source: trunk @ 228

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Diff Rev Age Author Log Message
(edit) @228   10 years bretzel_parpg Fixed whether or not the save buttons were enabled. Update the example …
(edit) @227   10 years bretzel_parpg Merged help with the editor and help with scripting into one help. Added …
(edit) @226   10 years bretzel_parpg Started on documentation and added an example script. Also made the editor …
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @224   10 years bretzel_parpg More updates to the help window
(edit) @223   10 years bretzel_parpg Starting to add the help menus
(edit) @222   10 years bretzel_parpg You can now load and save with the the commands: save [path] [filename] …
(edit) @221   10 years bretzel_parpg File I forgot to commit for console
(edit) @220   10 years bretzel_parpg Added a simple console. To show/hide it press F10. Right now only quit and …
(edit) @219   10 years bretzel_parpg Fixed some images not displaying in the about window
(edit) @218   10 years bretzel_parpg Fixed some import issues
(edit) @217   10 years bretzel_parpg This is what I have so far for the writing editor. All the features in it …
(edit) @216   10 years barra_parpg * Rendering setup for 3d studio max supplied by Border * For details how …
(edit) @215   11 years sirren_parpg A simple knife
(edit) @214   11 years barra_parpg * New wall & waterpump blender models by Zimble
(edit) @213   11 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
(edit) @212   11 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @211   11 years bretzel_parpg I think I forgot to commit these
(edit) @210   11 years barra_parpg * Improvised ice axe by Lamoot, inspired by Zeli's concept art * …
(edit) @209   11 years bretzel_parpg The examine popup now uses pychan's built in word wrap instead of the …
(edit) @208   11 years bretzel_parpg Added a getItems function to inventory.py that will return a dictionary …
(edit) @207   11 years sirren_parpg Nagant revolver
(edit) @206   11 years bretzel_parpg Added a new game button to the main menu. At the moment it doesn't do …
(edit) @205   11 years bretzel_parpg Inventory now takes an items argument which tells the inventory what items …
(edit) @204   11 years bretzel_parpg Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
(edit) @203   11 years barra_parpg * New rock objects & snow tiles by Lamoot * XML definition files …
(edit) @202   11 years bretzel_parpg Fixed some things in the drag and drop code
(edit) @201   11 years bretzel_parpg Fixed some stuff with opening boxes
(edit) @200   11 years bretzel_parpg Added the PARPG header/license agreement
(edit) @199   11 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   11 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @197   11 years bretzel_parpg Fixed examining and opening objects
(edit) @196   11 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @195   11 years barra_parpg * New 3d models by continuum * See: …
(edit) @194   11 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @193   11 years sirren_parpg 07/09/2009 added a wolf, a female raider and a submg
(edit) @192   11 years sirren_parpg 07/08/2009 Added a wolf, a sub MG and a female raider.
(edit) @191   11 years bretzel_parpg Word wrap is now implemented. Since pychan doesn't have it built in, you …
(edit) @190   11 years bretzel_parpg Forgot this file :D
(edit) @189   11 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @188   11 years tZee_parpg Missed this one in the last commit.
(edit) @187   11 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @186   11 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
(edit) @185   11 years bretzel_parpg Restructured the dragging and dropping data a bit
(edit) @184   11 years barra_parpg * Renamed source to media * Got rid of the FIFE_patches folder as it does …
(edit) @183   11 years barra_parpg * 3d models by Sirren; exported to obj. format as he's not using Blender
(edit) @182   11 years bretzel_parpg Put some help text in and also made it look better. I'm not very happy …
(edit) @181   11 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   11 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @179   11 years meggie_parpg Committing a new map_objects.xml as well.
(edit) @178   11 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   11 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @176   11 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   11 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   11 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @173   11 years barra_parpg * Batch file to log PARPG issues on win32
(edit) @172   11 years meggie_parpg Added some test scenarios for the WoodenCrate? class. It fails on the …
(edit) @171   11 years tZee_parpg SVN Commit Test
(edit) @170   11 years tZee_parpg * Yet another test commit
(edit) @169   11 years barra_parpg * Test commit
(edit) @168   11 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   11 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @166   11 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   11 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(edit) @164   11 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
(edit) @163   11 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   11 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @161   11 years bretzel_parpg Added comments and filled in some documentation
(edit) @160   11 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @159   11 years bretzel_parpg Fixed some resolution/options menu errors. Fixed some terrible line …
(edit) @158   11 years bretzel_parpg Completed a few blank entrys for the documentation
(edit) @157   11 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   11 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   11 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
(edit) @154   11 years bretzel_parpg Added an Are you sure? message when you try to quit
(edit) @153   11 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @152   11 years meggie_parpg Final changes in hud.py to support loading (which is now broken). A simple …
(edit) @151   11 years maximinus_parpg Merged gamestate and engine. Fixed a few typos.
(edit) @150   11 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @149   11 years bretzel_parpg Added a slider in the options menu for the initial volume setting
(edit) @148   11 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   11 years barra_parpg * SVN EOL style fixes
(edit) @146   11 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @145   11 years maximinus_parpg Added blocking tiles for the buildings.
(edit) @144   11 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   11 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @142   11 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @141   11 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   11 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @139   11 years maximinus_parpg Improved wall interiors greatly.
(edit) @138   11 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   11 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @136   11 years barra_parpg * Transcoded the music to 192kb/s to save some space; should be pretty …
(edit) @135   11 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   11 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   11 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   11 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   11 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @130   11 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @129   11 years maximinus_parpg Added a door to the shanty hut. Small edits to map_objects.xml as well.
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