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source:
trunk
/
game
/
scripts
/
objects
@
311
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Rev
Age
Author
Log Message
(edit)
@311
10 years
eliedebrauwer
Ticket
#66
: Forgot to add doors.py comment[s:trac, t:66]
(edit)
@310
10 years
eliedebrauwer
Ticket
#66
: Patch by saritor (& eliedebrauwer), implements saritors …
(edit)
@295
10 years
eliedebrauwer
Ticket
#103
: Patch by Elie De Brauwer, Added possibility to make the …
(edit)
@291
10 years
orlandov
remove python bytecode files
(edit)
@289
10 years
b0rland_parpg
Ticket
#67
: patch by b0rland created tests for Scriptable, Living
(edit)
@287
10 years
orlandov
Ticket
#74
: Patch by or1andov, Integrate dialogue GUI and engine into …
(edit)
@286
10 years
b0rland_parpg
Ticket
#67
: patch by b0rland * changed default Lockable state to unlocked …
(edit)
@284
10 years
b0rland_parpg
Ticket
#67
: patch by b0rland * Added GPL headers to test scripts * Added …
(edit)
@278
10 years
orlandov
Ticket
#87
: PC actor should idle after carrying out action
(edit)
@277
10 years
orlandov
Ticket
#79
: Move the container display and examine popup code from World …
(edit)
@276
10 years
orlandov
Ticket
#67
: Refactor unit tests into runnable shape * Move tests to their …
(edit)
@262
10 years
barra_parpg
Patch by mvbarracuda: * Applied svn:eol-style >> native to all Python …
(copy)
@240
10 years
barra_parpg
* Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from
trunk/PARPG/scripts/objects
:
(edit)
@213
10 years
tZee_parpg
#71
Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
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