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@295
|
10 years |
eliedebrauwer |
Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
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@294
|
10 years |
eliedebrauwer |
Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
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@293
|
10 years |
eliedebrauwer |
Testing
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@292
|
10 years |
eliedebrauwer |
* Testing elie's new dev account (test commit by barra)
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@291
|
10 years |
orlandov |
remove python bytecode files
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@290
|
10 years |
orlandov |
Add a new test to fix broken unit test introduced by or1andov--
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@289
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
created tests for Scriptable, Living
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@288
|
10 years |
orlandov |
Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
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@287
|
10 years |
orlandov |
Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
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@286
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
* changed default Lockable state to unlocked …
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@285
|
10 years |
orlandov |
Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
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@284
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
* Added GPL headers to test scripts
* Added …
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@283
|
10 years |
orlandov |
Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
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@282
|
10 years |
bretzel_parpg |
Patch by Bretzel
* Update the syntax highlighting to match the yaml syntax
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@281
|
10 years |
Kaydeth_parpg |
Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
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@280
|
10 years |
bretzel_parpg |
Patch by Bretzel.
* Wrote a parser for the new syntax I developed (I will …
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@279
|
10 years |
b0rland_parpg |
Ticket #67: Patch by b0rland
* Moved GameObject? tests to a separate file …
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@278
|
10 years |
orlandov |
Ticket #87: PC actor should idle after carrying out action
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@277
|
10 years |
orlandov |
Ticket #79: Move the container display and examine popup code from World …
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@276
|
10 years |
orlandov |
Ticket #67: Refactor unit tests into runnable shape
* Move tests to their …
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@275
|
10 years |
b0rland_parpg |
Ticket #92: Patch by b0rland. Fixing the focus stealing bug. We need to be …
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@274
|
10 years |
barra_parpg |
* Commit email template test
* Removed unwanted win32 thumbnail files
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@273
|
10 years |
sirren_parpg |
New NPC animations
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@272
|
10 years |
barra_parpg |
Patch by mvbarracuda:
* Cleaned up old animation static files that were …
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@271
|
10 years |
orlandov |
Change the filenames in the NPC walk animation xml files to point to the …
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@270
|
10 years |
orlandov |
Fix Issue #78
* Fully move the inventory display logic from World to Hud. …
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@269
|
10 years |
barra_parpg |
Patch by Sirren:
* New woman NPC animations
* TODO:
* Modify …
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@268
|
10 years |
b0rland_parpg |
Ticket #77:
* Hud class now gets the list of supported fullscreen …
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@267
|
10 years |
Kaydeth_parpg |
Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
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@266
|
10 years |
Kaydeth_parpg |
* How does this look? * Does it appear on separate lines without line …
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@265
|
10 years |
Kaydeth_parpg |
Ticket #72: Patch by Kaydeth. Corrected the mouseover text for crates. I …
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@264
|
10 years |
Kaydeth_parpg |
Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
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@263
|
10 years |
orlandov |
testing that orlandov can use svn
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@262
|
10 years |
barra_parpg |
Patch by mvbarracuda:
* Applied svn:eol-style >> native to all Python …
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@261
|
10 years |
b0rland_parpg |
Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
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@260
|
10 years |
barra_parpg |
* Updated batch files to copy oalinst.exe into the PARPG folder
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@259
|
10 years |
Kaydeth_parpg |
Testing commit e-mail
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@258
|
10 years |
barra_parpg |
* Changed filename scheme for animations as the current one seems to cause …
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@257
|
10 years |
barra_parpg |
* Changed idle animation playback rate from 5 to 8 fps
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@256
|
10 years |
barra_parpg |
* Overhauled player character animations by Sirren
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@255
|
10 years |
tZee_parpg |
#86 Applied Saritor's patch.
|
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@254
|
10 years |
tZee_parpg |
#65 Call of loading function changed.
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@253
|
10 years |
tZee_parpg |
#65 Exported map data in a separate class. Next is to sort out the loading …
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@252
|
10 years |
bretzel_parpg |
Changed the tab width from 80 pixels to 40
|
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@251
|
10 years |
bretzel_parpg |
Started on putting options in the dialog map
|
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@250
|
10 years |
bretzel_parpg |
Added some functionality to the dialog map
|
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@249
|
10 years |
barra_parpg |
* Deleted thumbs.db files that were commited by accident
* Added …
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@248
|
10 years |
barra_parpg |
* New player character idle & walk animation by Sirren
* Looks pretty …
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@247
|
10 years |
Atomic_parpg |
Initial upload. Class Diagram for PARPG as of rev. 233
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@246
|
10 years |
Atomic_parpg |
Atomic's test flight
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@245
|
10 years |
barra_parpg |
* Weapon sounds by Gary: …
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@244
|
10 years |
barra_parpg |
* Removing now unneeded tools directory
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@243
|
10 years |
barra_parpg |
* Renamed writing editor to follow the new SVN filename / directory name …
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@242
|
10 years |
barra_parpg |
* Removed outdated code-docs; they can be found online and are daily …
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@241
|
10 years |
barra_parpg |
* Tools directory for all kind of already existing and to be created asset …
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@240
|
10 years |
barra_parpg |
* Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
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@239
|
10 years |
b0rland_parpg |
Test passed
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@238
|
10 years |
barra_parpg |
* TEST file for SVN account testing purposes
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@237
|
10 years |
Kaydeth_parpg |
code cleanup. Closes Ticket #81
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@236
|
10 years |
bretzel_parpg |
Updated the readme with dependency instructions
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@235
|
10 years |
bretzel_parpg |
Forgot to commit an image
|
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@234
|
10 years |
bretzel_parpg |
Started on the parser and dialog map
|
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@233
|
10 years |
bretzel_parpg |
Added an example to the docs. Added a SCRIPTNAME function
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@232
|
10 years |
bretzel_parpg |
Updated the about window
|
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@231
|
10 years |
bretzel_parpg |
Update the example
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@230
|
10 years |
bretzel_parpg |
Fixed some connecting issues between signals and functions. Added a lot to …
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@229
|
10 years |
bretzel_parpg |
Fixed quotes still showing in green when in a comment
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@228
|
10 years |
bretzel_parpg |
Fixed whether or not the save buttons were enabled. Update the example …
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@227
|
10 years |
bretzel_parpg |
Merged help with the editor and help with scripting into one help. Added …
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@226
|
10 years |
bretzel_parpg |
Started on documentation and added an example script. Also made the editor …
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@225
|
10 years |
bretzel_parpg |
Objects now use name and text without desc. Fixes #69.
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@224
|
10 years |
bretzel_parpg |
More updates to the help window
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@223
|
10 years |
bretzel_parpg |
Starting to add the help menus
|
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@222
|
10 years |
bretzel_parpg |
You can now load and save with the the commands: save [path] [filename] …
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@221
|
10 years |
bretzel_parpg |
File I forgot to commit for console
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@220
|
10 years |
bretzel_parpg |
Added a simple console. To show/hide it press F10. Right now only quit and …
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@219
|
10 years |
bretzel_parpg |
Fixed some images not displaying in the about window
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@218
|
10 years |
bretzel_parpg |
Fixed some import issues
|
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@217
|
10 years |
bretzel_parpg |
This is what I have so far for the writing editor. All the features in it …
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@216
|
10 years |
barra_parpg |
* Rendering setup for 3d studio max supplied by Border
* For details how …
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@215
|
10 years |
sirren_parpg |
A simple knife
|
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@214
|
10 years |
barra_parpg |
* New wall & waterpump blender models by Zimble
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@213
|
10 years |
tZee_parpg |
#71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
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@212
|
10 years |
tZee_parpg |
#70 Merged the approach functions and added a tiny action queue for the …
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@211
|
10 years |
bretzel_parpg |
I think I forgot to commit these
|
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@210
|
10 years |
barra_parpg |
* Improvised ice axe by Lamoot, inspired by Zeli's concept art
* …
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@209
|
10 years |
bretzel_parpg |
The examine popup now uses pychan's built in word wrap instead of the …
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@208
|
10 years |
bretzel_parpg |
Added a getItems function to inventory.py that will return a dictionary …
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@207
|
10 years |
sirren_parpg |
Nagant revolver
|
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@206
|
10 years |
bretzel_parpg |
Added a new game button to the main menu. At the moment it doesn't do …
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@205
|
10 years |
bretzel_parpg |
Inventory now takes an items argument which tells the inventory what items …
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@204
|
10 years |
bretzel_parpg |
Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
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@203
|
10 years |
barra_parpg |
* New rock objects & snow tiles by Lamoot
* XML definition files …
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@202
|
10 years |
bretzel_parpg |
Fixed some things in the drag and drop code
|
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@201
|
10 years |
bretzel_parpg |
Fixed some stuff with opening boxes
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@200
|
10 years |
bretzel_parpg |
Added the PARPG header/license agreement
|
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@199
|
10 years |
bretzel_parpg |
The descriptions now fully work and the open box window now deals with …
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@198
|
10 years |
tZee_parpg |
* changed objectLoader to do only what it is supposed to do
* thus the …
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@197
|
10 years |
bretzel_parpg |
Fixed examining and opening objects
|
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@196
|
10 years |
barra_parpg |
* Fixed Thumbs.db ignore property
|
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|