13:56 Changeset [31] by maximinus_parpg
Added transitions layer on local map
02:06 Changeset [30] by maximinus_parpg
Added new transitions layer to map Converted all code in /demo/ to use …
01:39 Changeset [29] by maximinus_parpg
Tidied up transitions folder layout and added new objects to the map …


20:36 Changeset [28] by eleazzaar_parpg
added quick gravel transitions and a sand tile.
17:50 Changeset [27] by eleazzaar_parpg
adding grass transitions and a grid overlay to 'demo'


14:32 Changeset [26] by maximinus_parpg
Added maximinus's demo code, possibly a start for PARPG You'll need to …
13:27 Changeset [25] by maximinus_parpg
Added name to AUTHORS


22:02 Changeset [24] by barra_parpg
* Removed dialogue system directory * Merged both AUTHORS files into a …
21:35 Changeset [23] by eleazzaar_parpg
added myself to the 'authors' list
21:28 Changeset [22] by tie_parpg
Added 'tie' to AUTHORS


00:50 Changeset [21] by icelus_parpg
Apply ActionStack? patch from tie (ticket #1). - queue actions for hero to …


14:02 Changeset [20] by barra_parpg
* First test version of PARPG rendering setup by Lamoot


20:02 WikiStart edited by barra_parpg
15:18 Ticket #3 (Enable comments for DAM system) closed by barra_parpg
fixed: Completed by tie.


21:47 Ticket #3 (Enable comments for DAM system) created by barra_parpg
This discussion explains how to enable comments for our DAM system: …
19:40 Ticket #2 (Upgrade codebase to PEP8) created by icelus_parpg
The current codebase doesn't have much relationship with the …
Note: See TracTimeline for information about the timeline view.