source: trunk @ 147

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Diff Rev Age Author Log Message
(edit) @147   11 years barra_parpg * SVN EOL style fixes
(edit) @146   11 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @145   11 years maximinus_parpg Added blocking tiles for the buildings.
(edit) @144   11 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   11 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @142   11 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @141   11 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   11 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @139   11 years maximinus_parpg Improved wall interiors greatly.
(edit) @138   11 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   11 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @136   11 years barra_parpg * Transcoded the music to 192kb/s to save some space; should be pretty …
(edit) @135   11 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   11 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   11 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   11 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   11 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @130   11 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @129   11 years maximinus_parpg Added a door to the shanty hut. Small edits to map_objects.xml as well.
(edit) @128   11 years maximinus_parpg Added meggies map changing code.
(edit) @127   11 years maximinus_parpg Added the right files as well (!).
(edit) @126   11 years maximinus_parpg Added overlay layer to map. Added shanty building shadow.
(edit) @125   11 years bretzel_parpg Removed displayHelp, as that is part of the GUI. Since we now display the …
(edit) @124   11 years maximinus_parpg Fixed bug where pre-cut images of height 256 render incorrectly in FIFE. …
(edit) @123   11 years maximinus_parpg Sorted out .png's and modified the map file.
(edit) @122   11 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @121   11 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @120   11 years maximinus_parpg Textual info now occurs on mouseover, not mouse right-click.
(edit) @119   11 years maximinus_parpg Added 1 new very simple map.
(edit) @118   11 years barra_parpg * Fixed left hand dagger crash (caused by a wrong filename) * Thanks to …
(edit) @117   11 years bretzel_parpg Removed a testing line: print evt.getX()
(edit) @116   11 years maximinus_parpg Amended context_menu.py.
(edit) @115   11 years bretzel_parpg Added a context menu when you right click. At the moment it will only give …
(edit) @114   11 years maximinus_parpg Added meggies code to move the NPC Good work!
(edit) @113   11 years bretzel_parpg Fixed some layout issues in the main menu and the options menu
(edit) @112   11 years bretzel_parpg Cleaned up hud.py
(edit) @111   11 years maximinus_parpg Started building code to handle objects. Small update to objLoader.py. …
(edit) @110   11 years maximinus_parpg Cleaned up and simplified world.py
(edit) @109   11 years maximinus_parpg Forgot to add new objLoader.py file
(edit) @108   11 years maximinus_parpg Seperated XML logic out from engine.py Removed redundant code from …
(edit) @107   11 years bretzel_parpg Changed some code in the HUD so that the actions box will show with the …
(edit) @106   11 years bretzel_parpg The gui's icons will now be arranged properly in all resolutions
(edit) @105   11 years maximinus_parpg Cleaned up the map and removed the test files. Small clean-up of XML and …
(edit) @104   11 years maximinus_parpg Objects now highlight on mouse over. Object right-clicking is pixel base, …
(edit) @103   11 years bretzel_parpg Added ready slots to HUD. The image on the ready slot on the HUD will …
(edit) @102   11 years bretzel_parpg Fixed some issues with the main menu display
(edit) @101   11 years barra_parpg * New snow tiles by Zimble * Replaced grass with snow on the test map
(edit) @100   11 years maximinus_parpg Fixed broken hud xml file.
(edit) @99   11 years bretzel_parpg Made the character preview have a transparent background instead of …
(edit) @98   11 years bretzel_parpg Added a character preview to the inventory and re-arranged it to fit …
(edit) @97   11 years bretzel_parpg Added a simple help menu that can be accessed off of the main menu
(edit) @96   11 years barra_parpg * Native line endings for all XML files
(edit) @95   11 years maximinus_parpg Added windows check on gfxsplit.py
(edit) @94   11 years barra_parpg * Removed settings.xml from SVN as it should be unversioned to fulfil it's …
(edit) @93   11 years maximinus_parpg gfxsplit works - at last! Cleaned up all the testing files. Added new …
(edit) @92   11 years maximinus_parpg Added new building. gfxslplit.py almost works now. Tidied up some files.
(edit) @91   11 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @90   11 years bretzel_parpg Added a few comments and changed the text on the set to defaults button
(edit) @89   11 years bretzel_parpg Added a button that sets all the options to default
(edit) @88   11 years bretzel_parpg Added settings-dist.xml so that if there is no settings.xml, it will copy …
(edit) @87   11 years maximinus_parpg Grrrr. Fixed for barra
(edit) @86   11 years maximinus_parpg Ok, now it really works :P
(edit) @85   11 years maximinus_parpg Fixed bug in gfxsplit.py
(edit) @84   11 years maximinus_parpg Amended gfxsplit.py Added test gfx
(edit) @83   11 years barra_parpg * Added .png & .db (win32 thumbs) to SVN ignore
(edit) @82   11 years barra_parpg * Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
(edit) @81   11 years maximinus_parpg Slowly starting to build the code to auto-split buildiings. …
(edit) @80   11 years bretzel_parpg Added lots of stuff: -> Changed some code in the HUD so it will be easier …
(edit) @79   11 years maximinus_parpg Fixed horrible text, looks better. Changed a few typos.
(edit) @78   11 years maximinus_parpg Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
(edit) @77   11 years maximinus_parpg Added new code for object display
(edit) @76   11 years bretzel_parpg Added a functional options menu to the game. Right now it has options for …
(edit) @75   11 years bretzel_parpg Added an options menu. It has pretty much nothing in it.
(edit) @74   11 years bretzel_parpg Added the first version of the HUD. Also updated the inventory so that …
(edit) @73   11 years bretzel_parpg Fixed one issue in world.py
(edit) @72   11 years bretzel_parpg Screenshots now appear in the form of …
(edit) @71   11 years bretzel_parpg Put the inventory logic into displayInventory, which was already there and …
(edit) @70   11 years maximinus_parpg Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
(edit) @69   11 years maximinus_parpg Started incrementing object complexity. Now you can map or non map …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @67   11 years maximinus_parpg All code now PEP-8 standard, with spaces
(edit) @66   11 years maximinus_parpg OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
(edit) @65   11 years maximinus_parpg Cleaned some code in /scripts/inventory.py Optimised some logic in …
(edit) @64   11 years bretzel_parpg Fixed error: ImportError?: No module named application
(edit) @63   11 years bretzel_parpg Integrated the inventory into the PARPG demo. Press I to show/hide the …
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @61   11 years bretzel_parpg Added bretzel to the authors
(edit) @60   11 years bretzel_parpg Fixed a typo in the readme
(edit) @59   11 years eleazzaar_parpg adding a third grass tile.
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @57   11 years barra_parpg * Modified y shifts for the crates to work around visual blocking issues
(edit) @56   11 years maximinus_parpg Added bhaydens screenshot code. Added new screenshots folder. Updated …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(edit) @53   11 years barra_parpg * Created directory for (temporary) FIFE patches that haven't found their …
(edit) @52   11 years maximinus_parpg Added new graphics by shrew81. Cleaned up some map mess.
(edit) @51   11 years barra_parpg * Improved rendering setup by Lamoot
(edit) @50   11 years barra_parpg * Snow material for Lamoot's snow tutorial: …
(edit) @49   11 years maximinus_parpg /utilities/gfxsplit.py now writes xml files as well. Adjusted file …
(edit) @48   11 years maximinus_parpg All code is to our PEP standard as on the PARPG wiki. Trivial adjustments …
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