Timeline
10/17/09:
- 17:44 Changeset [329] by
- Patch by Sirren & mvbarracuda: * New guard tower * Caution: guard tower …
- 13:46 Ticket #118 (Front end game menu required for techdemo) created by
- Techdemo should have a front end intro screen. A background picture with …
- 02:05 Ticket #2 (Upgrade codebase to PEP8) closed by
- fixed: (In [328]) Ticket #2: Patch by Kaydeth. Updated the classes in …
- 02:05 Changeset [328] by
- Ticket #2: Patch by Kaydeth. Updated the classes in local_loaders and …
10/16/09:
- 13:31 Milestone Milestone 1 completed
- * Be able to load a "FIFE formatted" map * Currently our map uses two XML …
10/15/09:
- 18:51 Changeset [327] by
- Patch by eliedebrauwer, forgot to remove some debug in ticket 117 fix, …
- 18:41 Ticket #117 (Load and save dialog from main menu not functional) closed by
- fixed: (In [326]) Ticket #117: Patch by eliedebrauwer, fixed load/save game …
- 18:40 Changeset [326] by
- Ticket #117: Patch by eliedebrauwer, fixed load/save game callback, due to …
- 16:01 Changeset [325] by
- * Adopted or1andov's changes from …
- 10:10 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) reopened by
- This problem is only fixed on *NIX systems. For some odd reason, the …
10/14/09:
- 18:21 Ticket #93 (Mouse over text for NPCs needs correction) closed by
- fixed: (In [324]) Ticket #93: Patch by or1andov. Use the name attribute for on …
- 18:20 Changeset [324] by
- Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …
10/13/09:
- 18:46 Ticket #117 (Load and save dialog from main menu not functional) created by
- Somebody (perhaps me ? :-) ) broke the load/save dialog window from the …
- 18:42 Changeset [323] by
- Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …
10/12/09:
- 21:02 Changeset [322] by
- Patch by mvbarracuda: * Removed outdated animation files and replaced …
- 20:31 Changeset [321] by
- Patch by Sirren: * Fixed player character walk animation (contained a …
- 19:51 Ticket #100 (look up NPC dialogue file from XML file) closed by
- fixed: (In [320]) Ticket #100: Patch by or1andov. Specify dialogue files for NPCs …
- 19:50 Changeset [320] by
- Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
- 18:26 Changeset [319] by
- Ticket #73: Patch by eliedebrauwer. Fixed save to match the recent …
- 12:57 Changeset [318] by
- Patch by mvbarracuda: * Forgot to update map2.xml by replacing the "PC" …
- 08:55 Changeset [317] by
- Patch by sirren & mvbarracuda: * New player character animations * …
- 04:17 Changeset [316] by
- Patch by or1landov: * Run the agentXmlGen against the NPC animations * Fix …
10/11/09:
- 19:56 Ticket #116 (PC animations) closed by
- fixed
- 19:54 Ticket #116 (PC animations) created by
- 12:23 Changeset [315] by
- Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
- 10:34 Changeset [314] by
- Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …
10/10/09:
- 21:45 Changeset [313] by
- Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
- 17:26 Changeset [312] by
- Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
- 16:59 Ticket #115 (Refactor the PC) created by
- At this point the player character class (scripts/objects/actors.py) has …
- 01:49 Ticket #114 (PARPG crashes on exit in Vista 64 bit) created by
- PARPG consistently crashes on exit when running on Windows Vista 64 bit …
10/09/09:
- 20:14 Changeset [311] by
- Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
- 20:03 Changeset [310] by
- Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
- 17:21 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by
- fixed: (In [309]) Ticket #111: Patch by or1andov, * Create a wrapper around the …
- 17:20 Changeset [309] by
- Ticket #111: Patch by or1andov, fixes[s:trac, t:111] * Create a wrapper …
10/07/09:
- 20:34 Ticket #101 (dialogue window has hardcoded npc avatar) closed by
- fixed
- 19:14 Changeset [308] by
- Patch by mvbarracuda: * Slightly bigger map: more snow and walking paths …
- 18:50 Ticket #113 (Need a build script to package parpg, fife and libraries) created by
- We need a script(s) to package up PARPG, FIFE and any other libraries we …
- 15:28 Ticket #112 (Create xml file generator for agent animations) closed by
- fixed
- 15:26 Changeset [307] by
- Ticket #112: Patch by Elie De Brauwer, Fixed typo in agentXmlGen help …
- 15:21 Changeset [306] by
- Ticket #112: Patch by Elie De Brauwer, added agentXmlGen
- 15:20 Ticket #112 (Create xml file generator for agent animations) created by
- At this point the creation of the xml files required to get the animations …
- 00:19 Ticket #109 (Win32 binary of isogen) closed by
- fixed: Binary created and attached.
10/06/09:
- 11:31 Changeset [305] by
- Patch by mvbarracuda: * Rerendered male farmer NPC animation by Sirren * …
10/05/09:
- 20:33 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) created by
- When saving a PARPG map the FIFE editor truncates any attributes it …
10/03/09:
- 17:44 Ticket #98 (Minimum resolution) closed by
- fixed: The game will still start when a lower resolution is specified (read: user …
- 17:42 Changeset [304] by
- Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
- 17:07 Ticket #110 (Save dialog window has no possiblity to enter a filename) closed by
- fixed: (In [303]) Ticket #110: Patch by Elie De Brauwer. removed …
- 17:07 Changeset [303] by
- Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
- 13:44 Changeset [302] by
- Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
- 12:39 Ticket #110 (Save dialog window has no possiblity to enter a filename) created by
- From the console window you can enter "save /tmp/ save.txt" this will …
- 08:01 Changeset [301] by
- removed the bunch of extra stuff I unintentionally committed
10/02/09:
- 17:19 Changeset [300] by
- Patch by or1andov: * Only if specified should the npc_avatar callback …
- 11:30 Ticket #109 (Win32 binary of isogen) created by
- Ready to use compiled win32 version of isogen to create tiled walls for …
- 10:43 Changeset [299] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:39 Changeset [298] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:35 Changeset [297] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:31 Changeset [296] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10/01/09:
- 07:14 Ticket #103 (PC should be able to walk or run) closed by
- fixed: Closing ticket
- 07:13 Changeset [295] by
- Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
- 06:23 Ticket #95 (When using the quit keyboard shorutcut sometimes mouse clicks will do ...) closed by
- fixed: Fix has been applied in [294] which also fixes #99. Closing ticket.
- 06:20 Ticket #99 (The main menu and quit dialog look very asymmetric) closed by
- fixed: (In [294]) Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main …
- 06:20 Changeset [294] by
- Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
09/30/09:
- 20:17 Changeset [293] by
- Testing
- 20:01 Changeset [292] by
- * Testing elie's new dev account (test commit by barra)
09/28/09:
- 01:20 Changeset [291] by
- remove python bytecode files
09/27/09:
- 18:58 Changeset [290] by
- Add a new test to fix broken unit test introduced by or1andov--
- 15:59 Ticket #108 (Long_Coat_Male Animations) closed by
- fixed
- 15:57 Ticket #108 (Long_Coat_Male Animations) created by
09/26/09:
- 11:19 Ticket #107 (Split inventory into model and view) created by
- Current Inventory class is more of GUI class then the model class. It …
- 11:09 Changeset [289] by
- Ticket #67: patch by b0rland created tests for Scriptable, Living
09/24/09:
- 20:23 Ticket #106 (Lon_Coat Female Animations) closed by
- fixed
- 20:21 Ticket #106 (Lon_Coat Female Animations) created by
- Version 1.0
- 15:28 Ticket #105 (Male Farmer I Animations) closed by
- fixed
- 15:26 Ticket #105 (Male Farmer I Animations) created by
- 04:58 Changeset [288] by
- Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
09/23/09:
- 14:10 Ticket #104 (Male Traveller I animations.) closed by
- fixed
- 14:08 Ticket #104 (Male Traveller I animations.) created by
- First animated character for techdemo1.
09/21/09:
- 12:21 Ticket #103 (PC should be able to walk or run) created by
- Currently the PC will always use the 'run' action to move. The PC should …
- 06:13 Ticket #102 (npc state should persist between interactions) created by
- Currently the NPC's do not remember if you have a completed a quest; no …
- 05:52 Ticket #101 (dialogue window has hardcoded npc avatar) created by
- currently the NPC avatar is hardcoded to a temporary image. the dialogue …
- 05:51 Ticket #100 (look up NPC dialogue file from XML file) created by
- Currently every npc is hardcoded to use the same dialogue yaml file. We …
09/20/09:
- 23:52 Ticket #74 (Implement framework for dialog options in npc dialog) closed by
- fixed: (In [287]) Ticket #74: Patch by or1andov, Integrate dialogue GUI and …
- 23:51 Changeset [287] by
- Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
09/18/09:
- 09:08 Changeset [286] by
- Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
09/17/09:
- 06:34 Ticket #96 (Default font size is very small) closed by
- fixed: (In [285]) Ticket #96: Patch by amo-ej1 - some elements in the hud didn't …
- 06:34 Changeset [285] by
- Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
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