22:11 Changeset [209] by bretzel_parpg
The examine popup now uses pychan's built in word wrap instead of the …
21:55 Changeset [208] by bretzel_parpg
Added a getItems function to inventory.py that will return a dictionary …
19:12 Changeset [207] by sirren_parpg
Nagant revolver
15:15 Changeset [206] by bretzel_parpg
Added a new game button to the main menu. At the moment it doesn't do …
15:02 Changeset [205] by bretzel_parpg
Inventory now takes an items argument which tells the inventory what items …
14:50 Changeset [204] by bretzel_parpg
Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
09:54 Changeset [203] by barra_parpg
* New rock objects & snow tiles by Lamoot * XML definition files …


23:20 Changeset [202] by bretzel_parpg
Fixed some things in the drag and drop code
15:32 Changeset [201] by bretzel_parpg
Fixed some stuff with opening boxes
02:25 Changeset [200] by bretzel_parpg
Added the PARPG header/license agreement
02:15 Changeset [199] by bretzel_parpg
The descriptions now fully work and the open box window now deals with …


23:19 Changeset [198] by tZee_parpg
* changed objectLoader to do only what it is supposed to do * thus the …
22:54 Changeset [197] by bretzel_parpg
Fixed examining and opening objects
14:07 Changeset [196] by barra_parpg
* Fixed Thumbs.db ignore property
13:45 Changeset [195] by barra_parpg
* New 3d models by continuum * See: …


22:12 Changeset [194] by barra_parpg
* Getting rid of win32 auto-thumbnails
22:04 Changeset [193] by sirren_parpg
07/09/2009 added a wolf, a female raider and a submg
22:00 Changeset [192] by sirren_parpg
07/08/2009 Added a wolf, a sub MG and a female raider.
08:52 Ticket #70 (merge 'approachXYZ' functions of PC) created by tZee_parpg
Problem: Right now the player character has 'approachDoor()', …
08:50 Ticket #69 (merge game object attributes 'desc' and 'text') created by tZee_parpg
Problem: Attribute 'name' is what should be displayed on mouseOver. …
08:30 Ticket #68 (improve code) created by tZee_parpg
Problem: Actors and their behaviour are interlinked too much, adding too …
08:23 Ticket #67 (unit tests for base classes) created by tZee_parpg
Problem: There are some unit tests already, but not a complete set. …
08:16 Ticket #66 (re-implement doors/teleporters) created by tZee_parpg
Problem: We moved the code to the new game objects format. Right now doors …
08:09 Ticket #65 (separate map class) created by tZee_parpg
Problem: Currently map data is held in the world class. Solution: Extract …
02:15 Changeset [191] by bretzel_parpg
Word wrap is now implemented. Since pychan doesn't have it built in, you …
01:32 Changeset [190] by bretzel_parpg
Forgot this file :D
01:31 Changeset [189] by bretzel_parpg
The examine function now works. Added a 'desc' attribute to all …
00:54 Changeset [188] by tZee_parpg
Missed this one in the last commit.
00:46 Changeset [187] by tZee_parpg
Moved code to the new object classes and the new objectLoader.py. (N)PC …


20:01 Changeset [186] by meggie_parpg
Added a reference of the current map's ObjectLayer? to the objectLoader …


17:47 Changeset [185] by bretzel_parpg
Restructured the dragging and dropping data a bit
13:01 Changeset [184] by barra_parpg
* Renamed source to media * Got rid of the FIFE_patches folder as it does …
12:44 Changeset [183] by barra_parpg
* 3d models by Sirren; exported to obj. format as he's not using Blender
02:19 Changeset [182] by bretzel_parpg
Put some help text in and also made it look better. I'm not very happy …


21:52 Changeset [181] by bretzel_parpg
When you press the open button on a crate, it now will move you to the …
12:13 Ticket #64 (Register PARPG at sourceforge.net) created by barra_parpg
Unfortunately sourceforge didn't manage to complete the registration of …
08:09 Ticket #63 (Research: FIFE alpha blending support) created by barra_parpg
Investigate if the FIFE game engine supports alpha blending of specific …


01:18 Changeset [180] by maximinus_parpg
Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!


20:17 Changeset [179] by meggie_parpg
Committing a new map_objects.xml as well.
20:16 Changeset [178] by meggie_parpg
Added new objectLoader. Changed GameObject? constructor to take an xpos and …
19:56 Changeset [177] by tZee_parpg
Re-added the gamestate class. Added the saves folder so the saving of the …
19:47 Changeset [176] by tie_parpg
- added an all definition to the containers.py module - added a …
18:19 Changeset [175] by tie_parpg
- updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
18:16 Changeset [174] by tie_parpg
- added check for locked state to the .open fucntion of Lockables - …
16:38 Changeset [173] by barra_parpg
* Batch file to log PARPG issues on win32
13:27 Changeset [172] by meggie_parpg
Added some test scenarios for the WoodenCrate? class. It fails on the …


19:30 Changeset [171] by tZee_parpg
SVN Commit Test
14:46 Changeset [170] by tZee_parpg
* Yet another test commit
14:40 Changeset [169] by barra_parpg
* Test commit
02:43 Changeset [168] by bretzel_parpg
When you select open on a crate, it now will pop up a window displaying …


04:36 Changeset [167] by bretzel_parpg
The ready slots on the HUD now do something when you click on them. All it …


22:58 Changeset [166] by tie_parpg
added 'blocking' property to the GameObject?; added a separate module for …
20:43 Changeset [165] by tie_parpg
Added docstrings to base object classes, and fixed some bugs
00:43 Changeset [164] by tie_parpg
Groundwork for the base game object property classes. Most of the classes …


22:31 Changeset [163] by bretzel_parpg
Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …


17:13 Changeset [162] by bretzel_parpg
You can now select the file you want to save to or load from. …
11:16 BadContent created by barra_parpg
04:07 Changeset [161] by bretzel_parpg
Added comments and filled in some documentation


16:23 Changeset [160] by bretzel_parpg
The option to not play sounds actually effects the playback now
01:48 Changeset [159] by bretzel_parpg
Fixed some resolution/options menu errors. Fixed some terrible line …


23:38 Changeset [158] by bretzel_parpg
Completed a few blank entrys for the documentation
15:58 Changeset [157] by tie_parpg
Some cleanup of the context menu code. A decorator function is now …


21:34 Changeset [156] by meggie_parpg
Believe that mouseMoved 'bug' is fixed by making mousePressed …
16:25 Changeset [155] by bretzel_parpg
Made the text on the 'Are you sure' message be a unicode object. If you …
16:16 Changeset [154] by bretzel_parpg
Added an Are you sure? message when you try to quit


19:56 Changeset [153] by meggie_parpg
Added beginnings of talking functionality to the npc and hero classes. …
18:29 Changeset [152] by meggie_parpg
Final changes in hud.py to support loading (which is now broken). A simple …
13:41 Changeset [151] by maximinus_parpg
Merged gamestate and engine. Fixed a few typos.
07:50 Changeset [150] by maximinus_parpg
Added tZee's patch. Some other minor editing.


03:40 Changeset [149] by bretzel_parpg
Added a slider in the options menu for the initial volume setting
02:42 Changeset [148] by meggie_parpg
Added primarily saving and loading functionality. Saving uses a pickle. …


03:09 Changeset [147] by barra_parpg
* SVN EOL style fixes


23:08 Changeset [146] by barra_parpg
* Fixed grid renderer * Removed some unnecessary invisible blockers * …
15:09 Changeset [145] by maximinus_parpg
Added blocking tiles for the buildings.


15:10 Changeset [144] by maximinus_parpg
Added ./code-docs/, which contains all the documentation for the code.
14:47 Changeset [143] by maximinus_parpg
Every game file now epydocc'd. Man, that was a lot of files to see to.
12:36 Changeset [142] by maximinus_parpg
Fully epydocc'd engine.py.
12:16 Changeset [141] by maximinus_parpg
One final tweak to the internal walls. Epydoc'd world.py and sound.py.
09:16 Changeset [140] by maximinus_parpg
Fixed bug where music was unpaused between maps. Added all internal walls …
04:29 Changeset [139] by maximinus_parpg
Improved wall interiors greatly.
03:58 Changeset [138] by maximinus_parpg
Added interior walls to building. Removed 'visual' objects and moved them …
03:27 Changeset [137] by maximinus_parpg
Add interior of shanty building. You can easily enter and leave the …


15:31 Changeset [136] by barra_parpg
* Transcoded the music to 192kb/s to save some space; should be pretty …
14:08 Changeset [135] by maximinus_parpg
Added 'm' button to toggle music on/off. Updated README file.
12:46 Changeset [134] by maximinus_parpg
Added basic SoundEngine? class. Added new script sounds.py. Plays …


15:09 Changeset [133] by meggie_parpg
* Added a target position to Door objects so that the PC will start on …
12:37 Changeset [132] by maximinus_parpg
Fixed map loading bug, where it crashed sometimes.
11:48 Changeset [131] by maximinus_parpg
Removed c key to switch level. Use the damn door!
07:43 Changeset [130] by maximinus_parpg
Added new functionality. Right-click on a door to go to a new map.
04:50 Changeset [129] by maximinus_parpg
Added a door to the shanty hut. Small edits to map_objects.xml as well.
04:28 Changeset [128] by maximinus_parpg
Added meggies map changing code.
01:55 Changeset [127] by maximinus_parpg
Added the right files as well (!).
01:53 Changeset [126] by maximinus_parpg
Added overlay layer to map. Added shanty building shadow.


23:19 Changeset [125] by bretzel_parpg
Removed displayHelp, as that is part of the GUI. Since we now display the …
16:16 Changeset [124] by maximinus_parpg
Fixed bug where pre-cut images of height 256 render incorrectly in FIFE. …
13:20 Changeset [123] by maximinus_parpg
Sorted out .png's and modified the map file.
09:36 Changeset [122] by maximinus_parpg
A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
04:14 Changeset [121] by maximinus_parpg
Wrote partial routine to set context menu on right click. Outputs to …
04:00 Changeset [120] by maximinus_parpg
Textual info now occurs on mouseover, not mouse right-click.
02:21 Changeset [119] by maximinus_parpg
Added 1 new very simple map.
01:42 Changeset [118] by barra_parpg
* Fixed left hand dagger crash (caused by a wrong filename) * Thanks to …
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