Ticket #102 (closed bug: duplicate)

Opened 10 years ago

Last modified 10 years ago

npc state should persist between interactions

Reported by: orlandov Owned by: kaydeth_parpg
Priority: major Milestone: Techdemo 1
Component: scripts Version: trunk
Keywords: Cc:
Blocked By: Blocking:


Currently the NPC's do not remember if you have a completed a quest; no state is ever saved. We need a model to track PC and NPC quest state.


Change History

comment:1 Changed 10 years ago by kaydeth_parpg

  • Owner changed from parpg to kaydeth_parpg
  • tt_spent 1d deleted
  • tt_remaining 1d deleted
  • tt_estimated 1d deleted

Assigned to AndrewBC

comment:2 Changed 10 years ago by orlandov

  • Status changed from new to closed
  • Resolution set to duplicate

Closing this bug for now, since there are more specific action items to deal with this work


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