Ticket #225 (new bug)

Opened 9 months ago

Last modified 5 weeks ago

'take all' in crate contents dialogue is not working

Reported by: eliedebrauwer Owned by: parpg
Priority: major Milestone: Techdemo 2
Component: scripts Version: trunk
Keywords: Cc:
Time spent: 1d Time remaining: 1d
Time planned: 1d

Description

When you open a crate or a box there is a 'take all' button. At this point all the take all button does is close the dialog window, it should actually put the contents in the inventory an then close.

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Change History

  Changed 9 months ago by b0rland_parpg

  • milestone changed from Techdemo 1 to Techdemo 2

  Changed 9 months ago by b0rland_parpg

Possible temporary fix is to just hide this button. Currently it's impossible to fix it easily. It will be possible to fix together with a pack of other bugs when we have a joint crate-inventory screen as most of the other games do.

  Changed 9 months ago by eliedebrauwer

Then we leave it open and create a ticket for a joint crate-inventory screen ;)

follow-up: ↓ 5   Changed 5 weeks ago by Domtron Vox

I'll work on this.

in reply to: ↑ 4   Changed 5 weeks ago by Domtron Vox

Replying to Domtron Vox:

I'll work on this.

Sorry wrong ticket.

Add/Change #225 ('take all' in crate contents dialogue is not working)

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