source: trunk @ 285

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Diff Rev Age Author Log Message
(edit) @285   10 years orlandov Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
(edit) @284   10 years b0rland_parpg Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
(edit) @283   10 years orlandov Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
(edit) @282   10 years bretzel_parpg Patch by Bretzel * Update the syntax highlighting to match the yaml syntax
(edit) @281   10 years Kaydeth_parpg Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
(edit) @280   10 years bretzel_parpg Patch by Bretzel. * Wrote a parser for the new syntax I developed (I will …
(edit) @279   10 years b0rland_parpg Ticket #67: Patch by b0rland * Moved GameObject? tests to a separate file …
(edit) @278   10 years orlandov Ticket #87: PC actor should idle after carrying out action
(edit) @277   10 years orlandov Ticket #79: Move the container display and examine popup code from World …
(edit) @276   10 years orlandov Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
(edit) @275   10 years b0rland_parpg Ticket #92: Patch by b0rland. Fixing the focus stealing bug. We need to be …
(edit) @274   10 years barra_parpg * Commit email template test * Removed unwanted win32 thumbnail files
(edit) @273   10 years sirren_parpg New NPC animations
(edit) @272   10 years barra_parpg Patch by mvbarracuda: * Cleaned up old animation static files that were …
(edit) @271   10 years orlandov Change the filenames in the NPC walk animation xml files to point to the …
(edit) @270   10 years orlandov Fix Issue #78 * Fully move the inventory display logic from World to Hud. …
(edit) @269   10 years barra_parpg Patch by Sirren: * New woman NPC animations * TODO: * Modify …
(edit) @268   10 years b0rland_parpg Ticket #77: * Hud class now gets the list of supported fullscreen …
(edit) @267   10 years Kaydeth_parpg Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
(edit) @266   10 years Kaydeth_parpg * How does this look? * Does it appear on separate lines without line …
(edit) @265   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. Corrected the mouseover text for crates. I …
(edit) @264   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
(edit) @263   10 years orlandov testing that orlandov can use svn
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(edit) @261   10 years b0rland_parpg Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
(edit) @260   10 years barra_parpg * Updated batch files to copy oalinst.exe into the PARPG folder
(edit) @259   10 years Kaydeth_parpg Testing commit e-mail
(edit) @258   10 years barra_parpg * Changed filename scheme for animations as the current one seems to cause …
(edit) @257   10 years barra_parpg * Changed idle animation playback rate from 5 to 8 fps
(edit) @256   10 years barra_parpg * Overhauled player character animations by Sirren
(edit) @255   10 years tZee_parpg #86 Applied Saritor's patch.
(edit) @254   10 years tZee_parpg #65 Call of loading function changed.
(edit) @253   10 years tZee_parpg #65 Exported map data in a separate class. Next is to sort out the loading …
(edit) @252   10 years bretzel_parpg Changed the tab width from 80 pixels to 40
(edit) @251   10 years bretzel_parpg Started on putting options in the dialog map
(edit) @250   10 years bretzel_parpg Added some functionality to the dialog map
(edit) @249   10 years barra_parpg * Deleted thumbs.db files that were commited by accident * Added …
(edit) @248   10 years barra_parpg * New player character idle & walk animation by Sirren * Looks pretty …
(edit) @247   10 years Atomic_parpg Initial upload. Class Diagram for PARPG as of rev. 233
(edit) @246   10 years Atomic_parpg Atomic's test flight
(edit) @245   10 years barra_parpg * Weapon sounds by Gary: …
(edit) @244   10 years barra_parpg * Removing now unneeded tools directory
(edit) @243   10 years barra_parpg * Renamed writing editor to follow the new SVN filename / directory name …
(edit) @242   10 years barra_parpg * Removed outdated code-docs; they can be found online and are daily …
(edit) @241   10 years barra_parpg * Tools directory for all kind of already existing and to be created asset …
(edit) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
(edit) @239   10 years b0rland_parpg Test passed
(edit) @238   10 years barra_parpg * TEST file for SVN account testing purposes
(edit) @237   10 years Kaydeth_parpg code cleanup. Closes Ticket #81
(edit) @236   10 years bretzel_parpg Updated the readme with dependency instructions
(edit) @235   10 years bretzel_parpg Forgot to commit an image
(edit) @234   10 years bretzel_parpg Started on the parser and dialog map
(edit) @233   10 years bretzel_parpg Added an example to the docs. Added a SCRIPTNAME function
(edit) @232   10 years bretzel_parpg Updated the about window
(edit) @231   10 years bretzel_parpg Update the example
(edit) @230   10 years bretzel_parpg Fixed some connecting issues between signals and functions. Added a lot to …
(edit) @229   10 years bretzel_parpg Fixed quotes still showing in green when in a comment
(edit) @228   10 years bretzel_parpg Fixed whether or not the save buttons were enabled. Update the example …
(edit) @227   10 years bretzel_parpg Merged help with the editor and help with scripting into one help. Added …
(edit) @226   10 years bretzel_parpg Started on documentation and added an example script. Also made the editor …
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @224   10 years bretzel_parpg More updates to the help window
(edit) @223   10 years bretzel_parpg Starting to add the help menus
(edit) @222   10 years bretzel_parpg You can now load and save with the the commands: save [path] [filename] …
(edit) @221   10 years bretzel_parpg File I forgot to commit for console
(edit) @220   10 years bretzel_parpg Added a simple console. To show/hide it press F10. Right now only quit and …
(edit) @219   10 years bretzel_parpg Fixed some images not displaying in the about window
(edit) @218   10 years bretzel_parpg Fixed some import issues
(edit) @217   10 years bretzel_parpg This is what I have so far for the writing editor. All the features in it …
(edit) @216   10 years barra_parpg * Rendering setup for 3d studio max supplied by Border * For details how …
(edit) @215   10 years sirren_parpg A simple knife
(edit) @214   10 years barra_parpg * New wall & waterpump blender models by Zimble
(edit) @213   10 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
(edit) @212   10 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @211   10 years bretzel_parpg I think I forgot to commit these
(edit) @210   10 years barra_parpg * Improvised ice axe by Lamoot, inspired by Zeli's concept art * …
(edit) @209   10 years bretzel_parpg The examine popup now uses pychan's built in word wrap instead of the …
(edit) @208   10 years bretzel_parpg Added a getItems function to inventory.py that will return a dictionary …
(edit) @207   10 years sirren_parpg Nagant revolver
(edit) @206   10 years bretzel_parpg Added a new game button to the main menu. At the moment it doesn't do …
(edit) @205   10 years bretzel_parpg Inventory now takes an items argument which tells the inventory what items …
(edit) @204   10 years bretzel_parpg Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
(edit) @203   10 years barra_parpg * New rock objects & snow tiles by Lamoot * XML definition files …
(edit) @202   10 years bretzel_parpg Fixed some things in the drag and drop code
(edit) @201   10 years bretzel_parpg Fixed some stuff with opening boxes
(edit) @200   10 years bretzel_parpg Added the PARPG header/license agreement
(edit) @199   10 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   10 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @197   10 years bretzel_parpg Fixed examining and opening objects
(edit) @196   10 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @195   10 years barra_parpg * New 3d models by continuum * See: …
(edit) @194   10 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @193   10 years sirren_parpg 07/09/2009 added a wolf, a female raider and a submg
(edit) @192   10 years sirren_parpg 07/08/2009 Added a wolf, a sub MG and a female raider.
(edit) @191   10 years bretzel_parpg Word wrap is now implemented. Since pychan doesn't have it built in, you …
(edit) @190   10 years bretzel_parpg Forgot this file :D
(edit) @189   10 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @188   10 years tZee_parpg Missed this one in the last commit.
(edit) @187   10 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @186   10 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
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