# # ChangeLog for trunk/game/scripts # # Generated by Trac 0.12.5 # 12/13/19 08:03:37 Sun, 20 Sep 2009 23:51:51 GMT orlandov [287] * trunk/game/dialogue (added) * trunk/game/dialogue-demo.py (added) * trunk/game/dialogue/sample.yaml (added) * trunk/game/gui/dialogue.xml (added) * trunk/game/gui/icons/npc.png (added) * trunk/game/scripts/dialogue.py (added) * trunk/game/scripts/dialoguegui.py (added) * trunk/game/scripts/engine.py (modified) * trunk/game/scripts/hud.py (modified) * trunk/game/scripts/objects/action.py (modified) * trunk/game/scripts/objects/actors.py (modified) * trunk/game/tests/test_dialogue.py (added) Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into ... Fri, 18 Sep 2009 09:08:25 GMT b0rland_parpg [286] * trunk/game/scripts/objects/base.py (modified) * trunk/game/tests/test_container.py (added) * trunk/game/tests/test_crate.py (modified) * trunk/game/tests/test_lockable.py (added) * trunk/game/tests/test_objects_base.py (modified) * trunk/game/tests/test_openable.py (added) Ticket #67: patch by b0rland * changed default Lockable state to ... Wed, 16 Sep 2009 07:15:53 GMT b0rland_parpg [284] * trunk/game/run_tests.py (modified) * trunk/game/scripts/objects/base.py (modified) * trunk/game/tests/test_console.py (modified) * trunk/game/tests/test_crate.py (modified) * trunk/game/tests/test_game_object.py (modified) * trunk/game/tests/test_objects_base.py (modified) Ticket #67: patch by b0rland * Added GPL headers to test scripts * ... Fri, 11 Sep 2009 12:31:14 GMT Kaydeth_parpg [281] * trunk/game/run.py (modified) * trunk/game/scripts/console.py (added) * trunk/game/tests/test_console.py (added) Ticket: #94: Patch by amo-ej1. "grid" console command added to display a ... Tue, 08 Sep 2009 00:39:20 GMT orlandov [278] * trunk/game/scripts/objects/actors.py (modified) Ticket #87: PC actor should idle after carrying out action Tue, 08 Sep 2009 00:39:15 GMT orlandov [277] * trunk/game/scripts/hud.py (modified) * trunk/game/scripts/objects/action.py (modified) * trunk/game/scripts/popups.py (modified) * trunk/game/scripts/world.py (modified) Ticket #79: Move the container display and examine popup code from World ... Mon, 07 Sep 2009 20:59:20 GMT orlandov [276] * trunk/game/run_tests.py (modified) * trunk/game/scripts/objects/base.py (modified) * trunk/game/tests (added) * trunk/game/tests/__init__.py (moved) * trunk/game/tests/test_crate.py (moved) * trunk/game/tests/test_objects_base.py (added) Ticket #67: Refactor unit tests into runnable shape * Move tests to ... Thu, 03 Sep 2009 02:03:40 GMT orlandov [270] * trunk/game/scripts/hud.py (modified) * trunk/game/scripts/inventory.py (modified) * trunk/game/scripts/world.py (modified) Fix Issue #78 * Fully move the inventory display logic from World to ... Wed, 02 Sep 2009 07:34:50 GMT b0rland_parpg [268] * trunk/game/gui/hud_options.xml (modified) * trunk/game/scripts/hud.py (modified) Ticket #77: * Hud class now gets the list of supported fullscreen ... Sun, 30 Aug 2009 19:09:44 GMT Kaydeth_parpg [267] * trunk/game/scripts/gui_container.py (deleted) * trunk/game/scripts/inventory.py (modified) * trunk/game/scripts/popups.py (modified) Ticket #91: Patch by phoku. The drag and drop logic in ContainerGUI ... Fri, 28 Aug 2009 15:05:39 GMT Kaydeth_parpg [264] * trunk/game/local_loaders (added) * trunk/game/local_loaders/__init__.py (added) * trunk/game/local_loaders/loaders.py (added) * trunk/game/local_loaders/xmlmap.py (added) * trunk/game/maps/map.xml (modified) * trunk/game/maps/map_objects.xml (deleted) * trunk/game/scripts/engine.py (modified) * trunk/game/scripts/map.py (modified) * trunk/game/scripts/world.py (modified) Ticket #72: Patch by Kaydeth. The separate objects file was merged back ... Wed, 26 Aug 2009 16:00:14 GMT barra_parpg [262] * trunk/game/run_tests.py (modified) * trunk/game/scripts/drag_drop_data.py (modified) * trunk/game/scripts/filebrowser.py (modified) * trunk/game/scripts/gamestate.py (modified) * trunk/game/scripts/gui_container.py (modified) * trunk/game/scripts/items.py (modified) * trunk/game/scripts/map.py (modified) * trunk/game/scripts/objectLoader.py (modified) * trunk/game/scripts/objects/__init__.py (modified) * trunk/game/scripts/objects/action.py (modified) * trunk/game/scripts/objects/actors.py (modified) * trunk/game/scripts/objects/base.py (modified) * trunk/game/scripts/objects/composed.py (modified) * trunk/game/scripts/objects/containers.py (modified) * trunk/game/scripts/parpgfilebrowser.py (modified) * trunk/game/scripts/popups.py (modified) * trunk/game/scripts/tests/__init__.py (modified) * trunk/game/scripts/tests/classTests.py (modified) Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python ... Tue, 25 Aug 2009 08:56:37 GMT b0rland_parpg [261] * trunk/game/scripts/hud.py (modified) * trunk/game/scripts/inventory.py (modified) * trunk/game/scripts/world.py (modified) Ticket #78, #80: Patch by superfluid. Moving the hud events and context ... Tue, 18 Aug 2009 17:29:57 GMT tZee_parpg [255] * trunk/game/scripts/parpgfilebrowser.py (modified) #86 Applied Saritor's patch. Tue, 18 Aug 2009 17:24:58 GMT tZee_parpg [253] * trunk/game/scripts/engine.py (modified) * trunk/game/scripts/map.py (added) * trunk/game/scripts/world.py (modified) #65 Exported map data in a separate class. Next is to sort out the ... Mon, 17 Aug 2009 11:44:29 GMT barra_parpg [240] * trunk/game (moved) * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL ... Sat, 15 Aug 2009 15:55:24 GMT Kaydeth_parpg [237] * trunk/PARPG/scripts/popups.py (modified) code cleanup. Closes Ticket #81