05:01 Changeset [229] by bretzel_parpg
Fixed quotes still showing in green when in a comment
04:56 Changeset [228] by bretzel_parpg
Fixed whether or not the save buttons were enabled. Update the example …
04:51 Changeset [227] by bretzel_parpg
Merged help with the editor and help with scripting into one help. Added …


20:50 Changeset [226] by bretzel_parpg
Started on documentation and added an example script. Also made the editor …
12:00 Ticket #64 (Register PARPG at sourceforge.net) closed by barra_parpg
fixed: Finally addressed: https://sourceforge.net/projects/parpg/


23:17 Ticket #69 (merge game object attributes 'desc' and 'text') closed by bretzel_parpg
fixed: (In [225]) Objects now use name and text without desc. Fixes #69.
23:17 Changeset [225] by bretzel_parpg
Objects now use name and text without desc. Fixes #69.
18:57 Changeset [224] by bretzel_parpg
More updates to the help window


08:29 Ticket #77 (Add support for more resolutions) created by b0rland
Currently the supported display resolutions are hardcoded in Hud class in …
02:42 Changeset [223] by bretzel_parpg
Starting to add the help menus


21:17 Changeset [222] by bretzel_parpg
You can now load and save with the the commands: save [path] [filename] …
19:33 Changeset [221] by bretzel_parpg
File I forgot to commit for console
05:12 Ticket #62 (Latest Inventory Code) closed by bretzel_parpg
05:12 Ticket #4 (Inventory code) closed by bretzel_parpg
05:02 Ticket #75 (Implement a debug console) closed by bretzel_parpg
fixed: (In [220]) Added a simple console. To show/hide it press F10. Right now …
05:02 Changeset [220] by bretzel_parpg
Added a simple console. To show/hide it press F10. Right now only quit and …
01:49 Changeset [219] by bretzel_parpg
Fixed some images not displaying in the about window
01:49 Changeset [218] by bretzel_parpg
Fixed some import issues


22:35 Changeset [217] by bretzel_parpg
This is what I have so far for the writing editor. All the features in it …


15:18 Ticket #76 (Graphical assets import pipeline) created by barra_parpg
As a graphics designer, I want to have a tool to easily import my rendered …


14:31 Changeset [216] by barra_parpg
* Rendering setup for 3d studio max supplied by Border * For details how …
01:22 Ticket #75 (Implement a debug console) created by Kaydeth_parpg
Implement the framework of an in game debug console that can be accessed …
01:11 Ticket #74 (Implement framework for dialog options in npc dialog) created by anonymous
This is the first step in implementing a multiple tree dialog system. The …


18:29 Ticket #73 (Saving/Loading of the game does not work) created by Kaydeth_parpg
The Saving/Loading? functionality needs to be fixed. It was broken by some …
18:26 Ticket #72 (Merge <map> and <map>_objects XML files) created by Kaydeth_parpg
The data for a map should be included in one file, including all instances …


19:47 Changeset [215] by sirren_parpg
A simple knife


16:50 Changeset [214] by barra_parpg
* New wall & waterpump blender models by Zimble


19:10 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) closed by tZee_parpg
fixed: Thanks for the patch. :)
19:10 Changeset [213] by tZee_parpg
#71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
18:55 Ticket #70 (merge 'approachXYZ' functions of PC) closed by tZee_parpg
18:54 Changeset [212] by tZee_parpg
#70 Merged the approach functions and added a tiny action queue for the …


05:55 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) created by jason@…
I got this error trying to run PARPG on a brand-new installation: ----- …


03:55 Changeset [211] by bretzel_parpg
I think I forgot to commit these


08:53 Changeset [210] by barra_parpg
* Improvised ice axe by Lamoot, inspired by Zeli's concept art * …


22:11 Changeset [209] by bretzel_parpg
The examine popup now uses pychan's built in word wrap instead of the …
21:55 Changeset [208] by bretzel_parpg
Added a getItems function to inventory.py that will return a dictionary …
19:12 Changeset [207] by sirren_parpg
Nagant revolver
15:15 Changeset [206] by bretzel_parpg
Added a new game button to the main menu. At the moment it doesn't do …
15:02 Changeset [205] by bretzel_parpg
Inventory now takes an items argument which tells the inventory what items …
14:50 Changeset [204] by bretzel_parpg
Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
09:54 Changeset [203] by barra_parpg
* New rock objects & snow tiles by Lamoot * XML definition files …


23:20 Changeset [202] by bretzel_parpg
Fixed some things in the drag and drop code
15:32 Changeset [201] by bretzel_parpg
Fixed some stuff with opening boxes
02:25 Changeset [200] by bretzel_parpg
Added the PARPG header/license agreement
02:15 Changeset [199] by bretzel_parpg
The descriptions now fully work and the open box window now deals with …


23:19 Changeset [198] by tZee_parpg
* changed objectLoader to do only what it is supposed to do * thus the …
22:54 Changeset [197] by bretzel_parpg
Fixed examining and opening objects
14:07 Changeset [196] by barra_parpg
* Fixed Thumbs.db ignore property
13:45 Changeset [195] by barra_parpg
* New 3d models by continuum * See: …
Note: See TracTimeline for information about the timeline view.