source: trunk @ 254

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Diff Rev Age Author Log Message
(edit) @254   10 years tZee_parpg #65 Call of loading function changed.
(edit) @253   10 years tZee_parpg #65 Exported map data in a separate class. Next is to sort out the loading …
(edit) @252   10 years bretzel_parpg Changed the tab width from 80 pixels to 40
(edit) @251   10 years bretzel_parpg Started on putting options in the dialog map
(edit) @250   10 years bretzel_parpg Added some functionality to the dialog map
(edit) @249   10 years barra_parpg * Deleted thumbs.db files that were commited by accident * Added …
(edit) @248   10 years barra_parpg * New player character idle & walk animation by Sirren * Looks pretty …
(edit) @247   10 years Atomic_parpg Initial upload. Class Diagram for PARPG as of rev. 233
(edit) @246   10 years Atomic_parpg Atomic's test flight
(edit) @245   10 years barra_parpg * Weapon sounds by Gary: …
(edit) @244   10 years barra_parpg * Removing now unneeded tools directory
(edit) @243   10 years barra_parpg * Renamed writing editor to follow the new SVN filename / directory name …
(edit) @242   10 years barra_parpg * Removed outdated code-docs; they can be found online and are daily …
(edit) @241   10 years barra_parpg * Tools directory for all kind of already existing and to be created asset …
(edit) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
(edit) @239   10 years b0rland_parpg Test passed
(edit) @238   10 years barra_parpg * TEST file for SVN account testing purposes
(edit) @237   10 years Kaydeth_parpg code cleanup. Closes Ticket #81
(edit) @236   10 years bretzel_parpg Updated the readme with dependency instructions
(edit) @235   10 years bretzel_parpg Forgot to commit an image
(edit) @234   10 years bretzel_parpg Started on the parser and dialog map
(edit) @233   10 years bretzel_parpg Added an example to the docs. Added a SCRIPTNAME function
(edit) @232   10 years bretzel_parpg Updated the about window
(edit) @231   10 years bretzel_parpg Update the example
(edit) @230   10 years bretzel_parpg Fixed some connecting issues between signals and functions. Added a lot to …
(edit) @229   10 years bretzel_parpg Fixed quotes still showing in green when in a comment
(edit) @228   10 years bretzel_parpg Fixed whether or not the save buttons were enabled. Update the example …
(edit) @227   10 years bretzel_parpg Merged help with the editor and help with scripting into one help. Added …
(edit) @226   10 years bretzel_parpg Started on documentation and added an example script. Also made the editor …
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @224   10 years bretzel_parpg More updates to the help window
(edit) @223   10 years bretzel_parpg Starting to add the help menus
(edit) @222   10 years bretzel_parpg You can now load and save with the the commands: save [path] [filename] …
(edit) @221   10 years bretzel_parpg File I forgot to commit for console
(edit) @220   10 years bretzel_parpg Added a simple console. To show/hide it press F10. Right now only quit and …
(edit) @219   10 years bretzel_parpg Fixed some images not displaying in the about window
(edit) @218   10 years bretzel_parpg Fixed some import issues
(edit) @217   10 years bretzel_parpg This is what I have so far for the writing editor. All the features in it …
(edit) @216   10 years barra_parpg * Rendering setup for 3d studio max supplied by Border * For details how …
(edit) @215   11 years sirren_parpg A simple knife
(edit) @214   11 years barra_parpg * New wall & waterpump blender models by Zimble
(edit) @213   11 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
(edit) @212   11 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @211   11 years bretzel_parpg I think I forgot to commit these
(edit) @210   11 years barra_parpg * Improvised ice axe by Lamoot, inspired by Zeli's concept art * …
(edit) @209   11 years bretzel_parpg The examine popup now uses pychan's built in word wrap instead of the …
(edit) @208   11 years bretzel_parpg Added a getItems function to inventory.py that will return a dictionary …
(edit) @207   11 years sirren_parpg Nagant revolver
(edit) @206   11 years bretzel_parpg Added a new game button to the main menu. At the moment it doesn't do …
(edit) @205   11 years bretzel_parpg Inventory now takes an items argument which tells the inventory what items …
(edit) @204   11 years bretzel_parpg Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
(edit) @203   11 years barra_parpg * New rock objects & snow tiles by Lamoot * XML definition files …
(edit) @202   11 years bretzel_parpg Fixed some things in the drag and drop code
(edit) @201   11 years bretzel_parpg Fixed some stuff with opening boxes
(edit) @200   11 years bretzel_parpg Added the PARPG header/license agreement
(edit) @199   11 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   11 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @197   11 years bretzel_parpg Fixed examining and opening objects
(edit) @196   11 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @195   11 years barra_parpg * New 3d models by continuum * See: …
(edit) @194   11 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @193   11 years sirren_parpg 07/09/2009 added a wolf, a female raider and a submg
(edit) @192   11 years sirren_parpg 07/08/2009 Added a wolf, a sub MG and a female raider.
(edit) @191   11 years bretzel_parpg Word wrap is now implemented. Since pychan doesn't have it built in, you …
(edit) @190   11 years bretzel_parpg Forgot this file :D
(edit) @189   11 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @188   11 years tZee_parpg Missed this one in the last commit.
(edit) @187   11 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @186   11 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
(edit) @185   11 years bretzel_parpg Restructured the dragging and dropping data a bit
(edit) @184   11 years barra_parpg * Renamed source to media * Got rid of the FIFE_patches folder as it does …
(edit) @183   11 years barra_parpg * 3d models by Sirren; exported to obj. format as he's not using Blender
(edit) @182   11 years bretzel_parpg Put some help text in and also made it look better. I'm not very happy …
(edit) @181   11 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   11 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @179   11 years meggie_parpg Committing a new map_objects.xml as well.
(edit) @178   11 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   11 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @176   11 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   11 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   11 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @173   11 years barra_parpg * Batch file to log PARPG issues on win32
(edit) @172   11 years meggie_parpg Added some test scenarios for the WoodenCrate? class. It fails on the …
(edit) @171   11 years tZee_parpg SVN Commit Test
(edit) @170   11 years tZee_parpg * Yet another test commit
(edit) @169   11 years barra_parpg * Test commit
(edit) @168   11 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   11 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @166   11 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   11 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(edit) @164   11 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
(edit) @163   11 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   11 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @161   11 years bretzel_parpg Added comments and filled in some documentation
(edit) @160   11 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @159   11 years bretzel_parpg Fixed some resolution/options menu errors. Fixed some terrible line …
(edit) @158   11 years bretzel_parpg Completed a few blank entrys for the documentation
(edit) @157   11 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   11 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   11 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
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