source: trunk/game/scripts @ 316

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Diff Rev Age Author Log Message
(edit) @315   10 years eliedebrauwer Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
(edit) @314   10 years eliedebrauwer Ticket #66: Patch by saritor, eliedebrauwer & kaydeth cross map …
(edit) @313   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the …
(edit) @312   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
(edit) @311   10 years eliedebrauwer Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
(edit) @310   10 years eliedebrauwer Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
(edit) @304   10 years eliedebrauwer Ticket #98: Patch by Elie De Brauwer. Implemented minimum resolution …
(edit) @303   10 years eliedebrauwer Ticket #110: Patch by Elie De Brauwer. removed parpgfilebrowser, …
(edit) @302   10 years eliedebrauwer Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
(edit) @300   10 years orlandov Patch by or1andov: * Only if specified should the npc_avatar callback …
(edit) @295   10 years eliedebrauwer Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
(edit) @294   10 years eliedebrauwer Ticket #: Patch by Elie De Brauwer, fixes the asymmetric main window and …
(edit) @291   10 years orlandov remove python bytecode files
(edit) @290   10 years orlandov Add a new test to fix broken unit test introduced by or1andov--
(edit) @289   10 years b0rland_parpg Ticket #67: patch by b0rland created tests for Scriptable, Living
(edit) @288   10 years orlandov Ticket 101: Load NPC avatar image filename from the YAML dialogue file. …
(edit) @287   10 years orlandov Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
(edit) @286   10 years b0rland_parpg Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
(edit) @284   10 years b0rland_parpg Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
(edit) @281   10 years Kaydeth_parpg Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
(edit) @278   10 years orlandov Ticket #87: PC actor should idle after carrying out action
(edit) @277   10 years orlandov Ticket #79: Move the container display and examine popup code from World …
(edit) @276   10 years orlandov Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
(edit) @270   10 years orlandov Fix Issue #78 * Fully move the inventory display logic from World to Hud. …
(edit) @268   10 years b0rland_parpg Ticket #77: * Hud class now gets the list of supported fullscreen …
(edit) @267   10 years Kaydeth_parpg Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI class …
(edit) @264   10 years Kaydeth_parpg Ticket #72: Patch by Kaydeth. The separate objects file was merged back …
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(edit) @261   10 years b0rland_parpg Ticket #78, #80: Patch by superfluid. Moving the hud events and context …
(edit) @255   10 years tZee_parpg #86 Applied Saritor's patch.
(edit) @253   10 years tZee_parpg #65 Exported map data in a separate class. Next is to sort out the loading …
(copy) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from trunk/PARPG/scripts:
(edit) @237   10 years Kaydeth_parpg code cleanup. Closes Ticket #81
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