Timeline


and

10/02/09:

17:19 Changeset [300] by orlandov
Patch by or1andov: * Only if specified should the npc_avatar callback …
11:30 Ticket #109 (Win32 binary of isogen) created by barra_parpg
Ready to use compiled win32 version of isogen to create tiled walls for …
10:43 Changeset [299] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:39 Changeset [298] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:35 Changeset [297] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
10:31 Changeset [296] by barra_parpg
Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …

10/01/09:

07:14 Ticket #103 (PC should be able to walk or run) closed by eliedebrauwer
fixed: Closing ticket
07:13 Changeset [295] by eliedebrauwer
Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
06:23 Ticket #95 (When using the quit keyboard shorutcut sometimes mouse clicks will do ...) closed by eliedebrauwer
fixed: Fix has been applied in [294] which also fixes #99. Closing ticket.
06:20 Ticket #99 (The main menu and quit dialog look very asymmetric) closed by eliedebrauwer
fixed: (In [294]) Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main …
06:20 Changeset [294] by eliedebrauwer
Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …

09/30/09:

20:17 Changeset [293] by eliedebrauwer
Testing
20:01 Changeset [292] by eliedebrauwer
* Testing elie's new dev account (test commit by barra)

09/28/09:

01:20 Changeset [291] by orlandov
remove python bytecode files

09/27/09:

18:58 Changeset [290] by orlandov
Add a new test to fix broken unit test introduced by or1andov--
15:59 Ticket #108 (Long_Coat_Male Animations) closed by sirren_parpg
fixed
15:57 Ticket #108 (Long_Coat_Male Animations) created by sirren_parpg

09/26/09:

11:19 Ticket #107 (Split inventory into model and view) created by b0rland_parpg
Current Inventory class is more of GUI class then the model class. It …
11:09 Changeset [289] by b0rland_parpg
Ticket #67: patch by b0rland created tests for Scriptable, Living

09/24/09:

20:23 Ticket #106 (Lon_Coat Female Animations) closed by sirren_parpg
fixed
20:21 Ticket #106 (Lon_Coat Female Animations) created by sirren_parpg
Version 1.0
15:28 Ticket #105 (Male Farmer I Animations) closed by sirren_parpg
fixed
15:26 Ticket #105 (Male Farmer I Animations) created by sirren_parpg
04:58 Changeset [288] by orlandov
Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …

09/23/09:

14:10 Ticket #104 (Male Traveller I animations.) closed by sirren_parpg
fixed
14:08 Ticket #104 (Male Traveller I animations.) created by sirren_parpg
First animated character for techdemo1.

09/21/09:

12:21 Ticket #103 (PC should be able to walk or run) created by kaydeth_parpg
Currently the PC will always use the 'run' action to move. The PC should …
06:13 Ticket #102 (npc state should persist between interactions) created by orlandov
Currently the NPC's do not remember if you have a completed a quest; no …
05:52 Ticket #101 (dialogue window has hardcoded npc avatar) created by orlandov
currently the NPC avatar is hardcoded to a temporary image. the dialogue …
05:51 Ticket #100 (look up NPC dialogue file from XML file) created by orlandov
Currently every npc is hardcoded to use the same dialogue yaml file. We …

09/20/09:

23:52 Ticket #74 (Implement framework for dialog options in npc dialog) closed by orlandov
fixed: (In [287]) Ticket #74: Patch by or1andov, Integrate dialogue GUI and …
23:51 Changeset [287] by orlandov
Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …

09/18/09:

09:08 Changeset [286] by b0rland_parpg
Ticket #67: patch by b0rland * changed default Lockable state to unlocked …

09/17/09:

06:34 Ticket #96 (Default font size is very small) closed by orlandov
fixed: (In [285]) Ticket #96: Patch by amo-ej1 - some elements in the hud didn't …
06:34 Changeset [285] by orlandov
Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …

09/16/09:

18:58 Ticket #99 (The main menu and quit dialog look very asymmetric) created by Elie De Brauwer <elie@…>
The main menu consists out of button which have a different size, basicly …
07:15 Changeset [284] by b0rland_parpg
Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
06:39 Ticket #96 (Default font size is very small) reopened by b0rland_parpg
The patch needs to be applied. Reopening.
06:19 Ticket #98 (Minimum resolution) created by Elie De Brauwer <elie@…>
The current inventory window is too large to fit on a screen with a …
02:19 Ticket #96 (Default font size is very small) closed by orlandov
fixed: (In [283]) Ticket #96: Patch by amo-ej1 (with addition from or1andov) …
02:18 Changeset [283] by orlandov
Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …

09/15/09:

07:07 Ticket #97 (Resolution selection failure on dual screen setup) created by Elie De Brauwer <elie@…>
At this point I'm testing parpg on my laptop running Ubuntu 9.04 using the …
02:21 Changeset [282] by bretzel_parpg
Patch by Bretzel * Update the syntax highlighting to match the yaml syntax

09/14/09:

18:20 Ticket #96 (Default font size is very small) created by orlandov
The game's default font size is very small (9pt it seems), having a larger …

09/11/09:

12:31 Ticket #94 (Add a console command to display a grid overlay on the map) closed by Kaydeth_parpg
fixed: (In [281]) Ticket: #94: Patch by amo-ej1. grid console command added to …
12:31 Changeset [281] by Kaydeth_parpg
Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
03:22 Changeset [280] by bretzel_parpg
Patch by Bretzel. * Wrote a parser for the new syntax I developed (I will …

09/10/09:

16:35 Ticket #87 (Actor animation after approach is wrong) closed by orlandov
fixed: fixed by orlandov in revision 278
16:35 Ticket #79 (Move the Container display to the Hud class) closed by orlandov
fixed: fixed by orlandov in revision 277

09/08/09:

12:41 Ticket #95 (When using the quit keyboard shorutcut sometimes mouse clicks will do ...) created by kaydeth_parpg
How to Repeat: Open the Yes/No? quit prompt by pressing the quit keyboard …
08:32 Changeset [279] by b0rland_parpg
Ticket #67: Patch by b0rland * Moved GameObject? tests to a separate file …
00:39 Changeset [278] by orlandov
Ticket #87: PC actor should idle after carrying out action
00:39 Changeset [277] by orlandov
Ticket #79: Move the container display and examine popup code from World …

09/07/09:

20:59 Changeset [276] by orlandov
Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
07:57 Ticket #92 (Inventory event handling bug) closed by b0rland_parpg
fixed
07:53 Changeset [275] by b0rland_parpg
Ticket #92: Patch by b0rland. Fixing the focus stealing bug. We need to be …

09/03/09:

18:26 Ticket #94 (Add a console command to display a grid overlay on the map) created by kaydeth_parpg
A tile grid overlay is need for various things including fine tuning …
18:26 Changeset [274] by barra_parpg
* Commit email template test * Removed unwanted win32 thumbnail files
18:13 Changeset [273] by sirren_parpg
New NPC animations
12:21 Ticket #85 (Duplicates of ContainerGUI Class) closed by kaydeth_parpg
fixed: Fixed by Ticket #91 in revision [267]. The gui_container.py file was …
06:49 Changeset [272] by barra_parpg
Patch by mvbarracuda: * Cleaned up old animation static files that were …
02:38 Changeset [271] by orlandov
Change the filenames in the NPC walk animation xml files to point to the …
02:03 Changeset [270] by orlandov
Fix Issue #78 * Fully move the inventory display logic from World to Hud. …

09/02/09:

22:02 Changeset [269] by barra_parpg
Patch by Sirren: * New woman NPC animations * TODO: * Modify …
07:34 Changeset [268] by b0rland_parpg
Ticket #77: * Hud class now gets the list of supported fullscreen …
07:30 Ticket #77 (Add support for more resolutions) closed by b0rland_parpg
fixed
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