Timeline
06/25/09:
- 22:31 Changeset [163] by
- Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
06/23/09:
- 17:13 Changeset [162] by
- You can now select the file you want to save to or load from. …
- 11:16 BadContent created by
- 04:07 Changeset [161] by
- Added comments and filled in some documentation
06/22/09:
- 16:23 Changeset [160] by
- The option to not play sounds actually effects the playback now
- 01:48 Changeset [159] by
- Fixed some resolution/options menu errors. Fixed some terrible line …
06/21/09:
- 23:38 Changeset [158] by
- Completed a few blank entrys for the documentation
- 15:58 Changeset [157] by
- Some cleanup of the context menu code. A decorator function is now …
06/20/09:
- 21:34 Changeset [156] by
- Believe that mouseMoved 'bug' is fixed by making mousePressed …
- 16:25 Changeset [155] by
- Made the text on the 'Are you sure' message be a unicode object. If you …
- 16:16 Changeset [154] by
- Added an Are you sure? message when you try to quit
06/19/09:
- 19:56 Changeset [153] by
- Added beginnings of talking functionality to the npc and hero classes. …
- 18:29 Changeset [152] by
- Final changes in hud.py to support loading (which is now broken). A simple …
- 13:41 Changeset [151] by
- Merged gamestate and engine. Fixed a few typos.
- 07:50 Changeset [150] by
- Added tZee's patch. Some other minor editing.
06/18/09:
- 03:40 Changeset [149] by
- Added a slider in the options menu for the initial volume setting
- 02:42 Changeset [148] by
- Added primarily saving and loading functionality. Saving uses a pickle. …
06/17/09:
- 03:09 Changeset [147] by
- * SVN EOL style fixes
06/16/09:
- 23:08 Changeset [146] by
- * Fixed grid renderer * Removed some unnecessary invisible blockers * …
- 15:09 Changeset [145] by
- Added blocking tiles for the buildings.
06/15/09:
- 15:10 Changeset [144] by
- Added ./code-docs/, which contains all the documentation for the code.
- 14:47 Changeset [143] by
- Every game file now epydocc'd. Man, that was a lot of files to see to.
- 12:36 Changeset [142] by
- Fully epydocc'd engine.py.
- 12:16 Changeset [141] by
- One final tweak to the internal walls. Epydoc'd world.py and sound.py.
- 09:16 Changeset [140] by
- Fixed bug where music was unpaused between maps. Added all internal walls …
- 04:29 Changeset [139] by
- Improved wall interiors greatly.
- 03:58 Changeset [138] by
- Added interior walls to building. Removed 'visual' objects and moved them …
- 03:27 Changeset [137] by
- Add interior of shanty building. You can easily enter and leave the …
06/14/09:
- 15:31 Changeset [136] by
- * Transcoded the music to 192kb/s to save some space; should be pretty …
- 14:08 Changeset [135] by
- Added 'm' button to toggle music on/off. Updated README file.
- 12:46 Changeset [134] by
- Added basic SoundEngine? class. Added new script sounds.py. Plays …
06/13/09:
- 15:09 Changeset [133] by
- * Added a target position to Door objects so that the PC will start on …
- 12:37 Changeset [132] by
- Fixed map loading bug, where it crashed sometimes.
- 11:48 Changeset [131] by
- Removed c key to switch level. Use the damn door!
- 07:43 Changeset [130] by
- Added new functionality. Right-click on a door to go to a new map.
- 04:50 Changeset [129] by
- Added a door to the shanty hut. Small edits to map_objects.xml as well.
- 04:28 Changeset [128] by
- Added meggies map changing code.
- 01:55 Changeset [127] by
- Added the right files as well (!).
- 01:53 Changeset [126] by
- Added overlay layer to map. Added shanty building shadow.
06/11/09:
- 23:19 Changeset [125] by
- Removed displayHelp, as that is part of the GUI. Since we now display the …
- 16:16 Changeset [124] by
- Fixed bug where pre-cut images of height 256 render incorrectly in FIFE. …
- 13:20 Changeset [123] by
- Sorted out .png's and modified the map file.
- 09:36 Changeset [122] by
- A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
- 04:14 Changeset [121] by
- Wrote partial routine to set context menu on right click. Outputs to …
- 04:00 Changeset [120] by
- Textual info now occurs on mouseover, not mouse right-click.
- 02:21 Changeset [119] by
- Added 1 new very simple map.
- 01:42 Changeset [118] by
- * Fixed left hand dagger crash (caused by a wrong filename) * Thanks to …
06/10/09:
- 17:22 Changeset [117] by
- Removed a testing line: print evt.getX()
- 17:19 Changeset [116] by
- Amended context_menu.py.
- 17:00 Changeset [115] by
- Added a context menu when you right click. At the moment it will only give …
- 16:35 Changeset [114] by
- Added meggies code to move the NPC Good work!
- 16:05 Changeset [113] by
- Fixed some layout issues in the main menu and the options menu
- 15:39 Changeset [112] by
- Cleaned up hud.py
06/09/09:
- 09:50 Changeset [111] by
- Started building code to handle objects. Small update to objLoader.py. …
- 04:01 Changeset [110] by
- Cleaned up and simplified world.py
- 03:55 Changeset [109] by
- Forgot to add new objLoader.py file
- 03:53 Changeset [108] by
- Seperated XML logic out from engine.py Removed redundant code from …
06/08/09:
- 17:18 Changeset [107] by
- Changed some code in the HUD so that the actions box will show with the …
- 16:49 Changeset [106] by
- The gui's icons will now be arranged properly in all resolutions
- 04:17 Changeset [105] by
- Cleaned up the map and removed the test files. Small clean-up of XML and …
- 04:01 Changeset [104] by
- Objects now highlight on mouse over. Object right-clicking is pixel base, …
06/07/09:
- 20:07 Changeset [103] by
- Added ready slots to HUD. The image on the ready slot on the HUD will …
- 18:56 Changeset [102] by
- Fixed some issues with the main menu display
06/06/09:
- 20:37 Changeset [101] by
- * New snow tiles by Zimble * Replaced grass with snow on the test map
- 13:13 Changeset [100] by
- Fixed broken hud xml file.
06/05/09:
- 18:57 Changeset [99] by
- Made the character preview have a transparent background instead of …
- 18:53 Changeset [98] by
- Added a character preview to the inventory and re-arranged it to fit …
- 15:36 Changeset [97] by
- Added a simple help menu that can be accessed off of the main menu
- 12:59 Changeset [96] by
- * Native line endings for all XML files
- 12:50 Changeset [95] by
- Added windows check on gfxsplit.py
- 12:49 Changeset [94] by
- * Removed settings.xml from SVN as it should be unversioned to fulfil it's …
- 08:20 Changeset [93] by
- gfxsplit works - at last! Cleaned up all the testing files. Added new …
- 07:39 Changeset [92] by
- Added new building. gfxslplit.py almost works now. Tidied up some files.
- 06:19 Changeset [91] by
- Big update to gfxsplit.py It almost works now. Added small wall section to …
- 04:11 Changeset [90] by
- Added a few comments and changed the text on the set to defaults button
- 01:35 Changeset [89] by
- Added a button that sets all the options to default
- 01:15 Changeset [88] by
- Added settings-dist.xml so that if there is no settings.xml, it will copy …
06/03/09:
- 15:37 Changeset [87] by
- Grrrr. Fixed for barra
- 15:29 Changeset [86] by
- Ok, now it really works :P
- 15:18 Changeset [85] by
- Fixed bug in gfxsplit.py
- 10:01 Changeset [84] by
- Amended gfxsplit.py Added test gfx
06/02/09:
- 17:10 Changeset [83] by
- * Added .png & .db (win32 thumbs) to SVN ignore
- 17:03 Changeset [82] by
- * Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
- 09:49 Changeset [81] by
- Slowly starting to build the code to auto-split buildiings. …
- 03:05 Changeset [80] by
- Added lots of stuff: -> Changed some code in the HUD so it will be easier …
06/01/09:
- 13:43 Changeset [79] by
- Fixed horrible text, looks better. Changed a few typos.
- 13:27 Changeset [78] by
- Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
- 12:10 Changeset [77] by
- Added new code for object display
05/31/09:
- 16:17 Changeset [76] by
- Added a functional options menu to the game. Right now it has options for …
05/26/09:
- 21:40 Changeset [75] by
- Added an options menu. It has pretty much nothing in it.
- 16:09 Changeset [74] by
- Added the first version of the HUD. Also updated the inventory so that …
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