Ticket #114 (new bug)
PARPG crashes on exit in Vista 64 bit
| Reported by: | kaydeth_parpg | Owned by: | parpg |
|---|---|---|---|
| Priority: | minor | Milestone: | Demo 1 |
| Component: | scripts | Version: | trunk |
| Keywords: | Cc: | ||
| Time spent: | Time remaining: | ||
| Time planned: |
Description (last modified by kaydeth_parpg) (diff)
PARPG consistently crashes on exit when running on Windows Vista 64 bit OS.
The crash actually occurs in FIFE and the same behavior can be seen with the Rio de Hola demo. FIFE appears to be crashing in the SDL library call "SDL_QuitSubSystem(SDL_INIT_VIDEO);" which is called by the RenderBackend::deinit() method which is called by the Engine::destroy() method.
After building and using a local copy of the SDL.dll file (version 1.2.13) the crash would no longer occur. This ticket serves as a place holder and reminder that we will likely require a bug fix in SDL to resolve this issue.
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