Ticket #298 (closed sprint task: fixed)

Opened 7 years ago

Last modified 7 years ago

Define Subset of Skills to Implement for Testing

Reported by: technomage Owned by: zenbitz
Priority: major Milestone: Sprint: Character customization
Component: scripts Version: Sprint: Character customization
Keywords: Cc:
Blocked By: Blocking: #264
Department: Mechanics

Description (last modified by zenbitz) (diff)

I have attached the first cut of skills. It was easier just to have a big list for testing; obviously many of these could be trimmed.

The format is more or less straight forward, if implementer doesn't like .xlsx (new MS excel) I will be happy to dump it tab delimited or something. Maybe even YAML if you ask very nicely.

The first column is the skill name (unless has a # --> comment), it's tab-indented to show tree structure. This version of the tree has no cross-values (that would make it a DAG).

  1. stat f1 2. stat f2 3.stat f3 D Org

Each stat has 6 columns in 3 pairs of stat/fraction. Some skills only have 1 stat. Fractions sum to 1 (total column). "D" is a place holder indicating difficulty - Divide by D to get a "harder" skill to learn. For now "D" is always 1 except for rare military skills. Org "origin" is either "Old" (indicating the skill is only available to a character with a pre-war origin), or blank (any one can buy)


skills_sprint.xlsx (44.1 KB) - added by zenbitz 7 years ago.

Change History

comment:1 Changed 7 years ago by technomage

  • Blocking 296 removed

comment:2 Changed 7 years ago by barra_parpg

  • Version changed from trunk to Sprint: Character customization

Changed 7 years ago by zenbitz

comment:3 Changed 7 years ago by zenbitz

  • Owner changed from parpg to zenbitz
  • Status changed from new to assigned
  • Description modified (diff)

comment:4 Changed 7 years ago by zenbitz

  • Status changed from assigned to closed
  • Resolution set to fixed

comment:5 Changed 7 years ago by zenbitz

Skill cost: You can buy a skill once or twice at character creation. Buying it once gets you the "default" value based on stats in the spreadsheet DIVIDED BY 2. (Otherwise you could buy up your "Reason" stat and get all these skills at 90).

If you buy it twice (double cost) you get 1/2 again as high a value.

So, for a character with: RX: 50 CO: 60 PE: 40 RN: 55 This gives an Aim stat of (42+12 = 54)

Buying "shotguns" skill once would give you ~55/2 = a skill of 28. Buying it again would give you 28 + 14 = 42.

D = 2 skills would be even lower, I think, although maybe 1/2 it too little. I think that at the 100 points = stat 50->90 then skills would cost about 5 points.


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