Timeline


and

07/22/09:

19:10 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) closed by tZee_parpg
fixed: Thanks for the patch. :)
19:10 Changeset [213] by tZee_parpg
#71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
18:55 Ticket #70 (merge 'approachXYZ' functions of PC) closed by tZee_parpg
fixed
18:54 Changeset [212] by tZee_parpg
#70 Merged the approach functions and added a tiny action queue for the …

07/21/09:

05:55 Ticket #71 (Initializer breakage in base.py for Python >= v2.6) created by jason@…
I got this error trying to run PARPG on a brand-new installation: ----- …

07/14/09:

03:55 Changeset [211] by bretzel_parpg
I think I forgot to commit these

07/12/09:

08:53 Changeset [210] by barra_parpg
* Improvised ice axe by Lamoot, inspired by Zeli's concept art * …

07/11/09:

22:11 Changeset [209] by bretzel_parpg
The examine popup now uses pychan's built in word wrap instead of the …
21:55 Changeset [208] by bretzel_parpg
Added a getItems function to inventory.py that will return a dictionary …
19:12 Changeset [207] by sirren_parpg
Nagant revolver
15:15 Changeset [206] by bretzel_parpg
Added a new game button to the main menu. At the moment it doesn't do …
15:02 Changeset [205] by bretzel_parpg
Inventory now takes an items argument which tells the inventory what items …
14:50 Changeset [204] by bretzel_parpg
Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
09:54 Changeset [203] by barra_parpg
* New rock objects & snow tiles by Lamoot * XML definition files …

07/10/09:

23:20 Changeset [202] by bretzel_parpg
Fixed some things in the drag and drop code
15:32 Changeset [201] by bretzel_parpg
Fixed some stuff with opening boxes
02:25 Changeset [200] by bretzel_parpg
Added the PARPG header/license agreement
02:15 Changeset [199] by bretzel_parpg
The descriptions now fully work and the open box window now deals with …

07/09/09:

23:19 Changeset [198] by tZee_parpg
* changed objectLoader to do only what it is supposed to do * thus the …
22:54 Changeset [197] by bretzel_parpg
Fixed examining and opening objects
14:07 Changeset [196] by barra_parpg
* Fixed Thumbs.db ignore property
13:45 Changeset [195] by barra_parpg
* New 3d models by continuum * See: …

07/08/09:

22:12 Changeset [194] by barra_parpg
* Getting rid of win32 auto-thumbnails
22:04 Changeset [193] by sirren_parpg
07/09/2009 added a wolf, a female raider and a submg
22:00 Changeset [192] by sirren_parpg
07/08/2009 Added a wolf, a sub MG and a female raider.
08:52 Ticket #70 (merge 'approachXYZ' functions of PC) created by tZee_parpg
Problem: Right now the player character has 'approachDoor()', …
08:50 Ticket #69 (merge game object attributes 'desc' and 'text') created by tZee_parpg
Problem: Attribute 'name' is what should be displayed on mouseOver. …
08:30 Ticket #68 (improve code) created by tZee_parpg
Problem: Actors and their behaviour are interlinked too much, adding too …
08:23 Ticket #67 (unit tests for base classes) created by tZee_parpg
Problem: There are some unit tests already, but not a complete set. …
08:16 Ticket #66 (re-implement doors/teleporters) created by tZee_parpg
Problem: We moved the code to the new game objects format. Right now doors …
08:09 Ticket #65 (separate map class) created by tZee_parpg
Problem: Currently map data is held in the world class. Solution: Extract …
02:15 Changeset [191] by bretzel_parpg
Word wrap is now implemented. Since pychan doesn't have it built in, you …
01:32 Changeset [190] by bretzel_parpg
Forgot this file :D
01:31 Changeset [189] by bretzel_parpg
The examine function now works. Added a 'desc' attribute to all …
00:54 Changeset [188] by tZee_parpg
Missed this one in the last commit.
00:46 Changeset [187] by tZee_parpg
Moved code to the new object classes and the new objectLoader.py. (N)PC …

07/07/09:

20:01 Changeset [186] by meggie_parpg
Added a reference of the current map's ObjectLayer? to the objectLoader …

07/06/09:

17:47 Changeset [185] by bretzel_parpg
Restructured the dragging and dropping data a bit
13:01 Changeset [184] by barra_parpg
* Renamed source to media * Got rid of the FIFE_patches folder as it does …
12:44 Changeset [183] by barra_parpg
* 3d models by Sirren; exported to obj. format as he's not using Blender
02:19 Changeset [182] by bretzel_parpg
Put some help text in and also made it look better. I'm not very happy …

07/03/09:

21:52 Changeset [181] by bretzel_parpg
When you press the open button on a crate, it now will move you to the …
12:13 Ticket #64 (Register PARPG at sourceforge.net) created by barra_parpg
Unfortunately sourceforge didn't manage to complete the registration of …
08:09 Ticket #63 (Research: FIFE alpha blending support) created by barra_parpg
Investigate if the FIFE game engine supports alpha blending of specific …

07/02/09:

01:18 Changeset [180] by maximinus_parpg
Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!

07/01/09:

20:17 Changeset [179] by meggie_parpg
Committing a new map_objects.xml as well.
20:16 Changeset [178] by meggie_parpg
Added new objectLoader. Changed GameObject? constructor to take an xpos and …
19:56 Changeset [177] by tZee_parpg
Re-added the gamestate class. Added the saves folder so the saving of the …
19:47 Changeset [176] by tie_parpg
- added an all definition to the containers.py module - added a …
18:19 Changeset [175] by tie_parpg
- updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
18:16 Changeset [174] by tie_parpg
- added check for locked state to the .open fucntion of Lockables - …
16:38 Changeset [173] by barra_parpg
* Batch file to log PARPG issues on win32
13:27 Changeset [172] by meggie_parpg
Added some test scenarios for the WoodenCrate? class. It fails on the …

06/30/09:

19:30 Changeset [171] by tZee_parpg
SVN Commit Test
14:46 Changeset [170] by tZee_parpg
* Yet another test commit
14:40 Changeset [169] by barra_parpg
* Test commit
02:43 Changeset [168] by bretzel_parpg
When you select open on a crate, it now will pop up a window displaying …

06/29/09:

04:36 Changeset [167] by bretzel_parpg
The ready slots on the HUD now do something when you click on them. All it …

06/28/09:

22:58 Changeset [166] by tie_parpg
added 'blocking' property to the GameObject?; added a separate module for …
20:43 Changeset [165] by tie_parpg
Added docstrings to base object classes, and fixed some bugs
00:43 Changeset [164] by tie_parpg
Groundwork for the base game object property classes. Most of the classes …

06/25/09:

22:31 Changeset [163] by bretzel_parpg
Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
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