source: trunk/game @ 593

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Diff Rev Age Author Log Message
(edit) @593   10 years luke Improved tile snow02.png. I changed the tile so that it has the size …
(edit) @592   10 years beliar Patch by Beliar. - Added basic support for adding items on the map. …
(edit) @591   10 years beliar Patch by Beliar. - Renamed replaceStuff in dialogues to replaceThing - …
(edit) @590   10 years beliar Patch by Beliar. - Added CharacterBase? as base class for PlayerCharacter?
(edit) @589   10 years luke I've had hard time while opening this diagrams. This is why I upload it …
(edit) @588   10 years beliar Patch by Beliar. - Now using deepcopy to copy the actions dictionary of …
(edit) @587   10 years beliar Patch by Beliar. - Fixed error in object_database.yaml - A change …
(edit) @586   10 years beliar - Edits from last change that weren't commited somehow
(edit) @585   10 years luke Few changes to the inventory system: - some bitmaps added - moved all …
(edit) @584   10 years beliar Removed pylint command to ignore missing docstring at the beginning of a …
(edit) @583   10 years beliar Patch by Beliar. - Made the shebang the same in all files - Added …
(edit) @582   10 years beliar Gave player the "Small pocket knife" instead of the "Dagger"
(edit) @581   10 years beliar Fixed crash introduced by my last patch.
(edit) @580   10 years luke Adding some new items: - new items bitmaps in transparent and opaque …
(edit) @579   10 years beliar Patch by Beliar. - Changes according to our coding standards - Updated …
(edit) @578   10 years beliar Patch by Beliar. - Renamed ObjectDatabase?.yaml to object_database.yaml …
(edit) @577   10 years beliar Ticket 164: Patch by beliar - Added yeast to object database - Gave …
(edit) @576   10 years luke adding two files with yeast bag into inventory
(edit) @575   10 years beliar Patch by Beliar. - Changes according to our coding standards - Updated …
(edit) @574   10 years beliar Patch by Beliar: - Quest states are now saved and restored too - People …
(edit) @573   10 years beliar Inventory and container now use the context menu method from hud.
(edit) @572   10 years beliar Patch by Beliar. - Changed type of actionBox in the gui to VBox - …
(edit) @571   10 years beliar Patch by Beliar. - Minor modifications to dialogue files that check for an …
(edit) @570   10 years beliar Patch by Beliar. - Quest files are now read in and parsed at the start of …
(edit) @569   10 years beliar Patch by Beliar. - Added item_id property to the CarryableItem? class. This …
(edit) @568   10 years beliar Patch by Beliar. - The Basic Action now has a commands property. The …
(edit) @567   10 years beliar Patch by Beliar. - Replaced "doesn't" with "doesn't" in DirtyOldCrate?
(edit) @566   10 years beliar Patch by Beliar. - Fixed inventory/container contents not saved/restored …
(edit) @565   10 years beliar Ticket #260 Patch by Beliar - When creating inventory objects there will …
(edit) @563   10 years beliar Ticket #200: Patch by Beliar. - Merging map_loading_change branch back …
(edit) @557   10 years beliar - Fixed "Walk here" in context menu
(edit) @553   10 years beliar Merged changes from code-cleanup-and-refactoring back into the trunk.
(edit) @544   10 years beliar Moving classes from run.py to scripts/parpg.py.
(edit) @543   10 years beliar Fixed seemingly garbled mouse-over text caused by a leading space in the …
(edit) @542   10 years beliar Added engine attribute to DynamicObject? which can be used to access the …
(edit) @541   10 years beliar - Change to make PARPG run with the latest FIFE revision (3373) - …
(edit) @540   10 years beliar Inventories can now be set in the map file Items values read from the …
(edit) @539   10 years beliar - Added the shanty door to the database - Removed redundant information …
(edit) @538   10 years beliar Changed code for the object database a bit. Does the same still but with …
(edit) @537   10 years beliar - Added support for an "Object Information Database" - Database is a .yaml …
(edit) @535   10 years barra_parpg Patch by q_x: * Added main menu graphics (main menu not implemented yet) …
(edit) @534   10 years barra_parpg Patch by mvbarracuda: * Added inventory background image proposal * …
(edit) @533   10 years barra_parpg Patch by mvbarracuda: * Replaced box with gift box object from ticket …
(edit) @532   10 years b0rland_parpg Ticket #229: patch by b0rland * Slightly updated the interaction between …
(edit) @531   10 years b0rland_parpg Ticket #229: patch by b0rland Just small syntax fixes of yaml to avoid …
(edit) @530   10 years beliar Booleans are now parsed correctly when loading a map. pylintrc: Disabled …
(edit) @529   10 years beliar Changes according to our coding standards
(edit) @528   10 years beliar Added option to ignore init, setstate and getstate for name …
(edit) @527   10 years barra_parpg Ticket #250. Patch by qubodup: * Adding random audio track playback * …
(edit) @526   10 years beliar Added pylintrc which contains a pylint configuration modified to check for …
(edit) @525   10 years barra_parpg Patch by mvbarracuda: * Removing redundant line from README
(edit) @522   10 years barra_parpg Patch by mvbarracuda: * Updated README to reflect the actual techdemo …
(edit) @521   10 years beliar Fixes "Test basic dialogue interaction" test, without breaking in game …
(edit) @520   10 years barra_parpg Patch by mvbarracuda: * Fixing broken ingame dialogues (really, this …
(edit) @519   10 years barra_parpg Patch by mvbarracuda: * Fixing broken ingame dialogues; NOTE: this will …
(edit) @518   10 years barra_parpg Patch by mvbarracuda: * Updated Linux & Mac build instructions * Thanks …
(edit) @517   10 years barra_parpg Patch by mvbarracuda: * We've decided to package the source releases as …
(edit) @516   10 years barra_parpg Patch by mvbarracuda: * Yet another README update
(edit) @515   10 years barra_parpg Patch by mvbarracuda: * (Hopefully) final README update before the …
(edit) @514   10 years beliar Fixed dialogue test and modified the install script to include the …
(edit) @513   10 years barra_parpg Patch by mvbarracuda: * Updated README to explain the currently rather …
(edit) @512   10 years barra_parpg Patch by mvbarracuda: * Updated AUTHORS file * Updated README * Updated …
(edit) @511   10 years barra_parpg Patch by mvbarracuda: * Updated AUTHORS file * In case you feel that the …
(edit) @510   10 years barra_parpg Patch by mvbarracuda: * Fixing map2.xml camera id to prevent crash on …
(edit) @509   10 years beliar Fixed error in the "Test basic dialogue interaction" test.
(edit) @508   10 years barra_parpg Patch by mvbarracuda: * Updated the packaging instructions to point out …
(edit) @507   10 years barra_parpg Patch by mvbarracuda: * More SVN property fixes; hopefully the README is …
(edit) @506   10 years barra_parpg Patch by mvbarracuda: * Removing unneeded README that was only used for …
(edit) @505   10 years beliar Changed download-URL of ActivePython? to the correct one, included …
(edit) @504   10 years barra_parpg Patch by mvbarracuda: * SVN property fixes according to: …
(edit) @503   10 years beliar small modification to the installer script as to where it will look for …
(edit) @502   10 years beliar Updated the install script and added instructions to create an installer.
(edit) @501   10 years beliar Patch by barra_parpg, fixes black game screen issue that appeared after …
(edit) @500   10 years beliar svn commit test
(edit) @499   10 years barra_parpg Patch by mvbarracuda: * Trying to get rid of the LICENSE file to fix …
(edit) @498   10 years b0rland_parpg Patch by b0rland * Fixed the saving/loading mechanism. All NPCs and …
(edit) @497   10 years barra_parpg Patch by mvbarracuda: * License information for scenery objects * Note: …
(edit) @496   10 years barra_parpg Patch by mvbarracuda: * License information for ground tiles * Note: …
(edit) @495   10 years barra_parpg Patch by mvbarracuda: * License information for flora and buildings * …
(edit) @494   10 years barra_parpg Patch by mvbarracuda: * License information for player and non player …
(edit) @493   10 years barra_parpg Patch by mvbarracuda: * License information for dialogue scripts and maps …
(edit) @492   10 years barra_parpg Patch by mvbarracuda: * Documented inventory images and icons licensing …
(edit) @491   10 years barra_parpg Patch by mvbarracuda: * Public domain fonts license documentation * …
(edit) @490   10 years barra_parpg Patch by mvbarracuda: * More licensing information * Moved the LICENSE …
(edit) @489   10 years barra_parpg Patch by mvbarracuda: * License information about the audio assets * New …
(edit) @488   10 years shevy Shevy tests committ acces.
(edit) @487   10 years b0rland_parpg Fixed the options dialog
(edit) @486   10 years barra_parpg Ticket #248. Patch by Q_x: * Fixing guard tower roof transparency issue …
(edit) @485   10 years b0rland_parpg Even more updates to accomodate for FIFE new version -- removing remaining …
(edit) @484   10 years b0rland_parpg Updated to accomodate for new FIFE release -- remove references to view.
(edit) @483   10 years b0rland_parpg Ticket #232: patch by B0rland Fixed the weakref bug by removing extra …
(edit) @482   10 years barra_parpg Ticket #246. Patch by pirum: * Fixed map_editor local loaders directory …
(edit) @480   10 years maximinus_parpg Added inventory images to inventory. Inventory now displays multiple …
(edit) @479   10 years maximinus_parpg More code cleanup. Some preperation for sorting out the beer quest.
(edit) @478   10 years maximinus_parpg Added Beliars patch for loading / saving.
(edit) @477   10 years maximinus_parpg More clean up of the code. Finshed first pass. So should be at least …
(edit) @476   10 years maximinus_parpg Edited and tidied up files. Generally a mix of spelling mistakes, non …
(edit) @475   10 years maximinus_parpg Cleaned up run.py and settings.py. settings.py was very ugly, almost …
(edit) @474   10 years maximinus_parpg Cleaned up FIFE 0.3.0 transition code. Is now compliant with our …
(edit) @473   10 years maximinus_parpg Added chewies patch to make parpg FIFE 0.3.0 compatible. Thanks to the …
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