source: trunk/game @ 262

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Diff Rev Age Author Log Message
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(edit) @261   10 years b0rland_parpg Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
(edit) @260   10 years barra_parpg * Updated batch files to copy oalinst.exe into the PARPG folder
(edit) @259   10 years Kaydeth_parpg Testing commit e-mail
(edit) @258   10 years barra_parpg * Changed filename scheme for animations as the current one seems to cause …
(edit) @257   10 years barra_parpg * Changed idle animation playback rate from 5 to 8 fps
(edit) @256   10 years barra_parpg * Overhauled player character animations by Sirren
(edit) @255   10 years tZee_parpg #86 Applied Saritor's patch.
(edit) @254   10 years tZee_parpg #65 Call of loading function changed.
(edit) @253   10 years tZee_parpg #65 Exported map data in a separate class. Next is to sort out the loading …
(edit) @249   10 years barra_parpg * Deleted thumbs.db files that were commited by accident * Added …
(edit) @248   10 years barra_parpg * New player character idle & walk animation by Sirren * Looks pretty …
(edit) @247   10 years Atomic_parpg Initial upload. Class Diagram for PARPG as of rev. 233
(edit) @246   10 years Atomic_parpg Atomic's test flight
(edit) @244   10 years barra_parpg * Removing now unneeded tools directory
(edit) @242   10 years barra_parpg * Removed outdated code-docs; they can be found online and are daily …
(copy) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from trunk/PARPG:
(edit) @239   10 years b0rland_parpg Test passed
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