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Ticket #76 (new epic user story)

Opened 10 years ago

Last modified 5 years ago

Graphical assets import pipeline

Reported by: barra_parpg Owned by: parpg
Priority: minor Milestone: Product backlog
Component: tools Version: trunk
Keywords: tool, import graphical assets Cc:
Blocked By: Blocking:
Department: Users

Description (last modified by barra_parpg) (diff)

As a graphics designer, I want to have a tool to easily import my rendered assets into the game.

Attachments

patch.tar.gz (172.0 KB) - added by anonymous 10 years ago.
New files of the editor + diff patch + new ressources for test purpose in the objects
xmlObjectEditor.py (11.3 KB) - added by simonced 10 years ago.
This is the new editor with the search engine included
xmlObjectEditor.glade (12.0 KB) - added by Simonced 10 years ago.
The glade file that contains the new tab for searching files by name
ObjectXMLGenerator.py (8.6 KB) - added by KB1PKL 8 years ago.
Automated Object XML Generator
xml_object_generator_wizard.ui (2.8 KB) - added by aspidites 8 years ago.
Qt Designer file used to create GUI
ui_xml_object_generator_wizard.py (5.8 KB) - added by aspidites 8 years ago.
module that allows the designer file to be used in a script
xml_object_generator_wizard.py (1.9 KB) - added by aspidites 8 years ago.
Qt front end to KB1PKL's script

Change History

Changed 10 years ago by anonymous

New files of the editor + diff patch + new ressources for test purpose in the objects

Changed 10 years ago by simonced

This is the new editor with the search engine included

Changed 10 years ago by Simonced

The glade file that contains the new tab for searching files by name

comment:1 Changed 10 years ago by barra_parpg

  • Milestone set to Milestone 1

comment:1 Changed 10 years ago by Kaydeth_parpg

  • Milestone changed from Milestone 1 to Techdemo 1

comment:2 Changed 9 years ago by b0rland_parpg

  • Milestone changed from Techdemo 1 to Techdemo 2

comment:3 Changed 8 years ago by KB1PKL

I have begun development on a new tool, I'm scrapping the code previously attached. I'll be using Qt as the GUI toolkit, instead of GTK.

Changed 8 years ago by KB1PKL

Automated Object XML Generator

comment:4 Changed 8 years ago by KB1PKL

Alright, here's an autogenerate script. Tested on game/objects/agents/player and game/objects/scenery/shopping_trolley. GUI coming soon.

comment:5 Changed 8 years ago by barra_parpg

  • Milestone changed from Techdemo 3 to Product backlog

moved techdemo 3 tickets to product backlog as we haven't agreed upon sprint goals for techdemo 3 yet

comment:6 Changed 8 years ago by barra_parpg

  • Milestone changed from Product backlog to Evaluate

moving current trac tickets to evaluation milestone

comment:8 Changed 8 years ago by barra_parpg

  • Description modified (diff)
  • Reporter changed from Kaydeth_parpg to barra_parpg
  • Component changed from scripts to tools
  • Summary changed from Create a tool to easily generate XML object files to Graphical assets import pipeline
  • Keywords tool, import graphical assets added
  • Milestone changed from Evaluation to Product backlog
  • Department set to Users
  • Type changed from task to user story

comment:9 Changed 8 years ago by barra_parpg

  • Type changed from user story to epic user story

categorized some PBIs as epics

comment:10 Changed 8 years ago by aspidites

I've created a Qt GUI that works with KB1PKL's code.

Reference on Gitorious: http://gitorious.org/parpg/parpg/trees/ObjectXMLGenerator/tools/ObjectXMLGenerator

Changed 8 years ago by aspidites

Qt Designer file used to create GUI

Changed 8 years ago by aspidites

module that allows the designer file to be used in a script

Changed 8 years ago by aspidites

Qt front end to KB1PKL's script

comment:11 Changed 5 years ago by Thomashum

test, test, simply test )

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