Timeline


and

10/23/09:

19:01 Ticket #119 (create image slicer utility) closed by eliedebrauwer
fixed: Utility doesn't require any additional development for now, since it's not …
18:41 Ticket #130 (Code cleanup: dialogue.py) closed by eliedebrauwer
fixed: (In [345]) Ticket #130. Fix by octavio, PEP-8 code cleanup. closes #130
18:41 Changeset [345] by eliedebrauwer
Ticket #130. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:130]
18:36 Ticket #129 (Code cleanup: popups.py) closed by eliedebrauwer
fixed: (In [344]) Ticket #129. Fix by octavio, PEP-8 code cleanup. closes #129
18:35 Changeset [344] by eliedebrauwer
Ticket #129. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:129]
18:34 Changeset [343] by zenbitz
New drunkard.yaml and edits to fguard.yaml. Some parts not tested due to …
18:22 Ticket #127 (Code cleanup: objects/__init__.py) closed by eliedebrauwer
fixed: (In [342]) Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
18:22 Changeset [342] by eliedebrauwer
Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
18:18 Ticket #128 (Code cleanup: engine.py) closed by eliedebrauwer
fixed: (In [341]) Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty …
18:18 Changeset [341] by eliedebrauwer
Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
18:13 Ticket #66 (re-implement doors/teleporters) closed by eliedebrauwer
fixed: (In [340]) Ticket #66: Patch by Saritor, This patch implements Kaydeth's …
18:13 Changeset [340] by eliedebrauwer
Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
04:09 Ticket #130 (Code cleanup: dialogue.py) created by octavio <unix.logic@…>
There are some mismatched indentations, the 'sys' module was imported but …
01:59 Ticket #129 (Code cleanup: popups.py) created by octavio <unix.logic@…>
In the ContainerGUI.setMouseCursor function, a variable is initialized as …

10/22/09:

22:57 Ticket #128 (Code cleanup: engine.py) created by octavio <unix.logic@…>
Another patch to comply with PEP 8. Removed some unneeded semi-colons... …
22:50 Ticket #127 (Code cleanup: objects/__init__.py) created by octavio <unix.logic@…>
Trivial fix to comply with PEP 8. Fixed Indentation--the first function …
21:39 Ticket #120 (Map xml writing annoying in editor) closed by kaydeth_parpg
fixed
12:37 Changeset [339] by Kaydeth_parpg
Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …

10/21/09:

18:42 Ticket #126 (Design and implement quest object) created by Vaporice
There should be a quest object to keep track of what quests the PC has and …

10/20/09:

12:42 Ticket #125 (Map Editor should preserve XML comments) created by kaydeth_parpg
Currently the map editor will not save comments in a map file. If you load …
12:38 Ticket #124 (NPCs remain highlighted even when they move away from your cursor) created by kaydeth_parpg
If you place your mouse over an NPC it will outline the NPC. Now if you …

10/19/09:

23:50 Ticket #123 (Outline renderer bug) closed by Kaydeth_parpg
fixed: (In [338]) Ticket #123: Patch by Vaporice. Fixed a little bug in the …
23:49 Changeset [338] by Kaydeth_parpg
Ticket #123: Patch by Vaporice. Fixed a little bug in the outline renderer …
20:19 Ticket #123 (Outline renderer bug) created by Vaporice
There was a little bug in the outline renderer. When you move your mouse …
09:12 Ticket #122 (Map editor not dealing with teleport options properly) closed by barra_parpg
fixed: Fixed by [337]
09:10 Changeset [337] by barra_parpg
Ticker 122. Patch by mvbarracuda: * Fixed map.xml by readding proper …
06:36 Changeset [336] by eliedebrauwer
Ticket #122: Patch by eliedebrauwer, fixed problem with target position in …
06:29 Ticket #122 (Map editor not dealing with teleport options properly) created by eliedebrauwer
The map editor (I think) does not deal with the custom arguments of the …
02:09 Changeset [335] by Kaydeth_parpg
Ticket #120. Patch by beliar and Kaydeth. Added some new lines and …
01:08 Ticket #121 (Dialogue Engine & Quest Engine) created by zenbitz
The Dialogue engine needs a few tweaks to make it possibly to add the tech …

10/18/09:

21:12 Ticket #120 (Map xml writing annoying in editor) created by zenbitz
The current map writing methods in parpg_editor.py do not place \n between …
20:58 Changeset [334] by barra_parpg
Patch by mvBarracuda: * Added invisible blockers to investigate if we can …
20:03 Changeset [333] by barra_parpg
Patch by mvbarracuda: * Removed thumbs.db files * Renamed barrel …
19:36 Changeset [332] by eliedebrauwer
Ticket #119: Patch by eliedebrauwer, initial version of image splicer, …
19:33 Ticket #119 (create image slicer utility) created by eliedebrauwer
A small utility should be created that should be able to split an image …
19:13 Changeset [331] by sirren_parpg
A burning barrel
15:08 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by Kaydeth_parpg
fixed: (In [330]) Ticket #111. Patch by Kaydeth. The path seperator ":" is only …
15:08 Changeset [330] by Kaydeth_parpg
Ticket #111. Patch by Kaydeth. The path seperator ":" is only valid on …

10/17/09:

17:44 Changeset [329] by barra_parpg
Patch by Sirren & mvbarracuda: * New guard tower * Caution: guard tower …
13:46 Ticket #118 (Front end game menu required for techdemo) created by kaydeth_parpg
Techdemo should have a front end intro screen. A background picture with …
02:05 Ticket #2 (Upgrade codebase to PEP8) closed by Kaydeth_parpg
fixed: (In [328]) Ticket #2: Patch by Kaydeth. Updated the classes in …
02:05 Changeset [328] by Kaydeth_parpg
Ticket #2: Patch by Kaydeth. Updated the classes in local_loaders and …

10/16/09:

13:31 Milestone Milestone 1 completed
* Be able to load a "FIFE formatted" map * Currently our map uses two XML …

10/15/09:

18:51 Changeset [327] by eliedebrauwer
Patch by eliedebrauwer, forgot to remove some debug in ticket 117 fix, …
18:41 Ticket #117 (Load and save dialog from main menu not functional) closed by eliedebrauwer
fixed: (In [326]) Ticket #117: Patch by eliedebrauwer, fixed load/save game …
18:40 Changeset [326] by eliedebrauwer
Ticket #117: Patch by eliedebrauwer, fixed load/save game callback, due to …
16:01 Changeset [325] by barra_parpg
* Adopted or1andov's changes from …
10:10 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) reopened by barra_parpg
This problem is only fixed on *NIX systems. For some odd reason, the …

10/14/09:

18:21 Ticket #93 (Mouse over text for NPCs needs correction) closed by orlandov
fixed: (In [324]) Ticket #93: Patch by or1andov. Use the name attribute for on …
18:20 Changeset [324] by orlandov
Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …

10/13/09:

18:46 Ticket #117 (Load and save dialog from main menu not functional) created by eliedebrauwer
Somebody (perhaps me ? :-) ) broke the load/save dialog window from the …
18:42 Changeset [323] by eliedebrauwer
Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …

10/12/09:

21:02 Changeset [322] by barra_parpg
Patch by mvbarracuda: * Removed outdated animation files and replaced …
20:31 Changeset [321] by barra_parpg
Patch by Sirren: * Fixed player character walk animation (contained a …
19:51 Ticket #100 (look up NPC dialogue file from XML file) closed by orlandov
fixed: (In [320]) Ticket #100: Patch by or1andov. Specify dialogue files for NPCs …
19:50 Changeset [320] by orlandov
Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
18:26 Changeset [319] by eliedebrauwer
Ticket #73: Patch by eliedebrauwer. Fixed save to match the recent …
12:57 Changeset [318] by barra_parpg
Patch by mvbarracuda: * Forgot to update map2.xml by replacing the "PC" …
08:55 Changeset [317] by barra_parpg
Patch by sirren & mvbarracuda: * New player character animations * …
04:17 Changeset [316] by orlandov
Patch by or1landov: * Run the agentXmlGen against the NPC animations * Fix …

10/11/09:

19:56 Ticket #116 (PC animations) closed by sirren_parpg
fixed
19:54 Ticket #116 (PC animations) created by sirren_parpg
12:23 Changeset [315] by eliedebrauwer
Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
10:34 Changeset [314] by eliedebrauwer
Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …

10/10/09:

21:45 Changeset [313] by Kaydeth_parpg
Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
17:26 Changeset [312] by Kaydeth_parpg
Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
16:59 Ticket #115 (Refactor the PC) created by eliedebrauwer
At this point the player character class (scripts/objects/actors.py) has …
01:49 Ticket #114 (PARPG crashes on exit in Vista 64 bit) created by kaydeth_parpg
PARPG consistently crashes on exit when running on Windows Vista 64 bit …

10/09/09:

20:14 Changeset [311] by eliedebrauwer
Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
20:03 Changeset [310] by eliedebrauwer
Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
17:21 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by orlandov
fixed: (In [309]) Ticket #111: Patch by or1andov, * Create a wrapper around the …
17:20 Changeset [309] by orlandov
Ticket #111: Patch by or1andov, fixes[s:trac, t:111] * Create a wrapper …

10/07/09:

20:34 Ticket #101 (dialogue window has hardcoded npc avatar) closed by orlandov
fixed
19:14 Changeset [308] by barra_parpg
Patch by mvbarracuda: * Slightly bigger map: more snow and walking paths …
18:50 Ticket #113 (Need a build script to package parpg, fife and libraries) created by or1andov
We need a script(s) to package up PARPG, FIFE and any other libraries we …
15:28 Ticket #112 (Create xml file generator for agent animations) closed by eliedebrauwer
fixed
15:26 Changeset [307] by eliedebrauwer
Ticket #112: Patch by Elie De Brauwer, Fixed typo in agentXmlGen help …
15:21 Changeset [306] by eliedebrauwer
Ticket #112: Patch by Elie De Brauwer, added agentXmlGen
15:20 Ticket #112 (Create xml file generator for agent animations) created by eliedebrauwer
At this point the creation of the xml files required to get the animations …
00:19 Ticket #109 (Win32 binary of isogen) closed by barra_parpg
fixed: Binary created and attached.

10/06/09:

11:31 Changeset [305] by barra_parpg
Patch by mvbarracuda: * Rerendered male farmer NPC animation by Sirren * …

10/05/09:

20:33 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) created by or1andov
When saving a PARPG map the FIFE editor truncates any attributes it …

10/03/09:

17:44 Ticket #98 (Minimum resolution) closed by eliedebrauwer
fixed: The game will still start when a lower resolution is specified (read: user …
17:42 Changeset [304] by eliedebrauwer
Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
17:07 Ticket #110 (Save dialog window has no possiblity to enter a filename) closed by eliedebrauwer
fixed: (In [303]) Ticket #110: Patch by Elie De Brauwer. removed …
17:07 Changeset [303] by eliedebrauwer
Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
13:44 Changeset [302] by eliedebrauwer
Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
12:39 Ticket #110 (Save dialog window has no possiblity to enter a filename) created by eliedebrauwer
From the console window you can enter "save /tmp/ save.txt" this will …
08:01 Changeset [301] by b0rland_parpg
removed the bunch of extra stuff I unintentionally committed

10/02/09:

17:19 Changeset [300] by orlandov
Patch by or1andov: * Only if specified should the npc_avatar callback …
11:30 Ticket #109 (Win32 binary of isogen) created by barra_parpg
Ready to use compiled win32 version of isogen to create tiled walls for …
10:43 Changeset [299] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:39 Changeset [298] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:35 Changeset [297] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:31 Changeset [296] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …

10/01/09:

07:14 Ticket #103 (PC should be able to walk or run) closed by eliedebrauwer
fixed: Closing ticket
07:13 Changeset [295] by eliedebrauwer
Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
06:23 Ticket #95 (When using the quit keyboard shorutcut sometimes mouse clicks will do ...) closed by eliedebrauwer
fixed: Fix has been applied in [294] which also fixes #99. Closing ticket.
06:20 Ticket #99 (The main menu and quit dialog look very asymmetric) closed by eliedebrauwer
fixed: (In [294]) Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main …
06:20 Changeset [294] by eliedebrauwer
Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …

09/30/09:

20:17 Changeset [293] by eliedebrauwer
Testing
20:01 Changeset [292] by eliedebrauwer
* Testing elie's new dev account (test commit by barra)

09/28/09:

01:20 Changeset [291] by orlandov
remove python bytecode files

09/27/09:

18:58 Changeset [290] by orlandov
Add a new test to fix broken unit test introduced by or1andov--
15:59 Ticket #108 (Long_Coat_Male Animations) closed by sirren_parpg
fixed
15:57 Ticket #108 (Long_Coat_Male Animations) created by sirren_parpg

09/26/09:

11:19 Ticket #107 (Split inventory into model and view) created by b0rland_parpg
Current Inventory class is more of GUI class then the model class. It …
11:09 Changeset [289] by b0rland_parpg
Ticket #67: patch by b0rland created tests for Scriptable, Living

09/24/09:

20:23 Ticket #106 (Lon_Coat Female Animations) closed by sirren_parpg
fixed
20:21 Ticket #106 (Lon_Coat Female Animations) created by sirren_parpg
Version 1.0
15:28 Ticket #105 (Male Farmer I Animations) closed by sirren_parpg
fixed
15:26 Ticket #105 (Male Farmer I Animations) created by sirren_parpg
04:58 Changeset [288] by orlandov
Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …

09/23/09:

14:10 Ticket #104 (Male Traveller I animations.) closed by sirren_parpg
fixed
14:08 Ticket #104 (Male Traveller I animations.) created by sirren_parpg
First animated character for techdemo1.
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