Timeline


and

08/15/09:

15:59 Ticket #81 (Simplify ContainerGUI Slot-setup.) closed by Kaydeth_parpg
fixed: Patch committed
15:55 Changeset [237] by Kaydeth_parpg
code cleanup. Closes Ticket #81
15:45 Ticket #84 (Walk animation for PC) created by Kaydeth_parpg
Setup PC animation with animation graphics found here: …
04:23 Changeset [236] by bretzel_parpg
Updated the readme with dependency instructions
03:55 Changeset [235] by bretzel_parpg
Forgot to commit an image
03:55 Changeset [234] by bretzel_parpg
Started on the parser and dialog map

08/14/09:

13:09 Ticket #83 (Code cleanup: Class variable initialization) created by Kaydeth_parpg
2) Referencing instance variables in one method that were initialized in …
13:05 Ticket #82 (Code cleanup: Class variable declaration) created by Kaydeth_parpg
1) Declaring variables inside methods as instance variables unnecessarily, …
04:15 Changeset [233] by bretzel_parpg
Added an example to the docs. Added a SCRIPTNAME function

08/13/09:

23:34 Ticket #81 (Simplify ContainerGUI Slot-setup.) created by Cruul
Convert list of slot-commands in init of ContainerGUI in popups.py to …

08/11/09:

21:38 Ticket #80 (Move Context Menus to Hud Class) created by Kaydeth_parpg
Logic for displaying Context Menus should be accessed through the Hud …
21:37 Ticket #79 (Move the Container display to the Hud class) created by Kaydeth_parpg
Logic for displaying the Container GUI (e.g. opening crates) should be …
21:35 Ticket #78 (Move the Inventory display to the Hud class) created by Kaydeth_parpg
Logic for displaying the Inventory GUI should be accessed through the Hud …

08/09/09:

23:54 Changeset [232] by bretzel_parpg
Updated the about window
05:09 Changeset [231] by bretzel_parpg
Update the example
05:08 Changeset [230] by bretzel_parpg
Fixed some connecting issues between signals and functions. Added a lot to …

08/08/09:

05:01 Changeset [229] by bretzel_parpg
Fixed quotes still showing in green when in a comment
04:56 Changeset [228] by bretzel_parpg
Fixed whether or not the save buttons were enabled. Update the example …
04:51 Changeset [227] by bretzel_parpg
Merged help with the editor and help with scripting into one help. Added …

08/07/09:

20:50 Changeset [226] by bretzel_parpg
Started on documentation and added an example script. Also made the editor …
12:00 Ticket #64 (Register PARPG at sourceforge.net) closed by barra_parpg
fixed: Finally addressed: https://sourceforge.net/projects/parpg/

08/06/09:

23:17 Ticket #69 (merge game object attributes 'desc' and 'text') closed by bretzel_parpg
fixed: (In [225]) Objects now use name and text without desc. Fixes #69.
23:17 Changeset [225] by bretzel_parpg
Objects now use name and text without desc. Fixes #69.
18:57 Changeset [224] by bretzel_parpg
More updates to the help window

08/05/09:

08:29 Ticket #77 (Add support for more resolutions) created by b0rland
Currently the supported display resolutions are hardcoded in Hud class in …
02:42 Changeset [223] by bretzel_parpg
Starting to add the help menus

08/04/09:

21:17 Changeset [222] by bretzel_parpg
You can now load and save with the the commands: save [path] [filename] …
19:33 Changeset [221] by bretzel_parpg
File I forgot to commit for console
05:12 Ticket #62 (Latest Inventory Code) closed by bretzel_parpg
fixed
05:12 Ticket #4 (Inventory code) closed by bretzel_parpg
fixed
05:02 Ticket #75 (Implement a debug console) closed by bretzel_parpg
fixed: (In [220]) Added a simple console. To show/hide it press F10. Right now …
05:02 Changeset [220] by bretzel_parpg
Added a simple console. To show/hide it press F10. Right now only quit and …
01:49 Changeset [219] by bretzel_parpg
Fixed some images not displaying in the about window
01:49 Changeset [218] by bretzel_parpg
Fixed some import issues

08/03/09:

22:35 Changeset [217] by bretzel_parpg
This is what I have so far for the writing editor. All the features in it …

08/02/09:

15:18 Ticket #76 (Graphical assets import pipeline) created by barra_parpg
As a graphics designer, I want to have a tool to easily import my rendered …

07/31/09:

14:31 Changeset [216] by barra_parpg
* Rendering setup for 3d studio max supplied by Border * For details how …
01:22 Ticket #75 (Implement a debug console) created by Kaydeth_parpg
Implement the framework of an in game debug console that can be accessed …
01:11 Ticket #74 (Implement framework for dialog options in npc dialog) created by anonymous
This is the first step in implementing a multiple tree dialog system. The …

07/30/09:

18:29 Ticket #73 (Saving/Loading of the game does not work) created by Kaydeth_parpg
The Saving/Loading? functionality needs to be fixed. It was broken by some …
18:26 Ticket #72 (Merge <map> and <map>_objects XML files) created by Kaydeth_parpg
The data for a map should be included in one file, including all instances …

07/26/09:

19:47 Changeset [215] by sirren_parpg
A simple knife

07/25/09:

16:50 Changeset [214] by barra_parpg
* New wall & waterpump blender models by Zimble

07/22/09:

19:10 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) closed by tZee_parpg
fixed: Thanks for the patch. :)
19:10 Changeset [213] by tZee_parpg
#71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
18:55 Ticket #70 (merge 'approachXYZ' functions of PC) closed by tZee_parpg
fixed
18:54 Changeset [212] by tZee_parpg
#70 Merged the approach functions and added a tiny action queue for the …

07/21/09:

05:55 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) created by jason@…
I got this error trying to run PARPG on a brand-new installation: ----- …
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