|
|
@504
|
10 years |
barra_parpg |
Patch by mvbarracuda:
* SVN property fixes according to: …
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|
|
@501
|
10 years |
beliar |
Patch by barra_parpg, fixes black game screen issue that appeared after …
|
|
|
@498
|
10 years |
b0rland_parpg |
Patch by b0rland
* Fixed the saving/loading mechanism. All NPCs and …
|
|
|
@487
|
10 years |
b0rland_parpg |
Fixed the options dialog
|
|
|
@484
|
10 years |
b0rland_parpg |
Updated to accomodate for new FIFE release -- remove references to view.
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|
|
@483
|
10 years |
b0rland_parpg |
Ticket #232: patch by B0rland
Fixed the weakref bug by removing extra …
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|
|
@480
|
10 years |
maximinus_parpg |
Added inventory images to inventory.
Inventory now displays multiple …
|
|
|
@479
|
10 years |
maximinus_parpg |
More code cleanup.
Some preperation for sorting out the beer quest.
|
|
|
@478
|
10 years |
maximinus_parpg |
Added Beliars patch for loading / saving.
|
|
|
@477
|
10 years |
maximinus_parpg |
More clean up of the code.
Finshed first pass.
So should be at least …
|
|
|
@476
|
10 years |
maximinus_parpg |
Edited and tidied up files.
Generally a mix of spelling mistakes, non …
|
|
|
@473
|
10 years |
maximinus_parpg |
Added chewies patch to make parpg FIFE 0.3.0 compatible.
Thanks to the …
|
|
|
@470
|
10 years |
zenbitz |
remove exception for meeting someone you already met
|
|
|
@469
|
10 years |
zenbitz |
change to so we have give/get
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|
|
@467
|
10 years |
eliedebrauwer |
Ticket #245: Patch by Belgiar. Fixes open animation when a container is …
|
|
|
@466
|
10 years |
b0rland_parpg |
Ticket #232: patch by b0rland
Fixed a minor bug -- the value was returned …
|
|
|
@451
|
10 years |
b0rland_parpg |
Ticket #241: patch by b0rland
*Removed reference from containers to GUI …
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|
|
@450
|
10 years |
b0rland_parpg |
Ticket #228: patch by b0rland
* Fixed the button for last slot in …
|
|
|
@449
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
* Added bulk and capacity into Carryable and …
|
|
|
@448
|
10 years |
eliedebrauwer |
Ticket #240: Patch by eliedebrauwer. Fixed the coordindate renderer, seems …
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|
|
@446
|
10 years |
eliedebrauwer |
Ticket #186: Patch by eliedebrauwer. Added possibility to pause/unpause …
|
|
|
@445
|
10 years |
eliedebrauwer |
Ticket #239: Patch by eliedebrauwer. The readyAccess buttons are now …
|
|
|
@444
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
Ready slots in hud are now updated in sync …
|
|
|
@443
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
Fixed the minor issue with object …
|
|
|
@440
|
10 years |
b0rland_parpg |
Ticket #231: patch by b0rland
* Fixed the exceptions and misbehaviour …
|
|
|
@439
|
10 years |
b0rland_parpg |
Ticket #229: patch by b0rland
Added findItem function which currently …
|
|
|
@436
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
Extended inventory with findByID method. …
|
|
|
@435
|
10 years |
b0rland_parpg |
Ticket #226: patch by b0rland
* fixing the inventory display bug
* fixed …
|
|
|
@432
|
10 years |
Kaydeth_parpg |
Ticket #234. Patch by Kaydeth. Added some error checking to the …
|
|
|
@424
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
* Reworked inventory gui to use new …
|
|
|
@416
|
10 years |
eliedebrauwer |
Ticket #187: Patch by eliedebrauwer. Added shortcuts so from the console …
|
|
|
@415
|
10 years |
eliedebrauwer |
Ticket #198: Patch by eliedebrauwer. Now reads the NPC name and uses this …
|
|
|
@412
|
10 years |
orlandov |
Ticket #63 - patch by or1andov
- Fade TopLayer? instances when the PC goes …
|
|
|
@396
|
10 years |
zenbitz |
dialogue fixes
|
|
|
@395
|
10 years |
eliedebrauwer |
Ticket #137 and #138. Patch by Beliar (confirmed by eliedebrauwer). Fixes …
|
|
|
@389
|
10 years |
eliedebrauwer |
Ticket #187. Patch by eliedebrauwer: Improved python code parsing from the …
|
|
|
@373
|
10 years |
saritor |
Ticket #151: Patch by saritor.
* Modifies door object calling arguements …
|
|
|
@372
|
10 years |
saritor |
Ticket #150: Patch by saritor.
* Moved GUI code to <parpg>/scripts/gui
* …
|
|
|
@370
|
10 years |
eliedebrauwer |
Ticket #147. Patch by eliedebrauwer: Added more verbosity in error …
|
|
|
@369
|
10 years |
eliedebrauwer |
Ticket #147. Patch by eliedebrauwer: Added dialogue-validator code and …
|
|
|
@362
|
10 years |
eliedebrauwer |
Ticket #142: Patch by eliedebrauwer, allows a sequence of actions (e.g. …
|
|
|
@361
|
10 years |
orlandov |
Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
|
|
|
@360
|
10 years |
eliedebrauwer |
Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour which allows …
|
|
|
@359
|
10 years |
eliedebrauwer |
Ticket #132: Patch by eliedebrauwer. Added logic to automatically learn …
|
|
|
@358
|
10 years |
eliedebrauwer |
Ticket #124 Patch by Beliar, fixed highlight of front object when the …
|
|
|
@357
|
10 years |
bretzel_parpg |
Ticket #136. Fix by Bretzel.
* Added a check to verify that the filename …
|
|
|
@356
|
10 years |
Kaydeth_parpg |
Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …
|
|
|
@354
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
Removed the line added by mistake
|
|
|
@350
|
10 years |
orlandov |
Patch by Vaporice and or1andov:
* add a quest model to the dialogue demo
* …
|
|
|
@348
|
10 years |
eliedebrauwer |
Ticket #97. Fix by eliedebrauwer, extended options menu with he …
|
|
|
@347
|
10 years |
barra_parpg |
Patch by Kaydeth:
* Uncommented import that seemed to be Mercurial …
|
|
|
@346
|
10 years |
b0rland_parpg |
Ticket #107: patch by b0rland
* Wrote initial version of the inventory …
|
|
|
@345
|
10 years |
eliedebrauwer |
Ticket #130. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:130]
|
|
|
@344
|
10 years |
eliedebrauwer |
Ticket #129. Fix by octavio, PEP-8 code cleanup. fixes[s:trac, t:129]
|
|
|
@342
|
10 years |
eliedebrauwer |
Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
|
|
|
@341
|
10 years |
eliedebrauwer |
Ticket #128. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
|
|
|
@340
|
10 years |
eliedebrauwer |
Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
|
|
|
@339
|
10 years |
Kaydeth_parpg |
Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …
|
|
|
@338
|
10 years |
Kaydeth_parpg |
Ticket #123: Patch by Vaporice. Fixed a little bug in the outline renderer …
|
|
|
@327
|
10 years |
eliedebrauwer |
Patch by eliedebrauwer, forgot to remove some debug in ticket 117 fix, …
|
|
|
@326
|
10 years |
eliedebrauwer |
Ticket #117: Patch by eliedebrauwer, fixed load/save game callback, due to …
|
|
|
@324
|
10 years |
orlandov |
Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …
|
|
|
@323
|
10 years |
eliedebrauwer |
Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …
|
|
|
@320
|
10 years |
orlandov |
Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
|
|
|
@319
|
10 years |
eliedebrauwer |
Ticket #73: Patch by eliedebrauwer. Fixed save to match the recent …
|
|
|
@317
|
10 years |
barra_parpg |
Patch by sirren & mvbarracuda:
* New player character animations
* …
|
|
|
@315
|
10 years |
eliedebrauwer |
Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
|
|
|
@314
|
10 years |
eliedebrauwer |
Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …
|
|
|
@313
|
10 years |
Kaydeth_parpg |
Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
|
|
|
@312
|
10 years |
Kaydeth_parpg |
Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
|
|
|
@311
|
10 years |
eliedebrauwer |
Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
|
|
|
@310
|
10 years |
eliedebrauwer |
Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
|
|
|
@304
|
10 years |
eliedebrauwer |
Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
|
|
|
@303
|
10 years |
eliedebrauwer |
Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
|
|
|
@302
|
10 years |
eliedebrauwer |
Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
|
|
|
@300
|
10 years |
orlandov |
Patch by or1andov:
* Only if specified should the npc_avatar callback …
|
|
|
@295
|
10 years |
eliedebrauwer |
Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
|
|
|
@294
|
10 years |
eliedebrauwer |
Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
|
|
|
@291
|
10 years |
orlandov |
remove python bytecode files
|
|
|
@290
|
10 years |
orlandov |
Add a new test to fix broken unit test introduced by or1andov--
|
|
|
@289
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
created tests for Scriptable, Living
|
|
|
@288
|
10 years |
orlandov |
Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
|
|
|
@287
|
10 years |
orlandov |
Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
|
|
|
@286
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
* changed default Lockable state to unlocked …
|
|
|
@284
|
10 years |
b0rland_parpg |
Ticket #67: patch by b0rland
* Added GPL headers to test scripts
* Added …
|
|
|
@281
|
10 years |
Kaydeth_parpg |
Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
|
|
|
@278
|
10 years |
orlandov |
Ticket #87: PC actor should idle after carrying out action
|
|
|
@277
|
10 years |
orlandov |
Ticket #79: Move the container display and examine popup code from World …
|
|
|
@276
|
10 years |
orlandov |
Ticket #67: Refactor unit tests into runnable shape
* Move tests to their …
|
|
|
@270
|
10 years |
orlandov |
Fix Issue #78
* Fully move the inventory display logic from World to Hud. …
|
|
|
@268
|
10 years |
b0rland_parpg |
Ticket #77:
* Hud class now gets the list of supported fullscreen …
|
|
|
@267
|
10 years |
Kaydeth_parpg |
Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
|
|
|
@264
|
10 years |
Kaydeth_parpg |
Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
|
|
|
@262
|
10 years |
barra_parpg |
Patch by mvbarracuda:
* Applied svn:eol-style >> native to all Python …
|
|
|
@261
|
10 years |
b0rland_parpg |
Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
|
|
|
@255
|
10 years |
tZee_parpg |
#86 Applied Saritor's patch.
|
|
|
@253
|
10 years |
tZee_parpg |
#65 Exported map data in a separate class. Next is to sort out the loading …
|
|
|
@240
|
10 years |
barra_parpg |
* Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
|
|
copied from trunk/PARPG/scripts:
|
|
|
@237
|
10 years |
Kaydeth_parpg |
code cleanup. Closes Ticket #81
|