Timeline
11/06/09:
- 16:43 Ticket #151 (PC map change coordinates are being ignored) closed by
- fixed: (In [373]) Ticket #151: Patch by saritor. * Modifies door object calling …
- 16:43 Changeset [373] by
- Ticket #151: Patch by saritor. * Modifies door object calling arguements …
- 14:49 Ticket #151 (PC map change coordinates are being ignored) created by
- To reproduce: Try changing the coordinates in a map xml file on a door and …
- 13:27 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) closed by
- fixed: (In [372]) Ticket #150: Patch by saritor. * Moved GUI code to …
- 13:26 Changeset [372] by
- Ticket #150: Patch by saritor. * Moved GUI code to <parpg>/scripts/gui * …
- 13:17 Ticket #150 (Move GUI code from ./scripts to ./scripts/gui) created by
- This is part of the GUI refactor mentioned in …
- 07:18 Ticket #148 (fguard.yaml contains an invalid avatar) closed by
- fixed: Fixed by or1andov in r371
- 06:35 Changeset [371] by
- Patch by or1andov: Fix broken dialogue unit tests
11/05/09:
- 19:28 Ticket #147 (dialogue validator) closed by
- fixed: (In [370]) Ticket #147. Patch by eliedebrauwer: Added more verbosity in …
- 19:27 Changeset [370] by
- Ticket #147. Patch by eliedebrauwer: Added more verbosity in error …
- 18:29 Ticket #149 (drunkard.yaml contains a reference to an invalid section) created by
- Error found in file: ./dialogue/drunkard.yaml Error was: Section: …
- 18:28 Ticket #148 (fguard.yaml contains an invalid avatar) created by
- Error found in file: ./dialogue/fguard.yaml Error was: Avatar file could …
11/04/09:
- 20:03 Changeset [369] by
- Ticket #147. Patch by eliedebrauwer: Added dialogue-validator code and …
- 13:45 Changeset [368] by
- Ticket #135. Patch by Kaydeth. Ran map.xml and map2.xml through the …
- 07:23 Ticket #147 (dialogue validator) created by
- Currently the dialogue files (yaml files) are read in the game at runtime. …
- 06:45 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) closed by
- fixed: (In [367]) Ticket #135 - patch by or1andov. Do not write out gfx, xpos and …
- 06:45 Changeset [367] by
- Ticket #135 - patch by or1andov. Do not write out gfx, xpos and ypos …
11/03/09:
- 18:35 Ticket #146 (Dialogue editor) created by
- As a writer, I want to have an editor to script complex dialogue with the …
- 07:44 Ticket #145 (Remove the camera viewport option from the mapfile) closed by
- fixed: (In [366]) Ticket #145 Patch by eliedebrauwer: Remove viewport option from …
- 07:42 Changeset [366] by
- Ticket #145 Patch by eliedebrauwer: Remove viewport option from the map …
- 07:39 Ticket #145 (Remove the camera viewport option from the mapfile) created by
- See http://forums.parpg.net/index.php?topic=520.0;topicseen (also related …
11/02/09:
- 22:06 Changeset [365] by
- Patch by mvbarracuda: * Fix agentXmlGen.py: xoff >> x_off * Corrected y …
- 20:49 Ticket #144 (GUI Refactor) created by
- The current state of our GUI is in quite disarray with random bugs due to …
- 20:18 Changeset [364] by
- Patch by saritor. * Just a quick fix to neaten up the buttons down in the …
- 13:13 Ticket #143 (Bring source versions of 3d models into SVN) created by
- Before we ship our first public release, we should bring as many source …
- 12:45 Ticket #141 (object pack for parpg) closed by
- fixed: Fixed via [363]
- 12:37 Changeset [363] by
- Ticket 141. Patch by zeli. Map objects changes: * Updated container house …
- 07:06 Ticket #142 (next action handling is not capable of aborting) closed by
- fixed: (In [362]) Ticket #142: Patch by eliedebrauwer, allows a sequence of …
- 07:06 Changeset [362] by
- Ticket #142: Patch by eliedebrauwer, allows a sequence of actions (e.g. …
- 06:57 Ticket #142 (next action handling is not capable of aborting) created by
- While testing the fix for ticket #140 (but it also was present before …
11/01/09:
- 21:30 Ticket #134 (Incorporate the quest_engine in the game) closed by
- fixed: (In [361]) Ticket #104 - Patch by Vaporice and or1andov. Integrate quests …
- 21:29 Changeset [361] by
- Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
- 20:22 Ticket #141 (object pack for parpg) created by
- You have to unpack the files in the 'parpg' directory. Note: don't …
- 20:02 Ticket #140 (player should follow a moving npc when willing to talk) closed by
- fixed: (In [360]) Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour …
- 20:02 Changeset [360] by
- Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour which allows …
- 17:26 Ticket #132 (Resolution change error) closed by
- fixed: (In [359]) Ticket #132: Patch by eliedebrauwer. Added logic to …
- 17:26 Changeset [359] by
- Ticket #132: Patch by eliedebrauwer. Added logic to automatically learn …
- 16:28 Ticket #140 (player should follow a moving npc when willing to talk) created by
- At this point when you select an NPC and click talk, the PC player will …
- 16:25 Ticket #139 (multiple dialogue windows) created by
- At this point when a dialogue window is active, this does not block any …
- 15:30 Ticket #138 (Containers do not have unique contents) created by
- Currently the crates in the game will open the same statically created …
- 15:26 Ticket #137 (Need support for object animation) created by
- Zeli has created a footlocker graphic with open and close animation. …
- 15:13 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) closed by
- fixed: (In [358]) Ticket #124 Patch by Beliar, fixed highlight of front object …
- 15:12 Changeset [358] by
- Ticket #124 Patch by Beliar, fixed highlight of front object when the …
- 05:02 Ticket #136 (Saving throws exception when no file extension given.) closed by
- fixed
- 05:01 Changeset [357] by
- Ticket #136. Fix by Bretzel. * Added a check to verify that the filename …
10/31/09:
- 21:43 Ticket #126 (Design and implement quest object) closed by
- fixed
- 18:54 Ticket #136 (Saving throws exception when no file extension given.) created by
- Saving currently will throw an exception and hang when given a file name …
- 16:55 Ticket #115 (Refactor the PC) closed by
- invalid: There is no need to refactor the PC class as stated in regards to changing …
- 16:33 Ticket #135 (gfx, xpos, and ypos attributes are not needed in the map files) created by
- The "gfx", "xpos", and "ypos" attributes for instances in the map file are …
- 15:12 Ticket #73 (Saving/Loading of the game does not work) closed by
- fixed: (In [356]) Ticket #73. Patch by Kaydeth. Most of the changes were made to …
- 15:11 Changeset [356] by
- Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …
10/30/09:
- 19:00 Ticket #102 (npc state should persist between interactions) closed by
- duplicate: Closing this bug for now, since there are more specific action items to …
- 18:44 Changeset [355] by
- Patch by zeli & mvbarracuda: * Added Zeli's shack for testing purposes * …
- 18:18 Ticket #134 (Incorporate the quest_engine in the game) created by
- Incorporate the quest_engine in the game. The quest engine will be …
10/29/09:
- 09:05 Changeset [354] by
- Ticket #107: patch by b0rland Removed the line added by mistake
10/28/09:
- 17:49 Changeset [353] by
- Ticket by or1andov: Update and clean up the dialogue files * Add support …
- 12:42 Changeset [352] by
- Testing commit access for Saritor
- 12:22 Ticket #133 (parpg_check can't query revision on win32) closed by
- fixed: (In [351]) Ticket #133, Fix by eliedebrauwer. Remove print of revision …
- 12:21 Changeset [351] by
- Ticket #133, Fix by eliedebrauwer. Remove print of revision (causes issues …
- 08:45 Ticket #133 (parpg_check can't query revision on win32) created by
- parp_check uses a popen("svn info") to obtain the revision number, this …
- 06:46 Changeset [350] by
- Patch by Vaporice and or1andov: * add a quest model to the dialogue demo * …
10/25/09:
- 16:45 Ticket #132 (Resolution change error) created by
- While working on ticket #97, I noticed that actually launching the game …
- 16:40 Ticket #131 (Add script to run pylint on parpg) closed by
- fixed: (In [349]) Ticket #131. Fix by octavio/eliedebrauwer. Adding octavios …
- 16:39 Changeset [349] by
- Ticket #131. Fix by octavio/eliedebrauwer. Adding octavios frontend script …
- 16:38 Ticket #131 (Add script to run pylint on parpg) created by
- Octavio/Oct? has written a small script (see …
- 16:23 Ticket #97 (Resolution selection failure on dual screen setup) closed by
- fixed: (In [348]) Ticket #97. Fix by eliedebrauwer, extended options menu with he …
- 16:23 Changeset [348] by
- Ticket #97. Fix by eliedebrauwer, extended options menu with he …
10/24/09:
- 20:58 Changeset [347] by
- Patch by Kaydeth: * Uncommented import that seemed to be Mercurial …
- 06:17 Changeset [346] by
- Ticket #107: patch by b0rland * Wrote initial version of the inventory …
10/23/09:
- 19:01 Ticket #119 (create image slicer utility) closed by
- fixed: Utility doesn't require any additional development for now, since it's not …
- 18:41 Ticket #130 (Code cleanup: dialogue.py) closed by
- fixed: (In [345]) Ticket #130. Fix by octavio, PEP-8 code cleanup. closes #130
- 18:41 Changeset [345] by
- Ticket #130. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:130]
- 18:36 Ticket #129 (Code cleanup: popups.py) closed by
- fixed: (In [344]) Ticket #129. Fix by octavio, PEP-8 code cleanup. closes #129
- 18:35 Changeset [344] by
- Ticket #129. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:129]
- 18:34 Changeset [343] by
- New drunkard.yaml and edits to fguard.yaml. Some parts not tested due to …
- 18:22 Ticket #127 (Code cleanup: objects/__init__.py) closed by
- fixed: (In [342]) Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
- 18:22 Changeset [342] by
- Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
- 18:18 Ticket #128 (Code cleanup: engine.py) closed by
- fixed: (In [341]) Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty …
- 18:18 Changeset [341] by
- Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
- 18:13 Ticket #66 (re-implement doors/teleporters) closed by
- fixed: (In [340]) Ticket #66: Patch by Saritor, This patch implements Kaydeth's …
- 18:13 Changeset [340] by
- Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
- 04:09 Ticket #130 (Code cleanup: dialogue.py) created by
- There are some mismatched indentations, the 'sys' module was imported but …
- 01:59 Ticket #129 (Code cleanup: popups.py) created by
- In the ContainerGUI.setMouseCursor function, a variable is initialized as …
10/22/09:
- 22:57 Ticket #128 (Code cleanup: engine.py) created by
- Another patch to comply with PEP 8. Removed some unneeded semi-colons... …
- 22:50 Ticket #127 (Code cleanup: objects/__init__.py) created by
- Trivial fix to comply with PEP 8. Fixed Indentation--the first function …
- 21:39 Ticket #120 (Map xml writing annoying in editor) closed by
- fixed
- 12:37 Changeset [339] by
- Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …
10/21/09:
- 18:42 Ticket #126 (Design and implement quest object) created by
- There should be a quest object to keep track of what quests the PC has and …
10/20/09:
- 12:42 Ticket #125 (Map Editor should preserve XML comments) created by
- Currently the map editor will not save comments in a map file. If you load …
- 12:38 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) created by
- If you place your mouse over an NPC it will outline the NPC. Now if you …
10/19/09:
- 23:50 Ticket #123 (Outline renderer bug) closed by
- fixed: (In [338]) Ticket #123: Patch by Vaporice. Fixed a little bug in the …
- 23:49 Changeset [338] by
- Ticket #123: Patch by Vaporice. Fixed a little bug in the outline renderer …
- 20:19 Ticket #123 (Outline renderer bug) created by
- There was a little bug in the outline renderer. When you move your mouse …
- 09:12 Ticket #122 (Map editor not dealing with teleport options properly) closed by
- fixed: Fixed by [337]
- 09:10 Changeset [337] by
- Ticker 122. Patch by mvbarracuda: * Fixed map.xml by readding proper …
- 06:36 Changeset [336] by
- Ticket #122: Patch by eliedebrauwer, fixed problem with target position in …
- 06:29 Ticket #122 (Map editor not dealing with teleport options properly) created by
- The map editor (I think) does not deal with the custom arguments of the …
- 02:09 Changeset [335] by
- Ticket #120. Patch by beliar and Kaydeth. Added some new lines and …
- 01:08 Ticket #121 (Dialogue Engine & Quest Engine) created by
- The Dialogue engine needs a few tweaks to make it possibly to add the tech …
10/18/09:
- 21:12 Ticket #120 (Map xml writing annoying in editor) created by
- The current map writing methods in parpg_editor.py do not place \n between …
- 20:58 Changeset [334] by
- Patch by mvBarracuda: * Added invisible blockers to investigate if we can …
- 20:03 Changeset [333] by
- Patch by mvbarracuda: * Removed thumbs.db files * Renamed barrel …
- 19:36 Changeset [332] by
- Ticket #119: Patch by eliedebrauwer, initial version of image splicer, …
- 19:33 Ticket #119 (create image slicer utility) created by
- A small utility should be created that should be able to split an image …
- 19:13 Changeset [331] by
- A burning barrel
- 15:08 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by
- fixed: (In [330]) Ticket #111. Patch by Kaydeth. The path seperator ":" is only …
- 15:08 Changeset [330] by
- Ticket #111. Patch by Kaydeth. The path seperator ":" is only valid on …
10/17/09:
- 17:44 Changeset [329] by
- Patch by Sirren & mvbarracuda: * New guard tower * Caution: guard tower …
- 13:46 Ticket #118 (Front end game menu required for techdemo) created by
- Techdemo should have a front end intro screen. A background picture with …
- 02:05 Ticket #2 (Upgrade codebase to PEP8) closed by
- fixed: (In [328]) Ticket #2: Patch by Kaydeth. Updated the classes in …
- 02:05 Changeset [328] by
- Ticket #2: Patch by Kaydeth. Updated the classes in local_loaders and …
10/16/09:
- 13:31 Milestone Milestone 1 completed
- * Be able to load a "FIFE formatted" map * Currently our map uses two XML …
10/15/09:
- 18:51 Changeset [327] by
- Patch by eliedebrauwer, forgot to remove some debug in ticket 117 fix, …
- 18:41 Ticket #117 (Load and save dialog from main menu not functional) closed by
- fixed: (In [326]) Ticket #117: Patch by eliedebrauwer, fixed load/save game …
- 18:40 Changeset [326] by
- Ticket #117: Patch by eliedebrauwer, fixed load/save game callback, due to …
- 16:01 Changeset [325] by
- * Adopted or1andov's changes from …
- 10:10 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) reopened by
- This problem is only fixed on *NIX systems. For some odd reason, the …
10/14/09:
- 18:21 Ticket #93 (Mouse over text for NPCs needs correction) closed by
- fixed: (In [324]) Ticket #93: Patch by or1andov. Use the name attribute for on …
- 18:20 Changeset [324] by
- Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …
10/13/09:
- 18:46 Ticket #117 (Load and save dialog from main menu not functional) created by
- Somebody (perhaps me ? :-) ) broke the load/save dialog window from the …
- 18:42 Changeset [323] by
- Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …
10/12/09:
- 21:02 Changeset [322] by
- Patch by mvbarracuda: * Removed outdated animation files and replaced …
- 20:31 Changeset [321] by
- Patch by Sirren: * Fixed player character walk animation (contained a …
- 19:51 Ticket #100 (look up NPC dialogue file from XML file) closed by
- fixed: (In [320]) Ticket #100: Patch by or1andov. Specify dialogue files for NPCs …
- 19:50 Changeset [320] by
- Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
- 18:26 Changeset [319] by
- Ticket #73: Patch by eliedebrauwer. Fixed save to match the recent …
- 12:57 Changeset [318] by
- Patch by mvbarracuda: * Forgot to update map2.xml by replacing the "PC" …
- 08:55 Changeset [317] by
- Patch by sirren & mvbarracuda: * New player character animations * …
- 04:17 Changeset [316] by
- Patch by or1landov: * Run the agentXmlGen against the NPC animations * Fix …
10/11/09:
- 19:56 Ticket #116 (PC animations) closed by
- fixed
- 19:54 Ticket #116 (PC animations) created by
- 12:23 Changeset [315] by
- Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
- 10:34 Changeset [314] by
- Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …
10/10/09:
- 21:45 Changeset [313] by
- Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
- 17:26 Changeset [312] by
- Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
- 16:59 Ticket #115 (Refactor the PC) created by
- At this point the player character class (scripts/objects/actors.py) has …
- 01:49 Ticket #114 (PARPG crashes on exit in Vista 64 bit) created by
- PARPG consistently crashes on exit when running on Windows Vista 64 bit …
10/09/09:
- 20:14 Changeset [311] by
- Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
- 20:03 Changeset [310] by
- Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
- 17:21 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by
- fixed: (In [309]) Ticket #111: Patch by or1andov, * Create a wrapper around the …
- 17:20 Changeset [309] by
- Ticket #111: Patch by or1andov, fixes[s:trac, t:111] * Create a wrapper …
10/07/09:
- 20:34 Ticket #101 (dialogue window has hardcoded npc avatar) closed by
- fixed
- 19:14 Changeset [308] by
- Patch by mvbarracuda: * Slightly bigger map: more snow and walking paths …
- 18:50 Ticket #113 (Need a build script to package parpg, fife and libraries) created by
- We need a script(s) to package up PARPG, FIFE and any other libraries we …
- 15:28 Ticket #112 (Create xml file generator for agent animations) closed by
- fixed
- 15:26 Changeset [307] by
- Ticket #112: Patch by Elie De Brauwer, Fixed typo in agentXmlGen help …
- 15:21 Changeset [306] by
- Ticket #112: Patch by Elie De Brauwer, added agentXmlGen
- 15:20 Ticket #112 (Create xml file generator for agent animations) created by
- At this point the creation of the xml files required to get the animations …
- 00:19 Ticket #109 (Win32 binary of isogen) closed by
- fixed: Binary created and attached.
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