source: trunk/game/run.py @ 504

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(edit) @475   10 years maximinus_parpg Cleaned up run.py and settings.py. settings.py was very ugly, almost …
(edit) @473   10 years maximinus_parpg Added chewies patch to make parpg FIFE 0.3.0 compatible. Thanks to the …
(edit) @416   10 years eliedebrauwer Ticket #187: Patch by eliedebrauwer. Added shortcuts so from the console …
(edit) @401   10 years Kaydeth_parpg Ticket #113: Patch by Kaydeth. First version of a windows packaging script …
(edit) @361   10 years orlandov Ticket #104 - Patch by Vaporice and or1andov. Integrate quests into game …
(edit) @339   10 years Kaydeth_parpg Ticket #121. Patch by Zenbitz. I hacked up the dialogue-demo.py script so …
(edit) @315   10 years eliedebrauwer Ticket #2: Patch by eliedebrauwer. Performed some cleanup on …
(edit) @312   10 years Kaydeth_parpg Ticket #2: Patch by Kaydeth. Updated the classes in console.py through …
(edit) @310   10 years eliedebrauwer Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors …
(edit) @302   10 years eliedebrauwer Ticket #73: Patch by Elie De Brauwer, partial fix of load/save, this fixes …
(edit) @283   10 years orlandov Ticket #96: Patch by amo-ej1 (with addition from or1andov) fixes[s:trac, …
(edit) @281   10 years Kaydeth_parpg Ticket: #94: Patch by amo-ej1. "grid" console command added to display a …
(edit) @254   10 years tZee_parpg #65 Call of loading function changed.
(copy) @240   10 years barra_parpg * Renamed trunk/PARPG to trunk/game to avoid using PARPG in the SVN URL …
copied from trunk/PARPG/run.py:
(edit) @222   10 years bretzel_parpg You can now load and save with the the commands: save [path] [filename] …
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