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Ticket #225 (new bug)

Opened 9 years ago

Last modified 4 years ago

'take all' in crate contents dialogue is not working

Reported by: eliedebrauwer Owned by: parpg
Priority: major Milestone: Defect backlog
Component: scripts Version: trunk
Keywords: Cc:
Blocked By: Blocking:
Department:

Description

When you open a crate or a box there is a 'take all' button. At this point all the take all button does is close the dialog window, it should actually put the contents in the inventory an then close.

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Change History

comment:1 Changed 9 years ago by b0rland_parpg

  • Milestone changed from Techdemo 1 to Techdemo 2

comment:2 Changed 9 years ago by b0rland_parpg

Possible temporary fix is to just hide this button. Currently it's impossible to fix it easily. It will be possible to fix together with a pack of other bugs when we have a joint crate-inventory screen as most of the other games do.

comment:3 Changed 9 years ago by eliedebrauwer

Then we leave it open and create a ticket for a joint crate-inventory screen ;)

comment:4 follow-up: ↓ 5 Changed 8 years ago by Domtron Vox

I'll work on this.

comment:5 in reply to: ↑ 4 Changed 8 years ago by Domtron Vox

Replying to Domtron Vox:

I'll work on this.

Sorry wrong ticket.

comment:6 Changed 7 years ago by barra_parpg

  • Milestone changed from Techdemo 3 to Product backlog

moved techdemo 3 tickets to product backlog as we haven't agreed upon sprint goals for techdemo 3 yet

comment:7 Changed 7 years ago by barra_parpg

  • Milestone changed from Product backlog to Bugs

moved bugs to new bug milestone

comment:8 Changed 4 years ago by Smithe904

A big thank you for your article.Really thank you! Cool. bfbdeeaeadcddkee

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