Timeline


and

05/08/09:

14:54 Changeset [54] by maximinus_parpg
Set Model / View data model for PARPG. Code no longer looks like Rio demo. …

05/07/09:

17:21 Changeset [53] by barra_parpg
* Created directory for (temporary) FIFE patches that haven't found their …

05/06/09:

05:09 Ticket #62 (Latest Inventory Code) created by Bretzel13
Here is the latest inventory code. We will get rid of the text on the …

05/05/09:

14:43 Changeset [52] by maximinus_parpg
Added new graphics by shrew81. Cleaned up some map mess.

05/04/09:

12:34 Changeset [51] by barra_parpg
* Improved rendering setup by Lamoot

05/03/09:

15:42 Changeset [50] by barra_parpg
* Snow material for Lamoot's snow tutorial: …

04/30/09:

02:10 Changeset [49] by maximinus_parpg
/utilities/gfxsplit.py now writes xml files as well. Adjusted file …

04/29/09:

14:29 Changeset [48] by maximinus_parpg
All code is to our PEP standard as on the PARPG wiki. Trivial adjustments …
14:19 Changeset [47] by maximinus_parpg
Added code to split gfx into seperate tiles. New code …

04/24/09:

12:47 Changeset [46] by maximinus_parpg
Added larger test map. Added simple buildings. Amended map layers. Added …

04/22/09:

15:37 Changeset [45] by maximinus_parpg
Removed gfxsplit.py utility (not needed anymore). Now building gfxs do not …

04/21/09:

15:56 Changeset [44] by maximinus_parpg
Added first version of code to split image into tiles. Modified building …

04/20/09:

15:11 Changeset [43] by maximinus_parpg
Corrected XML animation file to make PC pathfinding graphics work. Thanks …
14:31 Changeset [42] by maximinus_parpg
Motto: never rush a commit
14:19 Changeset [41] by maximinus_parpg
Added for barra to check :-)
05:45 Changeset [40] by maximinus_parpg
Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
05:07 Changeset [39] by maximinus_parpg
Added some building tiles to simulate a building. Added a 'blocking' tile …

04/17/09:

15:20 Changeset [38] by maximinus_parpg
Finished utilities/transition.py, code to automatically add transition …

04/13/09:

13:32 Changeset [37] by maximinus_parpg
Rejigged all the grass transition files ready for transition tile code. …

04/11/09:

04:36 Ticket #4 (Inventory code) created by Bretzel
Here is some code I have been working on for the inventory. ---- Some …

04/10/09:

13:52 Changeset [36] by maximinus_parpg
Added test_map.xml, the original map with transition layer removed. Used …
13:34 Changeset [35] by maximinus_parpg
Minor edit to world.py license (changed foobar to PARPG) First rough draft …

04/09/09:

13:44 Changeset [34] by tie_parpg
- 'T' button now shows the layer grids
12:43 Changeset [33] by tie_parpg
- Removed some commented-out code
12:31 Changeset [32] by tie_parpg
- Enabled game closing via the window decoration button - Moved the 'magic …

04/08/09:

13:56 Changeset [31] by maximinus_parpg
Added transitions layer on local map
02:06 Changeset [30] by maximinus_parpg
Added new transitions layer to map Converted all code in /demo/ to use …
01:39 Changeset [29] by maximinus_parpg
Tidied up transitions folder layout and added new objects to the map …
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