source: trunk/game @ 286

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Diff Rev Age Author Log Message
(edit) @286   10 years b0rland_parpg Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
(edit) @285   10 years orlandov Ticket #96: Patch by amo-ej1 - some elements in the hud didn't scale that …
(edit) @284   10 years b0rland_parpg Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
(edit) @283   10 years orlandov Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
(edit) @281   10 years Kaydeth_parpg Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
(edit) @279   10 years b0rland_parpg Ticket #67: Patch by b0rland * Moved GameObject? tests to a separate file …
(edit) @278   10 years orlandov Ticket #87: PC actor should idle after carrying out action
(edit) @277   10 years orlandov Ticket #79: Move the container display and examine popup code from World …
(edit) @276   10 years orlandov Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
(edit) @275   10 years b0rland_parpg Ticket #92: Patch by b0rland. Fixing the focus stealing bug. We need to be …
(edit) @274   10 years barra_parpg * Commit email template test * Removed unwanted win32 thumbnail files
(edit) @273   10 years sirren_parpg New NPC animations
(edit) @272   10 years barra_parpg Patch by mvbarracuda: * Cleaned up old animation static files that were …
(edit) @271   10 years orlandov Change the filenames in the NPC walk animation xml files to point to the …
(edit) @270   10 years orlandov Fix Issue #78 * Fully move the inventory display logic from World to Hud. …
(edit) @269   10 years barra_parpg Patch by Sirren: * New woman NPC animations * TODO: * Modify …
(edit) @268   10 years b0rland_parpg Ticket #77: * Hud class now gets the list of supported fullscreen …
(edit) @267   10 years Kaydeth_parpg Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
(edit) @266   10 years Kaydeth_parpg * How does this look? * Does it appear on separate lines without line …
(edit) @265   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. Corrected the mouseover text for crates. I …
(edit) @264   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
(edit) @263   10 years orlandov testing that orlandov can use svn
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(edit) @261   10 years b0rland_parpg Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
(edit) @260   10 years barra_parpg * Updated batch files to copy oalinst.exe into the PARPG folder
(edit) @259   10 years Kaydeth_parpg Testing commit e-mail
(edit) @258   10 years barra_parpg * Changed filename scheme for animations as the current one seems to cause …
(edit) @257   10 years barra_parpg * Changed idle animation playback rate from 5 to 8 fps
(edit) @256   10 years barra_parpg * Overhauled player character animations by Sirren
(edit) @255   10 years tZee_parpg #86 Applied Saritor's patch.
(edit) @254   10 years tZee_parpg #65 Call of loading function changed.
(edit) @253   10 years tZee_parpg #65 Exported map data in a separate class. Next is to sort out the loading …
(edit) @249   10 years barra_parpg * Deleted thumbs.db files that were commited by accident * Added …
(edit) @248   10 years barra_parpg * New player character idle & walk animation by Sirren * Looks pretty …
(edit) @247   10 years Atomic_parpg Initial upload. Class Diagram for PARPG as of rev. 233
(edit) @246   10 years Atomic_parpg Atomic's test flight
(edit) @244   10 years barra_parpg * Removing now unneeded tools directory
(edit) @242   10 years barra_parpg * Removed outdated code-docs; they can be found online and are daily …
(copy) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from trunk/PARPG:
(edit) @239   10 years b0rland_parpg Test passed
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