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Ticket #135 (closed bug: fixed)

Opened 9 years ago

Last modified 9 years ago

gfx, xpos, and ypos attributes are not needed in the map files

Reported by: kaydeth_parpg Owned by: orlandov
Priority: minor Milestone: Techdemo 1
Component: scripts Version: trunk
Keywords: Cc:
Blocked By: Blocking:
Department:

Description (last modified by kaydeth_parpg) (diff)

The "gfx", "xpos", and "ypos" attributes for instances in the map file are redundant. Internally we use the 'o','x',and 'y' attributes to identify these values. The map editor will have to updated to stop writing these attributes also.

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comment:1 Changed 9 years ago by kaydeth_parpg

  • Description modified (diff)

comment:2 Changed 9 years ago by kaydeth_parpg

  • Description modified (diff)
  • Summary changed from gfx attribute is not needed in the map files to gfx, xpos, and ypos attributes are not needed in the map files

comment:3 Changed 9 years ago by orlandov

  • Owner changed from parpg to orlandov

Are gfx, xpos and ypos used anywhere? I'll make sure they don't get written out in the saver, but if they're not being used right now I say we toss them.

comment:4 Changed 9 years ago by orlandov

  • Status changed from new to closed
  • Resolution set to fixed

(In [367]) Ticket #135 - patch by or1andov. Do not write out gfx, xpos and ypos attributes when map editor saves. closes #135

comment:5 Changed 9 years ago by Kaydeth_parpg

(In [368]) Ticket #135. Patch by Kaydeth. Ran map.xml and map2.xml through the modified map editor to get rid of the gfx, xpos, and ypos attributes. Also removed the outdated map2_objects.xml file. refs #135

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