source: trunk/game @ 359

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Diff Rev Age Author Log Message
(edit) @359   10 years eliedebrauwer Ticket #132: Patch by eliedebrauwer. Added logic to automatically learn …
(edit) @358   10 years eliedebrauwer Ticket #124 Patch by Beliar, fixed highlight of front object when the …
(edit) @357   10 years bretzel_parpg Ticket #136. Fix by Bretzel. * Added a check to verify that the filename …
(edit) @356   10 years Kaydeth_parpg Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …
(edit) @355   10 years barra_parpg Patch by zeli & mvbarracuda: * Added Zeli's shack for testing purposes * …
(edit) @354   10 years b0rland_parpg Ticket #107: patch by b0rland Removed the line added by mistake
(edit) @353   10 years orlandov Ticket by or1andov: Update and clean up the dialogue files * Add support …
(edit) @352   10 years saritor Testing commit access for Saritor
(edit) @351   10 years eliedebrauwer Ticket #133, Fix by eliedebrauwer. Remove print of revision (causes issues …
(edit) @350   10 years orlandov Patch by Vaporice and or1andov: * add a quest model to the dialogue demo * …
(edit) @349   10 years eliedebrauwer Ticket #131. Fix by octavio/eliedebrauwer. Adding octavios frontend script …
(edit) @348   10 years eliedebrauwer Ticket #97. Fix by eliedebrauwer, extended options menu with he …
(edit) @347   10 years barra_parpg Patch by Kaydeth: * Uncommented import that seemed to be Mercurial …
(edit) @346   10 years b0rland_parpg Ticket #107: patch by b0rland * Wrote initial version of the inventory …
(edit) @345   10 years eliedebrauwer Ticket #130. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:130]
(edit) @344   10 years eliedebrauwer Ticket #129. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:129]
(edit) @343   10 years zenbitz New drunkard.yaml and edits to fguard.yaml. Some parts not tested due to …
(edit) @342   10 years eliedebrauwer Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
(edit) @341   10 years eliedebrauwer Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
(edit) @340   10 years eliedebrauwer Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
(edit) @339   10 years Kaydeth_parpg Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …
(edit) @338   10 years Kaydeth_parpg Ticket #123: Patch by Vaporice. Fixed a little bug in the outline renderer …
(edit) @337   10 years barra_parpg Ticker 122. Patch by mvbarracuda: * Fixed map.xml by readding proper …
(edit) @336   10 years eliedebrauwer Ticket #122: Patch by eliedebrauwer, fixed problem with target position in …
(edit) @335   10 years Kaydeth_parpg Ticket #120. Patch by beliar and Kaydeth. Added some new lines and …
(edit) @334   10 years barra_parpg Patch by mvBarracuda: * Added invisible blockers to investigate if we can …
(edit) @333   10 years barra_parpg Patch by mvbarracuda: * Removed thumbs.db files * Renamed barrel …
(edit) @332   10 years eliedebrauwer Ticket #119: Patch by eliedebrauwer, initial version of image splicer, …
(edit) @331   10 years sirren_parpg A burning barrel
(edit) @330   10 years Kaydeth_parpg Ticket #111. Patch by Kaydeth. The path seperator ":" is only valid on …
(edit) @329   10 years barra_parpg Patch by Sirren & mvbarracuda: * New guard tower * Caution: guard tower …
(edit) @328   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the classes in local_loaders and …
(edit) @327   10 years eliedebrauwer Patch by eliedebrauwer, forgot to remove some debug in ticket 117 fix, …
(edit) @326   10 years eliedebrauwer Ticket #117: Patch by eliedebrauwer, fixed load/save game callback, due to …
(edit) @325   10 years barra_parpg * Adopted or1andov's changes from …
(edit) @324   10 years orlandov Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …
(edit) @323   10 years eliedebrauwer Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …
(edit) @322   10 years barra_parpg Patch by mvbarracuda: * Removed outdated animation files and replaced …
(edit) @321   10 years barra_parpg Patch by Sirren: * Fixed player character walk animation (contained a …
(edit) @320   10 years orlandov Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
(edit) @319   10 years eliedebrauwer Ticket #73: Patch by eliedebrauwer. Fixed save to match the recent …
(edit) @318   10 years barra_parpg Patch by mvbarracuda: * Forgot to update map2.xml by replacing the "PC" …
(edit) @317   10 years barra_parpg Patch by sirren & mvbarracuda: * New player character animations * …
(edit) @316   10 years orlandov Patch by or1landov: * Run the agentXmlGen against the NPC animations * Fix …
(edit) @315   10 years eliedebrauwer Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
(edit) @314   10 years eliedebrauwer Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …
(edit) @313   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
(edit) @312   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
(edit) @311   10 years eliedebrauwer Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
(edit) @310   10 years eliedebrauwer Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
(edit) @309   10 years orlandov Ticket #111: Patch by or1andov, fixes[s:trac, t:111] * Create a wrapper …
(edit) @308   10 years barra_parpg Patch by mvbarracuda: * Slightly bigger map: more snow and walking paths …
(edit) @307   10 years eliedebrauwer Ticket #112: Patch by Elie De Brauwer, Fixed typo in agentXmlGen help …
(edit) @306   10 years eliedebrauwer Ticket #112: Patch by Elie De Brauwer, added agentXmlGen
(edit) @305   10 years barra_parpg Patch by mvbarracuda: * Rerendered male farmer NPC animation by Sirren * …
(edit) @304   10 years eliedebrauwer Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
(edit) @303   10 years eliedebrauwer Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
(edit) @302   10 years eliedebrauwer Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
(edit) @301   10 years b0rland_parpg removed the bunch of extra stuff I unintentionally committed
(edit) @300   10 years orlandov Patch by or1andov: * Only if specified should the npc_avatar callback …
(edit) @299   10 years barra_parpg Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
(edit) @298   10 years barra_parpg Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
(edit) @297   10 years barra_parpg Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
(edit) @296   10 years barra_parpg Patch by mvbarracuda: * New NPC animations by Sirren * Slighty renamed …
(edit) @295   10 years eliedebrauwer Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
(edit) @294   10 years eliedebrauwer Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
(edit) @293   10 years eliedebrauwer Testing
(edit) @292   10 years eliedebrauwer * Testing elie's new dev account (test commit by barra)
(edit) @291   10 years orlandov remove python bytecode files
(edit) @290   10 years orlandov Add a new test to fix broken unit test introduced by or1andov--
(edit) @289   10 years b0rland_parpg Ticket #67: patch by b0rland created tests for Scriptable, Living
(edit) @288   10 years orlandov Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
(edit) @287   10 years orlandov Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
(edit) @286   10 years b0rland_parpg Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
(edit) @285   10 years orlandov Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
(edit) @284   10 years b0rland_parpg Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
(edit) @283   10 years orlandov Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
(edit) @281   10 years Kaydeth_parpg Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
(edit) @279   10 years b0rland_parpg Ticket #67: Patch by b0rland * Moved GameObject? tests to a separate file …
(edit) @278   10 years orlandov Ticket #87: PC actor should idle after carrying out action
(edit) @277   10 years orlandov Ticket #79: Move the container display and examine popup code from World …
(edit) @276   10 years orlandov Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
(edit) @275   10 years b0rland_parpg Ticket #92: Patch by b0rland. Fixing the focus stealing bug. We need to be …
(edit) @274   10 years barra_parpg * Commit email template test * Removed unwanted win32 thumbnail files
(edit) @273   10 years sirren_parpg New NPC animations
(edit) @272   10 years barra_parpg Patch by mvbarracuda: * Cleaned up old animation static files that were …
(edit) @271   10 years orlandov Change the filenames in the NPC walk animation xml files to point to the …
(edit) @270   10 years orlandov Fix Issue #78 * Fully move the inventory display logic from World to Hud. …
(edit) @269   10 years barra_parpg Patch by Sirren: * New woman NPC animations * TODO: * Modify …
(edit) @268   10 years b0rland_parpg Ticket #77: * Hud class now gets the list of supported fullscreen …
(edit) @267   10 years Kaydeth_parpg Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
(edit) @266   10 years Kaydeth_parpg * How does this look? * Does it appear on separate lines without line …
(edit) @265   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. Corrected the mouseover text for crates. I …
(edit) @264   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
(edit) @263   10 years orlandov testing that orlandov can use svn
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(edit) @261   10 years b0rland_parpg Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
(edit) @260   10 years barra_parpg * Updated batch files to copy oalinst.exe into the PARPG folder
(edit) @259   10 years Kaydeth_parpg Testing commit e-mail
(edit) @258   10 years barra_parpg * Changed filename scheme for animations as the current one seems to cause …
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