Ticket #151 (closed bug: fixed)

Opened 10 years ago

Last modified 7 years ago

PC map change coordinates are being ignored

Reported by: saritor Owned by: parpg
Priority: major Milestone: Techdemo 1
Component: scripts Version: trunk
Keywords: Cc:
Blocked By: Blocking:


To reproduce: Try changing the coordinates in a map xml file on a door and see if the character moves (it doesn't, in fact its always teleported to the default location of (0,0))

Supected culprit: when the door object is being created the correct coordinates are not being passed. Likely culprit files are local_loaders/, and scripts/objects/, as well as


Change History

comment:1 Changed 10 years ago by saritor

Sadly I got busy at work when looking at the bug and didn't get time to finish. I am pretty sure it has something to do with the way coordinates are passed to the door creation from

comment:2 Changed 10 years ago by saritor

  • Status changed from new to closed
  • Resolution set to fixed

(In [373]) Ticket #151: Patch by saritor.

  • Modifies door object calling arguements to properly use target position data passed with map xml file.
  • closes #151

comment:3 Changed 7 years ago by anonymous

Is this really the way it suppose to work? By the what could mean error fatal error access to undeclared static property ?


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