source: trunk @ 46

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Diff Rev Age Author Log Message
(edit) @46   11 years maximinus_parpg Added larger test map. Added simple buildings. Amended map layers. Added …
(edit) @45   11 years maximinus_parpg Removed gfxsplit.py utility (not needed anymore). Now building gfxs do not …
(edit) @44   11 years maximinus_parpg Added first version of code to split image into tiles. Modified building …
(edit) @43   11 years maximinus_parpg Corrected XML animation file to make PC pathfinding graphics work. Thanks …
(edit) @42   11 years maximinus_parpg Motto: never rush a commit
(edit) @41   11 years maximinus_parpg Added for barra to check :-)
(edit) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
(edit) @39   11 years maximinus_parpg Added some building tiles to simulate a building. Added a 'blocking' tile …
(edit) @38   11 years maximinus_parpg Finished utilities/transition.py, code to automatically add transition …
(edit) @37   11 years maximinus_parpg Rejigged all the grass transition files ready for transition tile code. …
(edit) @36   11 years maximinus_parpg Added test_map.xml, the original map with transition layer removed. Used …
(edit) @35   11 years maximinus_parpg Minor edit to world.py license (changed foobar to PARPG) First rough draft …
(edit) @34   11 years tie_parpg - 'T' button now shows the layer grids
(edit) @33   11 years tie_parpg - Removed some commented-out code
(edit) @32   11 years tie_parpg - Enabled game closing via the window decoration button - Moved the 'magic …
(edit) @31   11 years maximinus_parpg Added transitions layer on local map
(edit) @30   11 years maximinus_parpg Added new transitions layer to map Converted all code in /demo/ to use …
(edit) @29   11 years maximinus_parpg Tidied up transitions folder layout and added new objects to the map …
(edit) @28   11 years eleazzaar_parpg added quick gravel transitions and a sand tile.
(edit) @27   11 years eleazzaar_parpg adding grass transitions and a grid overlay to 'demo'
(edit) @26   11 years maximinus_parpg Added maximinus's demo code, possibly a start for PARPG You'll need to …
(edit) @25   11 years maximinus_parpg Added name to AUTHORS
(edit) @24   11 years barra_parpg * Removed dialogue system directory * Merged both AUTHORS files into a …
(edit) @23   11 years eleazzaar_parpg added myself to the 'authors' list
(edit) @22   11 years tie_parpg Added 'tie' to AUTHORS
(edit) @21   11 years icelus_parpg Apply ActionStack? patch from tie (ticket #1). - queue actions for hero to …
(edit) @20   11 years barra_parpg * First test version of PARPG rendering setup by Lamoot
(edit) @19   11 years barra_parpg * SVN property fixes: * Flagged run.py and the .bat files as executables …
(edit) @18   11 years icelus_parpg Applied patch from tie: - avoid reparsing instancemenu each time mouse is …
(edit) @17   11 years barra_parpg * Make out patch by tie! Kiss the girl, or at least try it :-)
(edit) @16   11 years barra_parpg * Dialogue subproject to implement a flexible dialogue system that could …
(edit) @15   11 years barra_parpg * Batch scripts to copy MSVC DLLs into the right places if needed as well.
(edit) @14   11 years barra_parpg * World map by Lamoot
(edit) @13   11 years barra_parpg * Fixing typo to actually delete an existing older log file when running …
(edit) @12   11 years barra_parpg * Applying vtchill's name conflict patch
(edit) @11   11 years barra_parpg * Adding batch file for easy logging for debugging purposes on win32.
(edit) @10   11 years barra_parpg * Added simple batch script to copy the needed FIFE DLLs to the right …
(edit) @9   11 years barra_parpg * Adding rio de hola FIFE client as basis for PARPG development. * Build …
(edit) @8   11 years barra_parpg * Last update hopefully :-)
(edit) @7   11 years barra_parpg * Added an extra field for feedback based on ingame testing
(edit) @6   11 years barra_parpg * Workflow diagramme, see: …
(edit) @5   11 years barra_parpg * Added a first version of the authors file * Pretty empty in there ATM …
(edit) @4   11 years barra_parpg * Cvsdude has hopefully fixed the commit notification feature * Proper …
(edit) @3   11 years barra_parpg * Added PARPG logos by qubodup & Tranberry
(edit) @2   11 years barra_parpg * Test commit
(add) @1   11 years barra_parpg * Adding basic structure to future PARPG repository
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