Timeline


and

05/13/09:

16:21 Changeset [68] by maximinus_parpg
Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
09:54 Changeset [67] by maximinus_parpg
All code now PEP-8 standard, with spaces
02:20 Changeset [66] by maximinus_parpg
OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.

05/12/09:

16:48 Changeset [65] by maximinus_parpg
Cleaned some code in /scripts/inventory.py Optimised some logic in …
16:30 Changeset [64] by bretzel_parpg
Fixed error: ImportError?: No module named application
16:22 Changeset [63] by bretzel_parpg
Integrated the inventory into the PARPG demo. Press I to show/hide the …
16:17 Changeset [62] by maximinus_parpg
Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
15:55 Changeset [61] by bretzel_parpg
Added bretzel to the authors
15:52 Changeset [60] by bretzel_parpg
Fixed a typo in the readme

05/11/09:

23:30 Changeset [59] by eleazzaar_parpg
adding a third grass tile.
13:42 Changeset [58] by maximinus_parpg
Made it so we only have one keycheck function (sanity at last!) A few more …
09:24 Changeset [57] by barra_parpg
* Modified y shifts for the crates to work around visual blocking issues
08:22 Changeset [56] by maximinus_parpg
Added bhaydens screenshot code. Added new screenshots folder. Updated …
07:54 Changeset [55] by maximinus_parpg
Objects now loaded from seperate XML file. Cleaned up some small areas in …

05/08/09:

14:54 Changeset [54] by maximinus_parpg
Set Model / View data model for PARPG. Code no longer looks like Rio demo. …

05/07/09:

17:21 Changeset [53] by barra_parpg
* Created directory for (temporary) FIFE patches that haven't found their …

05/06/09:

05:09 Ticket #62 (Latest Inventory Code) created by Bretzel13
Here is the latest inventory code. We will get rid of the text on the …

05/05/09:

14:43 Changeset [52] by maximinus_parpg
Added new graphics by shrew81. Cleaned up some map mess.

05/04/09:

12:34 Changeset [51] by barra_parpg
* Improved rendering setup by Lamoot

05/03/09:

15:42 Changeset [50] by barra_parpg
* Snow material for Lamoot's snow tutorial: …

04/30/09:

02:10 Changeset [49] by maximinus_parpg
/utilities/gfxsplit.py now writes xml files as well. Adjusted file …

04/29/09:

14:29 Changeset [48] by maximinus_parpg
All code is to our PEP standard as on the PARPG wiki. Trivial adjustments …
14:19 Changeset [47] by maximinus_parpg
Added code to split gfx into seperate tiles. New code …

04/24/09:

12:47 Changeset [46] by maximinus_parpg
Added larger test map. Added simple buildings. Amended map layers. Added …

04/22/09:

15:37 Changeset [45] by maximinus_parpg
Removed gfxsplit.py utility (not needed anymore). Now building gfxs do not …

04/21/09:

15:56 Changeset [44] by maximinus_parpg
Added first version of code to split image into tiles. Modified building …

04/20/09:

15:11 Changeset [43] by maximinus_parpg
Corrected XML animation file to make PC pathfinding graphics work. Thanks …
14:31 Changeset [42] by maximinus_parpg
Motto: never rush a commit
14:19 Changeset [41] by maximinus_parpg
Added for barra to check :-)
05:45 Changeset [40] by maximinus_parpg
Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
05:07 Changeset [39] by maximinus_parpg
Added some building tiles to simulate a building. Added a 'blocking' tile …

04/17/09:

15:20 Changeset [38] by maximinus_parpg
Finished utilities/transition.py, code to automatically add transition …

04/13/09:

13:32 Changeset [37] by maximinus_parpg
Rejigged all the grass transition files ready for transition tile code. …
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