created by barra_parpg
The following interior scenery objects are planned for the techdemo: * …

11/07/09:

20:04 Ticket #152 (Implement animated main menu) created by Q_x
Implement an animated main menu that supports the following states for …

11/06/09:

16:43 Ticket #151 (PC map change coordinates are being ignored) closed by saritor
fixed: (In [373]) Ticket #151: Patch by saritor. * Modifies door object calling …
16:43 Changeset [373] by saritor
Ticket #151: Patch by saritor. * Modifies door object calling arguements …
14:49 Ticket #151 (PC map change coordinates are being ignored) created by saritor
To reproduce: Try changing the coordinates in a map xml file on a door and …
13:27 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) closed by saritor
fixed: (In [372]) Ticket #150: Patch by saritor. * Moved GUI code to …
13:26 Changeset [372] by saritor
Ticket #150: Patch by saritor. * Moved GUI code to <parpg>/scripts/gui * …
13:17 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) created by saritor
This is part of the GUI refactor mentioned in …
07:18 Ticket #148 (fguard.yaml contains an invalid avatar) closed by eliedebrauwer
fixed: Fixed by or1andov in r371
06:35 Changeset [371] by orlandov
Patch by or1andov: Fix broken dialogue unit tests

11/05/09:

19:28 Ticket #147 (dialogue validator) closed by eliedebrauwer
fixed: (In [370]) Ticket #147. Patch by eliedebrauwer: Added more verbosity in …
19:27 Changeset [370] by eliedebrauwer
Ticket #147. Patch by eliedebrauwer: Added more verbosity in error …
18:29 Ticket #149 (drunkard.yaml contains a reference to an invalid section) created by eliedebrauwer
Error found in file: ./dialogue/drunkard.yaml Error was: Section: …
18:28 Ticket #148 (fguard.yaml contains an invalid avatar) created by eliedebrauwer
Error found in file: ./dialogue/fguard.yaml Error was: Avatar file could …

11/04/09:

20:03 Changeset [369] by eliedebrauwer
Ticket #147. Patch by eliedebrauwer: Added dialogue-validator code and …
13:45 Changeset [368] by Kaydeth_parpg
Ticket #135. Patch by Kaydeth. Ran map.xml and map2.xml through the …
07:23 Ticket #147 (dialogue validator) created by eliedebrauwer
Currently the dialogue files (yaml files) are read in the game at runtime. …
06:45 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) closed by orlandov
fixed: (In [367]) Ticket #135 - patch by or1andov. Do not write out gfx, xpos and …
06:45 Changeset [367] by orlandov
Ticket #135 - patch by or1andov. Do not write out gfx, xpos and ypos …

11/03/09:

18:35 Ticket #146 (Dialogue editor) created by Vaporice
As a writer, I want to have an editor to script complex dialogue with the …
07:44 Ticket #145 (Remove the camera viewport option from the mapfile) closed by eliedebrauwer
fixed: (In [366]) Ticket #145 Patch by eliedebrauwer: Remove viewport option from …
07:42 Changeset [366] by eliedebrauwer
Ticket #145 Patch by eliedebrauwer: Remove viewport option from the map …
07:39 Ticket #145 (Remove the camera viewport option from the mapfile) created by eliedebrauwer
See http://forums.parpg.net/index.php?topic=520.0;topicseen (also related …

11/02/09:

22:06 Changeset [365] by barra_parpg
Patch by mvbarracuda: * Fix agentXmlGen.py: xoff >> x_off * Corrected y …
20:49 Ticket #144 (GUI Refactor) created by saritor
The current state of our GUI is in quite disarray with random bugs due to …
20:18 Changeset [364] by saritor
Patch by saritor. * Just a quick fix to neaten up the buttons down in the …
13:13 Ticket #143 (Bring source versions of 3d models into SVN) created by barra_parpg
Before we ship our first public release, we should bring as many source …
12:45 Ticket #141 (object pack for parpg) closed by barra_parpg
fixed: Fixed via [363]
12:37 Changeset [363] by barra_parpg
Ticket 141. Patch by zeli. Map objects changes: * Updated container house …
07:06 Ticket #142 (next action handling is not capable of aborting) closed by eliedebrauwer
fixed: (In [362]) Ticket #142: Patch by eliedebrauwer, allows a sequence of …
07:06 Changeset [362] by eliedebrauwer
Ticket #142: Patch by eliedebrauwer, allows a sequence of actions (e.g. …
06:57 Ticket #142 (next action handling is not capable of aborting) created by eliedebrauwer
While testing the fix for ticket #140 (but it also was present before …

11/01/09:

21:30 Ticket #134 (Incorporate the quest_engine in the game) closed by orlandov
fixed: (In [361]) Ticket #104 - Patch by Vaporice and or1andov. Integrate quests …
21:29 Changeset [361] by orlandov
Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
20:22 Ticket #141 (object pack for parpg) created by zeli
You have to unpack the files in the 'parpg' directory. Note: don't …
20:02 Ticket #140 (player should follow a moving npc when willing to talk) closed by eliedebrauwer
fixed: (In [360]) Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour …
20:02 Changeset [360] by eliedebrauwer
Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour which allows …
17:26 Ticket #132 (Resolution change error) closed by eliedebrauwer
fixed: (In [359]) Ticket #132: Patch by eliedebrauwer. Added logic to …
17:26 Changeset [359] by eliedebrauwer
Ticket #132: Patch by eliedebrauwer. Added logic to automatically learn …
16:28 Ticket #140 (player should follow a moving npc when willing to talk) created by eliedebrauwer
At this point when you select an NPC and click talk, the PC player will …
16:25 Ticket #139 (multiple dialogue windows) created by eliedebrauwer
At this point when a dialogue window is active, this does not block any …
15:30 Ticket #138 (Containers do not have unique contents) created by kaydeth_parpg
Currently the crates in the game will open the same statically created …
15:26 Ticket #137 (Need support for object animation) created by kaydeth_parpg
Zeli has created a footlocker graphic with open and close animation. …
15:13 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) closed by eliedebrauwer
fixed: (In [358]) Ticket #124 Patch by Beliar, fixed highlight of front object …
15:12 Changeset [358] by eliedebrauwer
Ticket #124 Patch by Beliar, fixed highlight of front object when the …
05:02 Ticket #136 (Saving throws exception when no file extension given.) closed by bretzel_parpg
fixed
05:01 Changeset [357] by bretzel_parpg
Ticket #136. Fix by Bretzel. * Added a check to verify that the filename …

10/31/09:

21:43 Ticket #126 (Design and implement quest object) closed by orlandov
fixed
18:54 Ticket #136 (Saving throws exception when no file extension given.) created by saritor
Saving currently will throw an exception and hang when given a file name …
16:55 Ticket #115 (Refactor the PC) closed by kaydeth_parpg
invalid: There is no need to refactor the PC class as stated in regards to changing …
16:33 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) created by kaydeth_parpg
The "gfx", "xpos", and "ypos" attributes for instances in the map file are …
15:12 Ticket #73 (Saving/Loading of the game does not work) closed by Kaydeth_parpg
fixed: (In [356]) Ticket #73. Patch by Kaydeth. Most of the changes were made to …
15:11 Changeset [356] by Kaydeth_parpg
Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …

10/30/09:

19:00 Ticket #102 (npc state should persist between interactions) closed by orlandov
duplicate: Closing this bug for now, since there are more specific action items to …
18:44 Changeset [355] by barra_parpg
Patch by zeli & mvbarracuda: * Added Zeli's shack for testing purposes * …
18:18 Ticket #134 (Incorporate the quest_engine in the game) created by Vaporice
Incorporate the quest_engine in the game. The quest engine will be …

10/29/09:

09:05 Changeset [354] by b0rland_parpg
Ticket #107: patch by b0rland Removed the line added by mistake

10/28/09:

17:49 Changeset [353] by orlandov
Ticket by or1andov: Update and clean up the dialogue files * Add support …
12:42 Changeset [352] by saritor
Testing commit access for Saritor
12:22 Ticket #133 (parpg_check can't query revision on win32) closed by eliedebrauwer
fixed: (In [351]) Ticket #133, Fix by eliedebrauwer. Remove print of revision …
12:21 Changeset [351] by eliedebrauwer
Ticket #133, Fix by eliedebrauwer. Remove print of revision (causes issues …
08:45 Ticket #133 (parpg_check can't query revision on win32) created by eliedebrauwer
parp_check uses a popen("svn info") to obtain the revision number, this …
06:46 Changeset [350] by orlandov
Patch by Vaporice and or1andov: * add a quest model to the dialogue demo * …
Note: See TracTimeline for information about the timeline view.