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source:
trunk
/
game
/
scripts
/
engine.py
@
358
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Rev
Age
Author
Log Message
(edit)
@356
10 years
Kaydeth_parpg
Ticket
#73
. Patch by Kaydeth. Most of the changes were made to the map …
(edit)
@341
10 years
eliedebrauwer
Ticket
#128
. Fix by octavio, PEP-8 code cleanup. (I plea guilty for the …
(edit)
@340
10 years
eliedebrauwer
Ticket
#66
: Patch by Saritor, This patch implements Kaydeth's camera fix …
(edit)
@323
10 years
eliedebrauwer
Ticket
#73
: Patch by eliedebrauwer, removed obj_hashes from world, and …
(edit)
@319
10 years
eliedebrauwer
Ticket
#73
: Patch by eliedebrauwer. Fixed save to match the recent …
(edit)
@314
10 years
eliedebrauwer
Ticket
#66
: Patch by saritor, eliedebrauwer & kaydeth cross map …
(edit)
@313
10 years
Kaydeth_parpg
Ticket
#2
: Patch by Kaydeth. Updated the rest of the classes in the …
(edit)
@312
10 years
Kaydeth_parpg
Ticket
#2
: Patch by Kaydeth. Updated the classes in console.py through …
(edit)
@310
10 years
eliedebrauwer
Ticket
#66
: Patch by saritor (& eliedebrauwer), implements saritors …
(edit)
@302
10 years
eliedebrauwer
Ticket
#73
: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
(edit)
@295
10 years
eliedebrauwer
Ticket
#103
: Patch by Elie De Brauwer, Added possibility to make the …
(edit)
@287
10 years
orlandov
Ticket
#74
: Patch by or1andov, Integrate dialogue GUI and engine into …
(edit)
@264
10 years
Kaydeth_parpg
Ticket
#72
: Patch by Kaydeth. The separate objects file was merged back …
(edit)
@253
10 years
tZee_parpg
#65
Exported map data in a separate class. Next is to sort out the loading …
(copy)
@240
10 years
barra_parpg
* Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from
trunk/PARPG/scripts/engine.py
:
(edit)
@225
10 years
bretzel_parpg
Objects now use name and text without desc. Fixes
#69
.
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