19:11 Ticket #91 (Fixes to work with FIFE r3003+) closed by kaydeth_parpg
fixed: fixed in revision [267]
19:09 Changeset [267] by Kaydeth_parpg
Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
18:01 Changeset [266] by Kaydeth_parpg
* How does this look? * Does it appear on separate lines without line …


21:01 Ticket #72 (Merge <map> and <map>_objects XML files) closed by kaydeth_parpg
16:02 Ticket #93 (Mouse over text for NPCs needs correction) created by kaydeth_parpg
Ticket #69 removed the "desc" attribute from crates. This resulted in …
15:55 Changeset [265] by Kaydeth_parpg
Ticket #72: Patch by Kaydeth. Corrected the mouseover text for crates. I …
15:05 Changeset [264] by Kaydeth_parpg
Ticket #72: Patch by Kaydeth. The separate objects file was merged back …


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23:16 Changeset [263] by orlandov
testing that orlandov can use svn
20:21 Ticket #80 (Move Context Menus to Hud Class) closed by b0rland_parpg
fixed: Patch by superfluid applied and committed.
20:21 Ticket #78 (Move the Inventory display to the Hud class) closed by b0rland_parpg
fixed: Patch by superfluid applied and committed.
16:00 Changeset [262] by barra_parpg
Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …


09:05 Ticket #92 (Inventory event handling bug) created by b0rland_parpg
Steps to reproduce: 1) Open Inventory window via any possible method ('I' …
08:56 Changeset [261] by b0rland_parpg
Ticket #78, #80: Patch by superfluid. Moving the hud events and context …


15:32 Ticket #90 (FIFE updates require some changes in PARPG) closed by Kaydeth_parpg
duplicate: Duplicate of Ticket #91
15:26 Ticket #91 (Fixes to work with FIFE r3003+) created by phoku/FIFE
Fixed inventory.py to work with latest fife trunk. Hope you don't mind me …
15:25 Ticket #90 (FIFE updates require some changes in PARPG) created by Kaydeth_parpg
pychan had an API change that needs correction in PARPG


09:03 Ticket #89 (FIFE patches) created by b0rland_parpg
Create a /fife-patches directory in parpg repository: it will contain …


10:50 Changeset [260] by barra_parpg
* Updated batch files to copy oalinst.exe into the PARPG folder


23:21 Changeset [259] by Kaydeth_parpg
Testing commit e-mail
22:54 Ticket #88 (Fallout style buildings) created by Kaydeth_parpg
As a player, I want to shoot into a house from the outside and the other …
22:17 Changeset [258] by barra_parpg
* Changed filename scheme for animations as the current one seems to cause …
11:12 Changeset [257] by barra_parpg
* Changed idle animation playback rate from 5 to 8 fps
09:57 Changeset [256] by barra_parpg
* Overhauled player character animations by Sirren
09:24 Ticket #1 (Evaluate and tidy rio code) closed by tZee_parpg
wontfix: This is a bit outdated.
09:23 Ticket #65 (separate map class) closed by tZee_parpg
fixed: Map data extracted to new class. Cameras have to be decided on, but that …
08:28 Ticket #87 (Actor animation after approach is wrong) created by tZee_parpg
Problem: After approaching an object, when the action finished, the …


17:30 Ticket #86 (Remove unnecessary duplication from PARPGFileBrowser) closed by tZee_parpg
fixed: Patch applied. Thanks Sanitor. tZee
17:29 Changeset [255] by tZee_parpg
#86 Applied Saritor's patch.
17:29 Changeset [254] by tZee_parpg
#65 Call of loading function changed.
17:24 Changeset [253] by tZee_parpg
#65 Exported map data in a separate class. Next is to sort out the loading …
08:04 Ticket #86 (Remove unnecessary duplication from PARPGFileBrowser) created by b0rland_parpg
PARPGFileBrowser is a subclass of FileBrowser? that, in addition, verifies …
03:28 Changeset [252] by bretzel_parpg
Changed the tab width from 80 pixels to 40
01:11 Changeset [251] by bretzel_parpg
Started on putting options in the dialog map


23:45 Changeset [250] by bretzel_parpg
Added some functionality to the dialog map
18:13 Ticket #68 (improve code) closed by tZee_parpg
17:10 Ticket #84 (Walk animation for PC) closed by barra_parpg
fixed: Fixed by [248]
17:09 Changeset [249] by barra_parpg
* Deleted thumbs.db files that were commited by accident * Added …
17:05 Changeset [248] by barra_parpg
* New player character idle & walk animation by Sirren * Looks pretty …
15:11 Changeset [247] by Atomic_parpg
Initial upload. Class Diagram for PARPG as of rev. 233
15:07 Changeset [246] by Atomic_parpg
Atomic's test flight
12:44 Changeset [245] by barra_parpg
* Weapon sounds by Gary: …
12:24 Changeset [244] by barra_parpg
* Removing now unneeded tools directory
12:08 Changeset [243] by barra_parpg
* Renamed writing editor to follow the new SVN filename / directory name …
11:58 Changeset [242] by barra_parpg
* Removed outdated code-docs; they can be found online and are daily …
11:50 Changeset [241] by barra_parpg
* Tools directory for all kind of already existing and to be created asset …
11:44 Changeset [240] by barra_parpg
* Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
09:13 Changeset [239] by b0rland_parpg
Test passed
09:08 Changeset [238] by barra_parpg
* TEST file for SVN account testing purposes


20:23 Ticket #85 (Duplicates of ContainerGUI Class) created by Cruul
ContainerGUI exists in popups.py and gui_container.py. It's established …


15:59 Ticket #81 (Simplify ContainerGUI Slot-setup.) closed by Kaydeth_parpg
fixed: Patch committed
15:55 Changeset [237] by Kaydeth_parpg
code cleanup. Closes Ticket #81
15:45 Ticket #84 (Walk animation for PC) created by Kaydeth_parpg
Setup PC animation with animation graphics found here: …
04:23 Changeset [236] by bretzel_parpg
Updated the readme with dependency instructions
03:55 Changeset [235] by bretzel_parpg
Forgot to commit an image
03:55 Changeset [234] by bretzel_parpg
Started on the parser and dialog map


13:09 Ticket #83 (Code cleanup: Class variable initialization) created by Kaydeth_parpg
2) Referencing instance variables in one method that were initialized in …
13:05 Ticket #82 (Code cleanup: Class variable declaration) created by Kaydeth_parpg
1) Declaring variables inside methods as instance variables unnecessarily, …
04:15 Changeset [233] by bretzel_parpg
Added an example to the docs. Added a SCRIPTNAME function


23:34 Ticket #81 (Simplify ContainerGUI Slot-setup.) created by Cruul
Convert list of slot-commands in init of ContainerGUI in popups.py to …


21:38 Ticket #80 (Move Context Menus to Hud Class) created by Kaydeth_parpg
Logic for displaying Context Menus should be accessed through the Hud …
21:37 Ticket #79 (Move the Container display to the Hud class) created by Kaydeth_parpg
Logic for displaying the Container GUI (e.g. opening crates) should be …
21:35 Ticket #78 (Move the Inventory display to the Hud class) created by Kaydeth_parpg
Logic for displaying the Inventory GUI should be accessed through the Hud …


23:54 Changeset [232] by bretzel_parpg
Updated the about window
05:09 Changeset [231] by bretzel_parpg
Update the example
05:08 Changeset [230] by bretzel_parpg
Fixed some connecting issues between signals and functions. Added a lot to …


05:01 Changeset [229] by bretzel_parpg
Fixed quotes still showing in green when in a comment
04:56 Changeset [228] by bretzel_parpg
Fixed whether or not the save buttons were enabled. Update the example …
04:51 Changeset [227] by bretzel_parpg
Merged help with the editor and help with scripting into one help. Added …


20:50 Changeset [226] by bretzel_parpg
Started on documentation and added an example script. Also made the editor …
12:00 Ticket #64 (Register PARPG at sourceforge.net) closed by barra_parpg
fixed: Finally addressed: https://sourceforge.net/projects/parpg/


23:17 Ticket #69 (merge game object attributes 'desc' and 'text') closed by bretzel_parpg
fixed: (In [225]) Objects now use name and text without desc. Fixes #69.
23:17 Changeset [225] by bretzel_parpg
Objects now use name and text without desc. Fixes #69.
18:57 Changeset [224] by bretzel_parpg
More updates to the help window


08:29 Ticket #77 (Add support for more resolutions) created by b0rland
Currently the supported display resolutions are hardcoded in Hud class in …
02:42 Changeset [223] by bretzel_parpg
Starting to add the help menus


21:17 Changeset [222] by bretzel_parpg
You can now load and save with the the commands: save [path] [filename] …
19:33 Changeset [221] by bretzel_parpg
File I forgot to commit for console
05:12 Ticket #62 (Latest Inventory Code) closed by bretzel_parpg
05:12 Ticket #4 (Inventory code) closed by bretzel_parpg
05:02 Ticket #75 (Implement a debug console) closed by bretzel_parpg
fixed: (In [220]) Added a simple console. To show/hide it press F10. Right now …
05:02 Changeset [220] by bretzel_parpg
Added a simple console. To show/hide it press F10. Right now only quit and …
01:49 Changeset [219] by bretzel_parpg
Fixed some images not displaying in the about window
01:49 Changeset [218] by bretzel_parpg
Fixed some import issues


22:35 Changeset [217] by bretzel_parpg
This is what I have so far for the writing editor. All the features in it …


15:18 Ticket #76 (Graphical assets import pipeline) created by barra_parpg
As a graphics designer, I want to have a tool to easily import my rendered …


14:31 Changeset [216] by barra_parpg
* Rendering setup for 3d studio max supplied by Border * For details how …
01:22 Ticket #75 (Implement a debug console) created by Kaydeth_parpg
Implement the framework of an in game debug console that can be accessed …
01:11 Ticket #74 (Implement framework for dialog options in npc dialog) created by anonymous
This is the first step in implementing a multiple tree dialog system. The …
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