Timeline


and

11/17/09:

18:54 Changeset [380] by zenbitz
New techdemo quest files
18:53 Changeset [379] by zenbitz
New techdemo dialogue files
18:51 Changeset [378] by zenbitz
Fixed internal tree test
16:18 Ticket #186 (Pausing the game.) created by saritor
We need to determine whether or not it is possible to pause the game and …
15:53 Changeset [377] by saritor
Ticket #144: Patch by saritor. * Moved all potential GUIModule canidates …
11:55 Changeset [376] by barra_parpg
Patch by Continuum: * Rusty barrels source version * Colormap taken from …
09:48 WikiStart edited by barra_parpg
(diff)
09:40 Ticket #185 (Object information database in xml) created by b0rland_parpg
We need to be able to store various attributes for each game object type. …
06:24 Ticket #184 (Dialog File - Dig) created by zenbitz
Dialog YAML file needed for Dig - Inn boucer See …
06:23 Ticket #183 (Dialog File - Cali) created by zenbitz
Dialog YAML file needed for Cali (Inn girl) See …
06:22 Ticket #182 (Dialog File - Kande) created by zenbitz
Dialog YAML file needed for Kande - inn "girl" See …
06:21 Ticket #181 (Dialog File - Camilia) created by zenbitz
Dialog YAML file needed for Camilia, Innkeepers daugher See …
06:21 Ticket #180 (Dialog File - Jacob) created by zenbitz
Dialog YAML file needed for Jacob, the Innkeeper See …
06:20 Ticket #179 (Fedex quest: Dialog file for Snowshoveler) created by zenbitz
Dialog YAML file needed for The snow shoveler See …
06:19 Ticket #178 (Beer Quest: Dialog file for Quartermaster) created by zenbitz
Dialog YAML file needed for the Quartermaster See …
06:19 Ticket #177 (Dialog File - Farmers' Apprentices) created by zenbitz
Dialog YAML file needed for Farmers Apprentices. See …
06:18 Ticket #176 (Beer Quest: Dialog file for Farmer) created by zenbitz
Dialog YAML file needed for the Farmer See …
06:17 Ticket #175 (Beer Quest: Dialog file for Crazy Swede) created by zenbitz
Dialog YAML file needed for Skwisgaar the Crazy Swede See …
06:16 Ticket #174 (Fedex quest: Dialog file for Ma) created by zenbitz
Dialog YAML file needed for Aino Niitty, Mother of Pekko and Kimmo See …
06:15 Ticket #173 (Fedex/Beer quest: Dialog file for Drunkard) created by zenbitz
Dialog YAML file needed for Bark aka Jone, Drunkard See …
06:14 Ticket #172 (Fedex quest: Dialog file for Jenna) created by zenbitz
Dialog YAML file needed for Jenna (aka Janie aka fguard), Female Guard See …
06:13 Ticket #171 (Fedex quest: Dialog file for Kimmo Niitty) created by zenbitz
Dialog YAML file needed for Kimmo Niitty, leader of the Mall Compound See …

11/13/09:

16:24 Changeset [375] by saritor
Patch by saritor. * Commented out all of the pychan relavent code in …

11/12/09:

15:41 Changeset [374] by saritor
Ticket #144: Patch by saritor. *Created a branch for GUI overhaul. …
14:12 Ticket #170 (Beer brewing pamphlet object [2d inventory item ???]) created by barra_parpg
Information: * Full title: "How to brew your own beer" * Player …
14:08 Ticket #169 (Pocket knife object [2D/3D inventory item]) created by barra_parpg
Information: * The pocket knife is a trade good * Player character …
14:06 Ticket #168 (Pack of grain object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered pack of grain * Ingame descriptions …
14:03 Ticket #167 (Potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered potatoes * Ingame descriptions * …
14:02 Ticket #166 (Instant potato objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered instant potatoes * Ingame descriptions …
14:00 Ticket #165 (Rotten yam objects [2D/3Dinventory item]) created by barra_parpg
Required assets: * Rendered rotten yams * Ingame descriptions …
13:58 Ticket #164 (Block of yeast object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered block of yeast * Ingame descriptions …
13:55 Ticket #163 (Large water pot object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered water pot (full & empty) * Ingame …
13:51 Ticket #162 (Immobile stove object [3D scenery]) created by barra_parpg
Required assets: * Rendered immobile stove * Ingame description …
13:35 Ticket #161 (Empty beer bottle & bottle caps objects [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered empty beer bottle & bottle caps * …
13:31 Ticket #160 (Empty bottle and Homebrewed beer in a bottle [2D/3D inventory items]) created by barra_parpg
Required assets: * Rendered beer bottle * Ingame description * …
13:29 Ticket #159 (Multiple instances of wood objects) created by barra_parpg
Required assets: * Rendered wood instances * Ingame description …
13:26 Ticket #158 (Meat hook object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered meat hook * Ingame description * …
13:18 Ticket #157 (Fedex package object [2D/3D inventory item]) created by barra_parpg
Required assets: * Rendered package * Ingame description * …
13:12 Ticket #156 (Content of fedex package [3d bunch of inventory items]) created by barra_parpg
Actual content of the package is yet to be decided. Current proposals: * …
13:05 Ticket #155 (Dead body object [3D person]) created by barra_parpg
Required assets: * Rendered dead body * Portrait * Ingame …
13:02 Ticket #154 (Exterior scenery objects [3D scenery]) created by barra_parpg
The following exterior scenery objects are planned for the techdemo: * …
12:59 Ticket #153 (Interior scenery objects [3D scenery]) created by barra_parpg
The following interior scenery objects are planned for the techdemo: * …

11/07/09:

20:04 Ticket #152 (Implement animated main menu) created by Q_x
Implement an animated main menu that supports the following states for …

11/06/09:

16:43 Ticket #151 (PC map change coordinates are being ignored) closed by saritor
fixed: (In [373]) Ticket #151: Patch by saritor. * Modifies door object calling …
16:43 Changeset [373] by saritor
Ticket #151: Patch by saritor. * Modifies door object calling arguements …
14:49 Ticket #151 (PC map change coordinates are being ignored) created by saritor
To reproduce: Try changing the coordinates in a map xml file on a door and …
13:27 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) closed by saritor
fixed: (In [372]) Ticket #150: Patch by saritor. * Moved GUI code to …
13:26 Changeset [372] by saritor
Ticket #150: Patch by saritor. * Moved GUI code to <parpg>/scripts/gui * …
13:17 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) created by saritor
This is part of the GUI refactor mentioned in …
07:18 Ticket #148 (fguard.yaml contains an invalid avatar) closed by eliedebrauwer
fixed: Fixed by or1andov in r371
06:35 Changeset [371] by orlandov
Patch by or1andov: Fix broken dialogue unit tests

11/05/09:

19:28 Ticket #147 (dialogue validator) closed by eliedebrauwer
fixed: (In [370]) Ticket #147. Patch by eliedebrauwer: Added more verbosity in …
19:27 Changeset [370] by eliedebrauwer
Ticket #147. Patch by eliedebrauwer: Added more verbosity in error …
18:29 Ticket #149 (drunkard.yaml contains a reference to an invalid section) created by eliedebrauwer
Error found in file: ./dialogue/drunkard.yaml Error was: Section: …
18:28 Ticket #148 (fguard.yaml contains an invalid avatar) created by eliedebrauwer
Error found in file: ./dialogue/fguard.yaml Error was: Avatar file could …

11/04/09:

20:03 Changeset [369] by eliedebrauwer
Ticket #147. Patch by eliedebrauwer: Added dialogue-validator code and …
13:45 Changeset [368] by Kaydeth_parpg
Ticket #135. Patch by Kaydeth. Ran map.xml and map2.xml through the …
07:23 Ticket #147 (dialogue validator) created by eliedebrauwer
Currently the dialogue files (yaml files) are read in the game at runtime. …
06:45 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) closed by orlandov
fixed: (In [367]) Ticket #135 - patch by or1andov. Do not write out gfx, xpos and …
06:45 Changeset [367] by orlandov
Ticket #135 - patch by or1andov. Do not write out gfx, xpos and ypos …

11/03/09:

18:35 Ticket #146 (Dialogue editor) created by Vaporice
As a writer, I want to have an editor to script complex dialogue with the …
07:44 Ticket #145 (Remove the camera viewport option from the mapfile) closed by eliedebrauwer
fixed: (In [366]) Ticket #145 Patch by eliedebrauwer: Remove viewport option from …
07:42 Changeset [366] by eliedebrauwer
Ticket #145 Patch by eliedebrauwer: Remove viewport option from the map …
07:39 Ticket #145 (Remove the camera viewport option from the mapfile) created by eliedebrauwer
See http://forums.parpg.net/index.php?topic=520.0;topicseen (also related …

11/02/09:

22:06 Changeset [365] by barra_parpg
Patch by mvbarracuda: * Fix agentXmlGen.py: xoff >> x_off * Corrected y …
20:49 Ticket #144 (GUI Refactor) created by saritor
The current state of our GUI is in quite disarray with random bugs due to …
20:18 Changeset [364] by saritor
Patch by saritor. * Just a quick fix to neaten up the buttons down in the …
13:13 Ticket #143 (Bring source versions of 3d models into SVN) created by barra_parpg
Before we ship our first public release, we should bring as many source …
12:45 Ticket #141 (object pack for parpg) closed by barra_parpg
fixed: Fixed via [363]
12:37 Changeset [363] by barra_parpg
Ticket 141. Patch by zeli. Map objects changes: * Updated container house …
07:06 Ticket #142 (next action handling is not capable of aborting) closed by eliedebrauwer
fixed: (In [362]) Ticket #142: Patch by eliedebrauwer, allows a sequence of …
07:06 Changeset [362] by eliedebrauwer
Ticket #142: Patch by eliedebrauwer, allows a sequence of actions (e.g. …
06:57 Ticket #142 (next action handling is not capable of aborting) created by eliedebrauwer
While testing the fix for ticket #140 (but it also was present before …

11/01/09:

21:30 Ticket #134 (Incorporate the quest_engine in the game) closed by orlandov
fixed: (In [361]) Ticket #104 - Patch by Vaporice and or1andov. Integrate quests …
21:29 Changeset [361] by orlandov
Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
20:22 Ticket #141 (object pack for parpg) created by zeli
You have to unpack the files in the 'parpg' directory. Note: don't …
20:02 Ticket #140 (player should follow a moving npc when willing to talk) closed by eliedebrauwer
fixed: (In [360]) Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour …
20:02 Changeset [360] by eliedebrauwer
Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour which allows …
17:26 Ticket #132 (Resolution change error) closed by eliedebrauwer
fixed: (In [359]) Ticket #132: Patch by eliedebrauwer. Added logic to …
17:26 Changeset [359] by eliedebrauwer
Ticket #132: Patch by eliedebrauwer. Added logic to automatically learn …
16:28 Ticket #140 (player should follow a moving npc when willing to talk) created by eliedebrauwer
At this point when you select an NPC and click talk, the PC player will …
16:25 Ticket #139 (multiple dialogue windows) created by eliedebrauwer
At this point when a dialogue window is active, this does not block any …
15:30 Ticket #138 (Containers do not have unique contents) created by kaydeth_parpg
Currently the crates in the game will open the same statically created …
15:26 Ticket #137 (Need support for object animation) created by kaydeth_parpg
Zeli has created a footlocker graphic with open and close animation. …
15:13 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) closed by eliedebrauwer
fixed: (In [358]) Ticket #124 Patch by Beliar, fixed highlight of front object …
15:12 Changeset [358] by eliedebrauwer
Ticket #124 Patch by Beliar, fixed highlight of front object when the …
05:02 Ticket #136 (Saving throws exception when no file extension given.) closed by bretzel_parpg
fixed
05:01 Changeset [357] by bretzel_parpg
Ticket #136. Fix by Bretzel. * Added a check to verify that the filename …

10/31/09:

21:43 Ticket #126 (Design and implement quest object) closed by orlandov
fixed
18:54 Ticket #136 (Saving throws exception when no file extension given.) created by saritor
Saving currently will throw an exception and hang when given a file name …
16:55 Ticket #115 (Refactor the PC) closed by kaydeth_parpg
invalid: There is no need to refactor the PC class as stated in regards to changing …
16:33 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) created by kaydeth_parpg
The "gfx", "xpos", and "ypos" attributes for instances in the map file are …
15:12 Ticket #73 (Saving/Loading of the game does not work) closed by Kaydeth_parpg
fixed: (In [356]) Ticket #73. Patch by Kaydeth. Most of the changes were made to …
15:11 Changeset [356] by Kaydeth_parpg
Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …

10/30/09:

19:00 Ticket #102 (npc state should persist between interactions) closed by orlandov
duplicate: Closing this bug for now, since there are more specific action items to …
18:44 Changeset [355] by barra_parpg
Patch by zeli & mvbarracuda: * Added Zeli's shack for testing purposes * …
18:18 Ticket #134 (Incorporate the quest_engine in the game) created by Vaporice
Incorporate the quest_engine in the game. The quest engine will be …

10/29/09:

09:05 Changeset [354] by b0rland_parpg
Ticket #107: patch by b0rland Removed the line added by mistake

10/28/09:

17:49 Changeset [353] by orlandov
Ticket by or1andov: Update and clean up the dialogue files * Add support …
12:42 Changeset [352] by saritor
Testing commit access for Saritor
12:22 Ticket #133 (parpg_check can't query revision on win32) closed by eliedebrauwer
fixed: (In [351]) Ticket #133, Fix by eliedebrauwer. Remove print of revision …
12:21 Changeset [351] by eliedebrauwer
Ticket #133, Fix by eliedebrauwer. Remove print of revision (causes issues …
08:45 Ticket #133 (parpg_check can't query revision on win32) created by eliedebrauwer
parp_check uses a popen("svn info") to obtain the revision number, this …
06:46 Changeset [350] by orlandov
Patch by Vaporice and or1andov: * add a quest model to the dialogue demo * …

10/25/09:

16:45 Ticket #132 (Resolution change error) created by eliedebrauwer
While working on ticket #97, I noticed that actually launching the game …
16:40 Ticket #131 (Add script to run pylint on parpg) closed by eliedebrauwer
fixed: (In [349]) Ticket #131. Fix by octavio/eliedebrauwer. Adding octavios …
16:39 Changeset [349] by eliedebrauwer
Ticket #131. Fix by octavio/eliedebrauwer. Adding octavios frontend script …
16:38 Ticket #131 (Add script to run pylint on parpg) created by eliedebrauwer
Octavio/Oct? has written a small script (see …
16:23 Ticket #97 (Resolution selection failure on dual screen setup) closed by eliedebrauwer
fixed: (In [348]) Ticket #97. Fix by eliedebrauwer, extended options menu with he …
16:23 Changeset [348] by eliedebrauwer
Ticket #97. Fix by eliedebrauwer, extended options menu with he …

10/24/09:

20:58 Changeset [347] by barra_parpg
Patch by Kaydeth: * Uncommented import that seemed to be Mercurial …
06:17 Changeset [346] by b0rland_parpg
Ticket #107: patch by b0rland * Wrote initial version of the inventory …

10/23/09:

19:01 Ticket #119 (create image slicer utility) closed by eliedebrauwer
fixed: Utility doesn't require any additional development for now, since it's not …
18:41 Ticket #130 (Code cleanup: dialogue.py) closed by eliedebrauwer
fixed: (In [345]) Ticket #130. Fix by octavio, PEP-8 code cleanup. closes #130
18:41 Changeset [345] by eliedebrauwer
Ticket #130. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:130]
18:36 Ticket #129 (Code cleanup: popups.py) closed by eliedebrauwer
fixed: (In [344]) Ticket #129. Fix by octavio, PEP-8 code cleanup. closes #129
18:35 Changeset [344] by eliedebrauwer
Ticket #129. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:129]
18:34 Changeset [343] by zenbitz
New drunkard.yaml and edits to fguard.yaml. Some parts not tested due to …
18:22 Ticket #127 (Code cleanup: objects/__init__.py) closed by eliedebrauwer
fixed: (In [342]) Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
18:22 Changeset [342] by eliedebrauwer
Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
18:18 Ticket #128 (Code cleanup: engine.py) closed by eliedebrauwer
fixed: (In [341]) Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty …
18:18 Changeset [341] by eliedebrauwer
Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
18:13 Ticket #66 (re-implement doors/teleporters) closed by eliedebrauwer
fixed: (In [340]) Ticket #66: Patch by Saritor, This patch implements Kaydeth's …
18:13 Changeset [340] by eliedebrauwer
Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
04:09 Ticket #130 (Code cleanup: dialogue.py) created by octavio <unix.logic@…>
There are some mismatched indentations, the 'sys' module was imported but …
01:59 Ticket #129 (Code cleanup: popups.py) created by octavio <unix.logic@…>
In the ContainerGUI.setMouseCursor function, a variable is initialized as …

10/22/09:

22:57 Ticket #128 (Code cleanup: engine.py) created by octavio <unix.logic@…>
Another patch to comply with PEP 8. Removed some unneeded semi-colons... …
22:50 Ticket #127 (Code cleanup: objects/__init__.py) created by octavio <unix.logic@…>
Trivial fix to comply with PEP 8. Fixed Indentation--the first function …
21:39 Ticket #120 (Map xml writing annoying in editor) closed by kaydeth_parpg
fixed
12:37 Changeset [339] by Kaydeth_parpg
Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …

10/21/09:

18:42 Ticket #126 (Design and implement quest object) created by Vaporice
There should be a quest object to keep track of what quests the PC has and …

10/20/09:

12:42 Ticket #125 (Map Editor should preserve XML comments) created by kaydeth_parpg
Currently the map editor will not save comments in a map file. If you load …
12:38 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) created by kaydeth_parpg
If you place your mouse over an NPC it will outline the NPC. Now if you …

10/19/09:

23:50 Ticket #123 (Outline renderer bug) closed by Kaydeth_parpg
fixed: (In [338]) Ticket #123: Patch by Vaporice. Fixed a little bug in the …
23:49 Changeset [338] by Kaydeth_parpg
Ticket #123: Patch by Vaporice. Fixed a little bug in the outline renderer …
20:19 Ticket #123 (Outline renderer bug) created by Vaporice
There was a little bug in the outline renderer. When you move your mouse …
09:12 Ticket #122 (Map editor not dealing with teleport options properly) closed by barra_parpg
fixed: Fixed by [337]
09:10 Changeset [337] by barra_parpg
Ticker 122. Patch by mvbarracuda: * Fixed map.xml by readding proper …
06:36 Changeset [336] by eliedebrauwer
Ticket #122: Patch by eliedebrauwer, fixed problem with target position in …
06:29 Ticket #122 (Map editor not dealing with teleport options properly) created by eliedebrauwer
The map editor (I think) does not deal with the custom arguments of the …
02:09 Changeset [335] by Kaydeth_parpg
Ticket #120. Patch by beliar and Kaydeth. Added some new lines and …
01:08 Ticket #121 (Dialogue Engine & Quest Engine) created by zenbitz
The Dialogue engine needs a few tweaks to make it possibly to add the tech …

10/18/09:

21:12 Ticket #120 (Map xml writing annoying in editor) created by zenbitz
The current map writing methods in parpg_editor.py do not place \n between …
20:58 Changeset [334] by barra_parpg
Patch by mvBarracuda: * Added invisible blockers to investigate if we can …
20:03 Changeset [333] by barra_parpg
Patch by mvbarracuda: * Removed thumbs.db files * Renamed barrel …
19:36 Changeset [332] by eliedebrauwer
Ticket #119: Patch by eliedebrauwer, initial version of image splicer, …
19:33 Ticket #119 (create image slicer utility) created by eliedebrauwer
A small utility should be created that should be able to split an image …
19:13 Changeset [331] by sirren_parpg
A burning barrel
15:08 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by Kaydeth_parpg
fixed: (In [330]) Ticket #111. Patch by Kaydeth. The path seperator ":" is only …
15:08 Changeset [330] by Kaydeth_parpg
Ticket #111. Patch by Kaydeth. The path seperator ":" is only valid on …
Note: See TracTimeline for information about the timeline view.