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Ticket #63 (closed task: wontfix)

Opened 10 years ago

Last modified 8 years ago

Research: FIFE alpha blending support

Reported by: barra_parpg Owned by: parpg
Priority: major Milestone: Evaluation
Component: scripts Version: trunk
Keywords: alpha blending, FIFE, transparency Cc:
Blocked By: Blocking:
Department: Programming

Description

Investigate if the FIFE game engine supports alpha blending of specific graphics at runtime. That means adjusting the transparency of some map instances e.g. while others are still drawn without any transparency.

Use case example:

  • Draw walls which the PC or any NPCs stand behind semi or even fully transparent so they can easily pick up any objects that lie on the ground.

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Change History

comment:1 Changed 10 years ago by or1andov

Transparent walls should be possible soon:

http://forums.fifengine.de/index.php?topic=310.0

comment:2 Changed 9 years ago by barra_parpg

  • Milestone changed from Techdemo 1 to Techdemo 2

Not essential for techdemo 1!

comment:3 Changed 8 years ago by barra_parpg

  • Milestone changed from Techdemo 3 to Product backlog

moved techdemo 3 tickets to product backlog as we haven't agreed upon sprint goals for techdemo 3 yet

comment:4 Changed 8 years ago by barra_parpg

  • Milestone changed from Product backlog to Evaluate

moving current trac tickets to evaluation milestone

comment:5 Changed 8 years ago by barra_parpg

  • Department set to Programming
  • Status changed from new to closed
  • Resolution set to wontfix

Closing the ticket for now as

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