22:31 Changeset [163] by bretzel_parpg
Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …


17:13 Changeset [162] by bretzel_parpg
You can now select the file you want to save to or load from. …
11:16 BadContent created by barra_parpg
04:07 Changeset [161] by bretzel_parpg
Added comments and filled in some documentation


16:23 Changeset [160] by bretzel_parpg
The option to not play sounds actually effects the playback now
01:48 Changeset [159] by bretzel_parpg
Fixed some resolution/options menu errors. Fixed some terrible line …


23:38 Changeset [158] by bretzel_parpg
Completed a few blank entrys for the documentation
15:58 Changeset [157] by tie_parpg
Some cleanup of the context menu code. A decorator function is now …


21:34 Changeset [156] by meggie_parpg
Believe that mouseMoved 'bug' is fixed by making mousePressed …
16:25 Changeset [155] by bretzel_parpg
Made the text on the 'Are you sure' message be a unicode object. If you …
16:16 Changeset [154] by bretzel_parpg
Added an Are you sure? message when you try to quit


19:56 Changeset [153] by meggie_parpg
Added beginnings of talking functionality to the npc and hero classes. …
18:29 Changeset [152] by meggie_parpg
Final changes in hud.py to support loading (which is now broken). A simple …
13:41 Changeset [151] by maximinus_parpg
Merged gamestate and engine. Fixed a few typos.
07:50 Changeset [150] by maximinus_parpg
Added tZee's patch. Some other minor editing.


03:40 Changeset [149] by bretzel_parpg
Added a slider in the options menu for the initial volume setting
02:42 Changeset [148] by meggie_parpg
Added primarily saving and loading functionality. Saving uses a pickle. …


03:09 Changeset [147] by barra_parpg
* SVN EOL style fixes


23:08 Changeset [146] by barra_parpg
* Fixed grid renderer * Removed some unnecessary invisible blockers * …
15:09 Changeset [145] by maximinus_parpg
Added blocking tiles for the buildings.


15:10 Changeset [144] by maximinus_parpg
Added ./code-docs/, which contains all the documentation for the code.
14:47 Changeset [143] by maximinus_parpg
Every game file now epydocc'd. Man, that was a lot of files to see to.
12:36 Changeset [142] by maximinus_parpg
Fully epydocc'd engine.py.
12:16 Changeset [141] by maximinus_parpg
One final tweak to the internal walls. Epydoc'd world.py and sound.py.
09:16 Changeset [140] by maximinus_parpg
Fixed bug where music was unpaused between maps. Added all internal walls …
04:29 Changeset [139] by maximinus_parpg
Improved wall interiors greatly.
03:58 Changeset [138] by maximinus_parpg
Added interior walls to building. Removed 'visual' objects and moved them …
03:27 Changeset [137] by maximinus_parpg
Add interior of shanty building. You can easily enter and leave the …


15:31 Changeset [136] by barra_parpg
* Transcoded the music to 192kb/s to save some space; should be pretty …
14:08 Changeset [135] by maximinus_parpg
Added 'm' button to toggle music on/off. Updated README file.
12:46 Changeset [134] by maximinus_parpg
Added basic SoundEngine? class. Added new script sounds.py. Plays …


15:09 Changeset [133] by meggie_parpg
* Added a target position to Door objects so that the PC will start on …
12:37 Changeset [132] by maximinus_parpg
Fixed map loading bug, where it crashed sometimes.
11:48 Changeset [131] by maximinus_parpg
Removed c key to switch level. Use the damn door!
07:43 Changeset [130] by maximinus_parpg
Added new functionality. Right-click on a door to go to a new map.
04:50 Changeset [129] by maximinus_parpg
Added a door to the shanty hut. Small edits to map_objects.xml as well.
04:28 Changeset [128] by maximinus_parpg
Added meggies map changing code.
01:55 Changeset [127] by maximinus_parpg
Added the right files as well (!).
01:53 Changeset [126] by maximinus_parpg
Added overlay layer to map. Added shanty building shadow.


23:19 Changeset [125] by bretzel_parpg
Removed displayHelp, as that is part of the GUI. Since we now display the …
16:16 Changeset [124] by maximinus_parpg
Fixed bug where pre-cut images of height 256 render incorrectly in FIFE. …
13:20 Changeset [123] by maximinus_parpg
Sorted out .png's and modified the map file.
09:36 Changeset [122] by maximinus_parpg
A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
04:14 Changeset [121] by maximinus_parpg
Wrote partial routine to set context menu on right click. Outputs to …
04:00 Changeset [120] by maximinus_parpg
Textual info now occurs on mouseover, not mouse right-click.
02:21 Changeset [119] by maximinus_parpg
Added 1 new very simple map.
01:42 Changeset [118] by barra_parpg
* Fixed left hand dagger crash (caused by a wrong filename) * Thanks to …


17:22 Changeset [117] by bretzel_parpg
Removed a testing line: print evt.getX()
17:19 Changeset [116] by maximinus_parpg
Amended context_menu.py.
17:00 Changeset [115] by bretzel_parpg
Added a context menu when you right click. At the moment it will only give …
16:35 Changeset [114] by maximinus_parpg
Added meggies code to move the NPC Good work!
16:05 Changeset [113] by bretzel_parpg
Fixed some layout issues in the main menu and the options menu
15:39 Changeset [112] by bretzel_parpg
Cleaned up hud.py


09:50 Changeset [111] by maximinus_parpg
Started building code to handle objects. Small update to objLoader.py. …
04:01 Changeset [110] by maximinus_parpg
Cleaned up and simplified world.py
03:55 Changeset [109] by maximinus_parpg
Forgot to add new objLoader.py file
03:53 Changeset [108] by maximinus_parpg
Seperated XML logic out from engine.py Removed redundant code from …


17:18 Changeset [107] by bretzel_parpg
Changed some code in the HUD so that the actions box will show with the …
16:49 Changeset [106] by bretzel_parpg
The gui's icons will now be arranged properly in all resolutions
04:17 Changeset [105] by maximinus_parpg
Cleaned up the map and removed the test files. Small clean-up of XML and …
04:01 Changeset [104] by maximinus_parpg
Objects now highlight on mouse over. Object right-clicking is pixel base, …


20:07 Changeset [103] by bretzel_parpg
Added ready slots to HUD. The image on the ready slot on the HUD will …
18:56 Changeset [102] by bretzel_parpg
Fixed some issues with the main menu display


20:37 Changeset [101] by barra_parpg
* New snow tiles by Zimble * Replaced grass with snow on the test map
13:13 Changeset [100] by maximinus_parpg
Fixed broken hud xml file.


18:57 Changeset [99] by bretzel_parpg
Made the character preview have a transparent background instead of …
18:53 Changeset [98] by bretzel_parpg
Added a character preview to the inventory and re-arranged it to fit …
15:36 Changeset [97] by bretzel_parpg
Added a simple help menu that can be accessed off of the main menu
12:59 Changeset [96] by barra_parpg
* Native line endings for all XML files
12:50 Changeset [95] by maximinus_parpg
Added windows check on gfxsplit.py
12:49 Changeset [94] by barra_parpg
* Removed settings.xml from SVN as it should be unversioned to fulfil it's …
08:20 Changeset [93] by maximinus_parpg
gfxsplit works - at last! Cleaned up all the testing files. Added new …
07:39 Changeset [92] by maximinus_parpg
Added new building. gfxslplit.py almost works now. Tidied up some files.
06:19 Changeset [91] by maximinus_parpg
Big update to gfxsplit.py It almost works now. Added small wall section to …
04:11 Changeset [90] by bretzel_parpg
Added a few comments and changed the text on the set to defaults button
01:35 Changeset [89] by bretzel_parpg
Added a button that sets all the options to default
01:15 Changeset [88] by bretzel_parpg
Added settings-dist.xml so that if there is no settings.xml, it will copy …


15:37 Changeset [87] by maximinus_parpg
Grrrr. Fixed for barra
15:29 Changeset [86] by maximinus_parpg
Ok, now it really works :P
15:18 Changeset [85] by maximinus_parpg
Fixed bug in gfxsplit.py
10:01 Changeset [84] by maximinus_parpg
Amended gfxsplit.py Added test gfx


17:10 Changeset [83] by barra_parpg
* Added .png & .db (win32 thumbs) to SVN ignore
17:03 Changeset [82] by barra_parpg
* Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
09:49 Changeset [81] by maximinus_parpg
Slowly starting to build the code to auto-split buildiings. …
03:05 Changeset [80] by bretzel_parpg
Added lots of stuff: -> Changed some code in the HUD so it will be easier …


13:43 Changeset [79] by maximinus_parpg
Fixed horrible text, looks better. Changed a few typos.
13:27 Changeset [78] by maximinus_parpg
Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
12:10 Changeset [77] by maximinus_parpg
Added new code for object display


16:17 Changeset [76] by bretzel_parpg
Added a functional options menu to the game. Right now it has options for …


21:40 Changeset [75] by bretzel_parpg
Added an options menu. It has pretty much nothing in it.
16:09 Changeset [74] by bretzel_parpg
Added the first version of the HUD. Also updated the inventory so that …
Note: See TracTimeline for information about the timeline view.