Timeline
10/09/09:
- 20:14 Changeset [311] by
- Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
- 20:03 Changeset [310] by
- Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
- 17:21 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) closed by
- fixed: (In [309]) Ticket #111: Patch by or1andov, * Create a wrapper around the …
- 17:20 Changeset [309] by
- Ticket #111: Patch by or1andov, fixes[s:trac, t:111] * Create a wrapper …
10/07/09:
- 20:34 Ticket #101 (dialogue window has hardcoded npc avatar) closed by
- fixed
- 19:14 Changeset [308] by
- Patch by mvbarracuda: * Slightly bigger map: more snow and walking paths …
- 18:50 Ticket #113 (Need a build script to package parpg, fife and libraries) created by
- We need a script(s) to package up PARPG, FIFE and any other libraries we …
- 15:28 Ticket #112 (Create xml file generator for agent animations) closed by
- fixed
- 15:26 Changeset [307] by
- Ticket #112: Patch by Elie De Brauwer, Fixed typo in agentXmlGen help …
- 15:21 Changeset [306] by
- Ticket #112: Patch by Elie De Brauwer, added agentXmlGen
- 15:20 Ticket #112 (Create xml file generator for agent animations) created by
- At this point the creation of the xml files required to get the animations …
- 00:19 Ticket #109 (Win32 binary of isogen) closed by
- fixed: Binary created and attached.
10/06/09:
- 11:31 Changeset [305] by
- Patch by mvbarracuda: * Rerendered male farmer NPC animation by Sirren * …
10/05/09:
- 20:33 Ticket #111 (FIFE map editor clobbers PARPG specific attributes on win32) created by
- When saving a PARPG map the FIFE editor truncates any attributes it …
10/03/09:
- 17:44 Ticket #98 (Minimum resolution) closed by
- fixed: The game will still start when a lower resolution is specified (read: user …
- 17:42 Changeset [304] by
- Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
- 17:07 Ticket #110 (Save dialog window has no possiblity to enter a filename) closed by
- fixed: (In [303]) Ticket #110: Patch by Elie De Brauwer. removed …
- 17:07 Changeset [303] by
- Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
- 13:44 Changeset [302] by
- Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
- 12:39 Ticket #110 (Save dialog window has no possiblity to enter a filename) created by
- From the console window you can enter "save /tmp/ save.txt" this will …
- 08:01 Changeset [301] by
- removed the bunch of extra stuff I unintentionally committed
10/02/09:
- 17:19 Changeset [300] by
- Patch by or1andov: * Only if specified should the npc_avatar callback …
- 11:30 Ticket #109 (Win32 binary of isogen) created by
- Ready to use compiled win32 version of isogen to create tiled walls for …
- 10:43 Changeset [299] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:39 Changeset [298] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:35 Changeset [297] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
- 10:31 Changeset [296] by
- Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10/01/09:
- 07:14 Ticket #103 (PC should be able to walk or run) closed by
- fixed: Closing ticket
- 07:13 Changeset [295] by
- Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
- 06:23 Ticket #95 (When using the quit keyboard shorutcut sometimes mouse clicks will do ...) closed by
- fixed: Fix has been applied in [294] which also fixes #99. Closing ticket.
- 06:20 Ticket #99 (The main menu and quit dialog look very asymmetric) closed by
- fixed: (In [294]) Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main …
- 06:20 Changeset [294] by
- Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
09/30/09:
- 20:17 Changeset [293] by
- Testing
- 20:01 Changeset [292] by
- * Testing elie's new dev account (test commit by barra)
09/28/09:
- 01:20 Changeset [291] by
- remove python bytecode files
09/27/09:
- 18:58 Changeset [290] by
- Add a new test to fix broken unit test introduced by or1andov--
- 15:59 Ticket #108 (Long_Coat_Male Animations) closed by
- fixed
- 15:57 Ticket #108 (Long_Coat_Male Animations) created by
09/26/09:
- 11:19 Ticket #107 (Split inventory into model and view) created by
- Current Inventory class is more of GUI class then the model class. It …
- 11:09 Changeset [289] by
- Ticket #67: patch by b0rland created tests for Scriptable, Living
09/24/09:
- 20:23 Ticket #106 (Lon_Coat Female Animations) closed by
- fixed
- 20:21 Ticket #106 (Lon_Coat Female Animations) created by
- Version 1.0
- 15:28 Ticket #105 (Male Farmer I Animations) closed by
- fixed
- 15:26 Ticket #105 (Male Farmer I Animations) created by
- 04:58 Changeset [288] by
- Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
09/23/09:
- 14:10 Ticket #104 (Male Traveller I animations.) closed by
- fixed
- 14:08 Ticket #104 (Male Traveller I animations.) created by
- First animated character for techdemo1.
09/21/09:
- 12:21 Ticket #103 (PC should be able to walk or run) created by
- Currently the PC will always use the 'run' action to move. The PC should …
- 06:13 Ticket #102 (npc state should persist between interactions) created by
- Currently the NPC's do not remember if you have a completed a quest; no …
- 05:52 Ticket #101 (dialogue window has hardcoded npc avatar) created by
- currently the NPC avatar is hardcoded to a temporary image. the dialogue …
- 05:51 Ticket #100 (look up NPC dialogue file from XML file) created by
- Currently every npc is hardcoded to use the same dialogue yaml file. We …
09/20/09:
- 23:52 Ticket #74 (Implement framework for dialog options in npc dialog) closed by
- fixed: (In [287]) Ticket #74: Patch by or1andov, Integrate dialogue GUI and …
- 23:51 Changeset [287] by
- Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
09/18/09:
- 09:08 Changeset [286] by
- Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
09/17/09:
- 06:34 Ticket #96 (Default font size is very small) closed by
- fixed: (In [285]) Ticket #96: Patch by amo-ej1 - some elements in the hud didn't …
- 06:34 Changeset [285] by
- Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
09/16/09:
- 18:58 Ticket #99 (The main menu and quit dialog look very asymmetric) created by
- The main menu consists out of button which have a different size, basicly …
- 07:15 Changeset [284] by
- Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
- 06:39 Ticket #96 (Default font size is very small) reopened by
- The patch needs to be applied. Reopening.
- 06:19 Ticket #98 (Minimum resolution) created by
- The current inventory window is too large to fit on a screen with a …
- 02:19 Ticket #96 (Default font size is very small) closed by
- fixed: (In [283]) Ticket #96: Patch by amo-ej1 (with addition from or1andov) …
- 02:18 Changeset [283] by
- Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
09/15/09:
- 07:07 Ticket #97 (Resolution selection failure on dual screen setup) created by
- At this point I'm testing parpg on my laptop running Ubuntu 9.04 using the …
- 02:21 Changeset [282] by
- Patch by Bretzel * Update the syntax highlighting to match the yaml syntax
09/14/09:
- 18:20 Ticket #96 (Default font size is very small) created by
- The game's default font size is very small (9pt it seems), having a larger …
09/11/09:
- 12:31 Ticket #94 (Add a console command to display a grid overlay on the map) closed by
- fixed: (In [281]) Ticket: #94: Patch by amo-ej1. grid console command added to …
- 12:31 Changeset [281] by
- Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
- 03:22 Changeset [280] by
- Patch by Bretzel. * Wrote a parser for the new syntax I developed (I will …
09/10/09:
- 16:35 Ticket #87 (Actor animation after approach is wrong) closed by
- fixed: fixed by orlandov in revision 278
- 16:35 Ticket #79 (Move the Container display to the Hud class) closed by
- fixed: fixed by orlandov in revision 277
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