Ticket #229 (closed task: fixed)
Reconcile Inventory, Dialog, and Quest engine - Techdemo
| Reported by: | zenbitz | Owned by: | b0rland_parpg |
|---|---|---|---|
| Priority: | critical | Milestone: | Techdemo 2 |
| Component: | scripts | Version: | trunk |
| Keywords: | Cc: | ||
| Time spent: | 1d | Time remaining: | 1d |
| Time planned: | 1d |
Description (last modified by zenbitz) (diff)
Inventory objects need to be attached to PCs. DialogeGUI call backs need to refer to PC/NPC inventory methods. Quest engine needs to be modified to refer to PC/NPC inventory (not sure about this last one).
Also not sure how Inventory distinguishes between "A Thing" and "The Thing" and "One of my pack of identical things".
This ticket has been expanded to: Make techdemo work
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