source: trunk/game/scripts/objects @ 591

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Diff Rev Age Author Log Message
(edit) @591   9 years beliar Patch by Beliar. - Renamed replaceStuff in dialogues to replaceThing - …
(edit) @590   9 years beliar Patch by Beliar. - Added CharacterBase? as base class for PlayerCharacter?
(edit) @584   9 years beliar Removed pylint command to ignore missing docstring at the beginning of a …
(edit) @583   9 years beliar Patch by Beliar. - Made the shebang the same in all files - Added …
(edit) @579   9 years beliar Patch by Beliar. - Changes according to our coding standards - Updated …
(edit) @572   9 years beliar Patch by Beliar. - Changed type of actionBox in the gui to VBox - …
(edit) @571   9 years beliar Patch by Beliar. - Minor modifications to dialogue files that check for an …
(edit) @569   9 years beliar Patch by Beliar. - Added item_id property to the CarryableItem? class. This …
(edit) @568   9 years beliar Patch by Beliar. - The Basic Action now has a commands property. The …
(edit) @563   9 years beliar Ticket #200: Patch by Beliar. - Merging map_loading_change branch back …
(edit) @553   9 years beliar Merged changes from code-cleanup-and-refactoring back into the trunk.
(edit) @542   9 years beliar Added engine attribute to DynamicObject? which can be used to access the …
(edit) @541   9 years beliar - Change to make PARPG run with the latest FIFE revision (3373) - …
(edit) @539   10 years beliar - Added the shanty door to the database - Removed redundant information …
(edit) @533   10 years barra_parpg Patch by mvbarracuda: * Replaced box with gift box object from ticket …
(edit) @532   10 years b0rland_parpg Ticket #229: patch by b0rland * Slightly updated the interaction between …
(edit) @530   10 years beliar Booleans are now parsed correctly when loading a map. pylintrc: Disabled …
(edit) @529   10 years beliar Changes according to our coding standards
(edit) @504   10 years barra_parpg Patch by mvbarracuda: * SVN property fixes according to: …
(edit) @480   10 years maximinus_parpg Added inventory images to inventory. Inventory now displays multiple …
(edit) @479   10 years maximinus_parpg More code cleanup. Some preperation for sorting out the beer quest.
(edit) @478   10 years maximinus_parpg Added Beliars patch for loading / saving.
(edit) @477   10 years maximinus_parpg More clean up of the code. Finshed first pass. So should be at least …
(edit) @473   10 years maximinus_parpg Added chewies patch to make parpg FIFE 0.3.0 compatible. Thanks to the …
(edit) @470   10 years zenbitz remove exception for meeting someone you already met
(edit) @451   10 years b0rland_parpg Ticket #241: patch by b0rland *Removed reference from containers to GUI …
(edit) @449   10 years b0rland_parpg Ticket #107: patch by b0rland * Added bulk and capacity into Carryable and …
(edit) @439   10 years b0rland_parpg Ticket #229: patch by b0rland Added findItem function which currently …
(edit) @436   10 years b0rland_parpg Ticket #107: patch by b0rland Extended inventory with findByID method. …
(edit) @424   10 years b0rland_parpg Ticket #107: patch by b0rland * Reworked inventory gui to use new …
(edit) @395   10 years eliedebrauwer Ticket #137 and #138. Patch by Beliar (confirmed by eliedebrauwer). Fixes …
(edit) @373   10 years saritor Ticket #151: Patch by saritor. * Modifies door object calling arguements …
(edit) @362   10 years eliedebrauwer Ticket #142: Patch by eliedebrauwer, allows a sequence of actions (e.g. …
(edit) @361   10 years orlandov Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
(edit) @360   10 years eliedebrauwer Ticket #140: patch by eliedebrauwer. Modified the PCBehaviour which allows …
(edit) @356   10 years Kaydeth_parpg Ticket #73. Patch by Kaydeth. Most of the changes were made to the map …
(edit) @354   10 years b0rland_parpg Ticket #107: patch by b0rland Removed the line added by mistake
(edit) @347   10 years barra_parpg Patch by Kaydeth: * Uncommented import that seemed to be Mercurial …
(edit) @346   10 years b0rland_parpg Ticket #107: patch by b0rland * Wrote initial version of the inventory …
(edit) @342   10 years eliedebrauwer Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix …
(edit) @340   10 years eliedebrauwer Ticket #66: Patch by Saritor, This patch implements Kaydeth's camera fix …
(edit) @324   10 years orlandov Ticket #93: Patch by or1andov. Use the name attribute for on mouse over …
(edit) @323   10 years eliedebrauwer Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and …
(edit) @320   10 years orlandov Ticket #100: Patch by or1andov. Specify dialogue files for NPCs in their …
(edit) @317   10 years barra_parpg Patch by sirren & mvbarracuda: * New player character animations * …
(edit) @315   10 years eliedebrauwer Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
(edit) @312   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
(edit) @311   10 years eliedebrauwer Ticket #66: Forgot to add doors.py comment[s:trac, t:66]
(edit) @310   10 years eliedebrauwer Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
(edit) @295   10 years eliedebrauwer Ticket #103: Patch by Elie De Brauwer, Added possibility to make the …
(edit) @291   10 years orlandov remove python bytecode files
(edit) @289   10 years b0rland_parpg Ticket #67: patch by b0rland created tests for Scriptable, Living
(edit) @287   10 years orlandov Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into …
(edit) @286   10 years b0rland_parpg Ticket #67: patch by b0rland * changed default Lockable state to unlocked …
(edit) @284   10 years b0rland_parpg Ticket #67: patch by b0rland * Added GPL headers to test scripts * Added …
(edit) @278   10 years orlandov Ticket #87: PC actor should idle after carrying out action
(edit) @277   10 years orlandov Ticket #79: Move the container display and examine popup code from World …
(edit) @276   10 years orlandov Ticket #67: Refactor unit tests into runnable shape * Move tests to their …
(edit) @262   10 years barra_parpg Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(copy) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from trunk/PARPG/scripts/objects:
(edit) @213   10 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
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