Timeline
08/19/09:
- 23:21 Changeset [259] by
- Testing commit e-mail
- 22:54 Ticket #88 (Fallout style buildings) created by
- As a player, I want to shoot into a house from the outside and the other …
- 22:17 Changeset [258] by
- * Changed filename scheme for animations as the current one seems to cause …
- 11:12 Changeset [257] by
- * Changed idle animation playback rate from 5 to 8 fps
- 09:57 Changeset [256] by
- * Overhauled player character animations by Sirren
- 09:24 Ticket #1 (Evaluate and tidy rio code) closed by
- wontfix: This is a bit outdated.
- 09:23 Ticket #65 (separate map class) closed by
- fixed: Map data extracted to new class. Cameras have to be decided on, but that …
- 08:28 Ticket #87 (Actor animation after approach is wrong) created by
- Problem: After approaching an object, when the action finished, the …
08/18/09:
- 17:30 Ticket #86 (Remove unnecessary duplication from PARPGFileBrowser) closed by
- fixed: Patch applied. Thanks Sanitor. tZee
- 17:29 Changeset [255] by
- #86 Applied Saritor's patch.
- 17:29 Changeset [254] by
- #65 Call of loading function changed.
- 17:24 Changeset [253] by
- #65 Exported map data in a separate class. Next is to sort out the loading …
- 08:04 Ticket #86 (Remove unnecessary duplication from PARPGFileBrowser) created by
- PARPGFileBrowser is a subclass of FileBrowser? that, in addition, verifies …
- 03:28 Changeset [252] by
- Changed the tab width from 80 pixels to 40
- 01:11 Changeset [251] by
- Started on putting options in the dialog map
08/17/09:
- 23:45 Changeset [250] by
- Added some functionality to the dialog map
- 18:13 Ticket #68 (improve code) closed by
- invalid
- 17:10 Ticket #84 (Walk animation for PC) closed by
- fixed: Fixed by [248]
- 17:09 Changeset [249] by
- * Deleted thumbs.db files that were commited by accident * Added …
- 17:05 Changeset [248] by
- * New player character idle & walk animation by Sirren * Looks pretty …
- 15:11 Changeset [247] by
- Initial upload. Class Diagram for PARPG as of rev. 233
- 15:07 Changeset [246] by
- Atomic's test flight
- 12:44 Changeset [245] by
- * Weapon sounds by Gary: …
- 12:24 Changeset [244] by
- * Removing now unneeded tools directory
- 12:08 Changeset [243] by
- * Renamed writing editor to follow the new SVN filename / directory name …
- 11:58 Changeset [242] by
- * Removed outdated code-docs; they can be found online and are daily …
- 11:50 Changeset [241] by
- * Tools directory for all kind of already existing and to be created asset …
- 11:44 Changeset [240] by
- * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
- 09:13 Changeset [239] by
- Test passed
- 09:08 Changeset [238] by
- * TEST file for SVN account testing purposes
08/16/09:
- 20:23 Ticket #85 (Duplicates of ContainerGUI Class) created by
- ContainerGUI exists in popups.py and gui_container.py. It's established …
08/15/09:
- 15:59 Ticket #81 (Simplify ContainerGUI Slot-setup.) closed by
- fixed: Patch committed
- 15:55 Changeset [237] by
- code cleanup. Closes Ticket #81
- 15:45 Ticket #84 (Walk animation for PC) created by
- Setup PC animation with animation graphics found here: …
- 04:23 Changeset [236] by
- Updated the readme with dependency instructions
- 03:55 Changeset [235] by
- Forgot to commit an image
- 03:55 Changeset [234] by
- Started on the parser and dialog map
08/14/09:
- 13:09 Ticket #83 (Code cleanup: Class variable initialization) created by
- 2) Referencing instance variables in one method that were initialized in …
- 13:05 Ticket #82 (Code cleanup: Class variable declaration) created by
- 1) Declaring variables inside methods as instance variables unnecessarily, …
- 04:15 Changeset [233] by
- Added an example to the docs. Added a SCRIPTNAME function
08/13/09:
- 23:34 Ticket #81 (Simplify ContainerGUI Slot-setup.) created by
- Convert list of slot-commands in init of ContainerGUI in popups.py to …
08/11/09:
- 21:38 Ticket #80 (Move Context Menus to Hud Class) created by
- Logic for displaying Context Menus should be accessed through the Hud …
- 21:37 Ticket #79 (Move the Container display to the Hud class) created by
- Logic for displaying the Container GUI (e.g. opening crates) should be …
- 21:35 Ticket #78 (Move the Inventory display to the Hud class) created by
- Logic for displaying the Inventory GUI should be accessed through the Hud …
08/09/09:
- 23:54 Changeset [232] by
- Updated the about window
- 05:09 Changeset [231] by
- Update the example
- 05:08 Changeset [230] by
- Fixed some connecting issues between signals and functions. Added a lot to …
08/08/09:
- 05:01 Changeset [229] by
- Fixed quotes still showing in green when in a comment
- 04:56 Changeset [228] by
- Fixed whether or not the save buttons were enabled. Update the example …
- 04:51 Changeset [227] by
- Merged help with the editor and help with scripting into one help. Added …
08/07/09:
- 20:50 Changeset [226] by
- Started on documentation and added an example script. Also made the editor …
- 12:00 Ticket #64 (Register PARPG at sourceforge.net) closed by
- fixed: Finally addressed: https://sourceforge.net/projects/parpg/
08/06/09:
- 23:17 Ticket #69 (merge game object attributes 'desc' and 'text') closed by
- fixed: (In [225]) Objects now use name and text without desc. Fixes #69.
- 23:17 Changeset [225] by
- Objects now use name and text without desc. Fixes #69.
- 18:57 Changeset [224] by
- More updates to the help window
08/05/09:
- 08:29 Ticket #77 (Add support for more resolutions) created by
- Currently the supported display resolutions are hardcoded in Hud class in …
- 02:42 Changeset [223] by
- Starting to add the help menus
08/04/09:
- 21:17 Changeset [222] by
- You can now load and save with the the commands: save [path] [filename] …
- 19:33 Changeset [221] by
- File I forgot to commit for console
- 05:12 Ticket #62 (Latest Inventory Code) closed by
- fixed
- 05:12 Ticket #4 (Inventory code) closed by
- fixed
- 05:02 Ticket #75 (Implement a debug console) closed by
- fixed: (In [220]) Added a simple console. To show/hide it press F10. Right now …
- 05:02 Changeset [220] by
- Added a simple console. To show/hide it press F10. Right now only quit and …
- 01:49 Changeset [219] by
- Fixed some images not displaying in the about window
- 01:49 Changeset [218] by
- Fixed some import issues
08/03/09:
- 22:35 Changeset [217] by
- This is what I have so far for the writing editor. All the features in it …
08/02/09:
- 15:18 Ticket #76 (Graphical assets import pipeline) created by
- As a graphics designer, I want to have a tool to easily import my rendered …
07/31/09:
- 14:31 Changeset [216] by
- * Rendering setup for 3d studio max supplied by Border * For details how …
- 01:22 Ticket #75 (Implement a debug console) created by
- Implement the framework of an in game debug console that can be accessed …
- 01:11 Ticket #74 (Implement framework for dialog options in npc dialog) created by
- This is the first step in implementing a multiple tree dialog system. The …
07/30/09:
- 18:29 Ticket #73 (Saving/Loading of the game does not work) created by
- The Saving/Loading? functionality needs to be fixed. It was broken by some …
- 18:26 Ticket #72 (Merge <map> and <map>_objects XML files) created by
- The data for a map should be included in one file, including all instances …
07/26/09:
- 19:47 Changeset [215] by
- A simple knife
07/25/09:
- 16:50 Changeset [214] by
- * New wall & waterpump blender models by Zimble
07/22/09:
- 19:10 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) closed by
- fixed: Thanks for the patch. :)
- 19:10 Changeset [213] by
- #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
- 18:55 Ticket #70 (merge 'approachXYZ' functions of PC) closed by
- fixed
- 18:54 Changeset [212] by
- #70 Merged the approach functions and added a tiny action queue for the …
07/21/09:
- 05:55 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) created by
- I got this error trying to run PARPG on a brand-new installation: ----- …
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