Timeline
06/06/09:
- 20:37 Changeset [101] by
- * New snow tiles by Zimble * Replaced grass with snow on the test map
- 13:13 Changeset [100] by
- Fixed broken hud xml file.
06/05/09:
- 18:57 Changeset [99] by
- Made the character preview have a transparent background instead of …
- 18:53 Changeset [98] by
- Added a character preview to the inventory and re-arranged it to fit …
- 15:36 Changeset [97] by
- Added a simple help menu that can be accessed off of the main menu
- 12:59 Changeset [96] by
- * Native line endings for all XML files
- 12:50 Changeset [95] by
- Added windows check on gfxsplit.py
- 12:49 Changeset [94] by
- * Removed settings.xml from SVN as it should be unversioned to fulfil it's …
- 08:20 Changeset [93] by
- gfxsplit works - at last! Cleaned up all the testing files. Added new …
- 07:39 Changeset [92] by
- Added new building. gfxslplit.py almost works now. Tidied up some files.
- 06:19 Changeset [91] by
- Big update to gfxsplit.py It almost works now. Added small wall section to …
- 04:11 Changeset [90] by
- Added a few comments and changed the text on the set to defaults button
- 01:35 Changeset [89] by
- Added a button that sets all the options to default
- 01:15 Changeset [88] by
- Added settings-dist.xml so that if there is no settings.xml, it will copy …
06/03/09:
- 15:37 Changeset [87] by
- Grrrr. Fixed for barra
- 15:29 Changeset [86] by
- Ok, now it really works :P
- 15:18 Changeset [85] by
- Fixed bug in gfxsplit.py
- 10:01 Changeset [84] by
- Amended gfxsplit.py Added test gfx
06/02/09:
- 17:10 Changeset [83] by
- * Added .png & .db (win32 thumbs) to SVN ignore
- 17:03 Changeset [82] by
- * Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
- 09:49 Changeset [81] by
- Slowly starting to build the code to auto-split buildiings. …
- 03:05 Changeset [80] by
- Added lots of stuff: -> Changed some code in the HUD so it will be easier …
06/01/09:
- 13:43 Changeset [79] by
- Fixed horrible text, looks better. Changed a few typos.
- 13:27 Changeset [78] by
- Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
- 12:10 Changeset [77] by
- Added new code for object display
05/31/09:
- 16:17 Changeset [76] by
- Added a functional options menu to the game. Right now it has options for …
05/26/09:
- 21:40 Changeset [75] by
- Added an options menu. It has pretty much nothing in it.
- 16:09 Changeset [74] by
- Added the first version of the HUD. Also updated the inventory so that …
05/20/09:
- 04:06 Changeset [73] by
- Fixed one issue in world.py
- 04:04 Changeset [72] by
- Screenshots now appear in the form of …
05/15/09:
- 16:34 Changeset [71] by
- Put the inventory logic into displayInventory, which was already there and …
05/14/09:
- 13:28 Changeset [70] by
- Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
- 09:42 Changeset [69] by
- Started incrementing object complexity. Now you can map or non map …
05/13/09:
- 16:21 Changeset [68] by
- Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
- 09:54 Changeset [67] by
- All code now PEP-8 standard, with spaces
- 02:20 Changeset [66] by
- OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
05/12/09:
- 16:48 Changeset [65] by
- Cleaned some code in /scripts/inventory.py Optimised some logic in …
- 16:30 Changeset [64] by
- Fixed error: ImportError?: No module named application
- 16:22 Changeset [63] by
- Integrated the inventory into the PARPG demo. Press I to show/hide the …
- 16:17 Changeset [62] by
- Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
- 15:55 Changeset [61] by
- Added bretzel to the authors
- 15:52 Changeset [60] by
- Fixed a typo in the readme
05/11/09:
- 23:30 Changeset [59] by
- adding a third grass tile.
- 13:42 Changeset [58] by
- Made it so we only have one keycheck function (sanity at last!) A few more …
- 09:24 Changeset [57] by
- * Modified y shifts for the crates to work around visual blocking issues
- 08:22 Changeset [56] by
- Added bhaydens screenshot code. Added new screenshots folder. Updated …
- 07:54 Changeset [55] by
- Objects now loaded from seperate XML file. Cleaned up some small areas in …
05/08/09:
- 14:54 Changeset [54] by
- Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
05/07/09:
- 17:21 Changeset [53] by
- * Created directory for (temporary) FIFE patches that haven't found their …
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